| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_joystick.h |
| * |
| * Include file for SDL joystick event handling |
| * |
| * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
| * behind a device_index changing as joysticks are plugged and unplugged. |
| * |
| * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
| * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
| * |
| * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
| * the device (a X360 wired controller for example). This identifier is platform dependent. |
| * |
| * |
| */ |
| |
| #ifndef SDL_joystick_h_ |
| #define SDL_joystick_h_ |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * \file SDL_joystick.h |
| * |
| * In order to use these functions, SDL_Init() must have been called |
| * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
| * for joysticks, and load appropriate drivers. |
| * |
| * If you would like to receive joystick updates while the application |
| * is in the background, you should set the following hint before calling |
| * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
| */ |
| |
| /** |
| * The joystick structure used to identify an SDL joystick |
| */ |
| struct _SDL_Joystick; |
| typedef struct _SDL_Joystick SDL_Joystick; |
| |
| /* A structure that encodes the stable unique id for a joystick device */ |
| typedef struct { |
| Uint8 data[16]; |
| } SDL_JoystickGUID; |
| |
| /** |
| * This is a unique ID for a joystick for the time it is connected to the system, |
| * and is never reused for the lifetime of the application. If the joystick is |
| * disconnected and reconnected, it will get a new ID. |
| * |
| * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
| */ |
| typedef Sint32 SDL_JoystickID; |
| |
| typedef enum |
| { |
| SDL_JOYSTICK_TYPE_UNKNOWN, |
| SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
| SDL_JOYSTICK_TYPE_WHEEL, |
| SDL_JOYSTICK_TYPE_ARCADE_STICK, |
| SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
| SDL_JOYSTICK_TYPE_DANCE_PAD, |
| SDL_JOYSTICK_TYPE_GUITAR, |
| SDL_JOYSTICK_TYPE_DRUM_KIT, |
| SDL_JOYSTICK_TYPE_ARCADE_PAD, |
| SDL_JOYSTICK_TYPE_THROTTLE |
| } SDL_JoystickType; |
| |
| typedef enum |
| { |
| SDL_JOYSTICK_POWER_UNKNOWN = -1, |
| SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
| SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
| SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
| SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
| SDL_JOYSTICK_POWER_WIRED, |
| SDL_JOYSTICK_POWER_MAX |
| } SDL_JoystickPowerLevel; |
| |
| /* Set max recognized G-force from accelerometer |
| See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
| */ |
| #define SDL_IPHONE_MAX_GFORCE 5.0 |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * Locking for multi-threaded access to the joystick API |
| * |
| * If you are using the joystick API or handling events from multiple threads |
| * you should use these locking functions to protect access to the joysticks. |
| * |
| * In particular, you are guaranteed that the joystick list won't change, so |
| * the API functions that take a joystick index will be valid, and joystick |
| * and game controller events will not be delivered. |
| */ |
| extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
| extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
| |
| /** |
| * Count the number of joysticks attached to the system right now |
| */ |
| extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
| |
| /** |
| * Get the implementation dependent name of a joystick. |
| * This can be called before any joysticks are opened. |
| * If no name can be found, this function returns NULL. |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
| |
| /** |
| * Get the player index of a joystick, or -1 if it's not available |
| * This can be called before any joysticks are opened. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
| |
| /** |
| * Return the GUID for the joystick at this index |
| * This can be called before any joysticks are opened. |
| */ |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
| |
| /** |
| * Get the USB vendor ID of a joystick, if available. |
| * This can be called before any joysticks are opened. |
| * If the vendor ID isn't available this function returns 0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
| |
| /** |
| * Get the USB product ID of a joystick, if available. |
| * This can be called before any joysticks are opened. |
| * If the product ID isn't available this function returns 0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
| |
| /** |
| * Get the product version of a joystick, if available. |
| * This can be called before any joysticks are opened. |
| * If the product version isn't available this function returns 0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
| |
| /** |
| * Get the type of a joystick, if available. |
| * This can be called before any joysticks are opened. |
| */ |
| extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
| |
| /** |
| * Get the instance ID of a joystick. |
| * This can be called before any joysticks are opened. |
| * If the index is out of range, this function will return -1. |
| */ |
| extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
| |
| /** |
| * Open a joystick for use. |
| * The index passed as an argument refers to the N'th joystick on the system. |
| * This index is not the value which will identify this joystick in future |
| * joystick events. The joystick's instance id (::SDL_JoystickID) will be used |
| * there instead. |
| * |
| * \return A joystick identifier, or NULL if an error occurred. |
| */ |
| extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
| |
| /** |
| * Return the SDL_Joystick associated with an instance id. |
| */ |
| extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); |
| |
| /** |
| * Return the SDL_Joystick associated with a player index. |
| */ |
| extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); |
| |
| /** |
| * Attaches a new virtual joystick. |
| * Returns the joystick's device index, or -1 if an error occurred. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, |
| int naxes, |
| int nbuttons, |
| int nhats); |
| |
| /** |
| * Detaches a virtual joystick |
| * Returns 0 on success, or -1 if an error occurred. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); |
| |
| /** |
| * Indicates whether or not a virtual-joystick is at a given device index. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); |
| |
| /** |
| * Set values on an opened, virtual-joystick's controls. |
| * Please note that values set here will not be applied until the next |
| * call to SDL_JoystickUpdate, which can either be called directly, |
| * or can be called indirectly through various other SDL APIS, |
| * including, but not limited to the following: SDL_PollEvent, |
| * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent. |
| * |
| * Returns 0 on success, -1 on error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
| extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); |
| extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
| |
| /** |
| * Return the name for this currently opened joystick. |
| * If no name can be found, this function returns NULL. |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); |
| |
| /** |
| * Get the player index of an opened joystick, or -1 if it's not available |
| * |
| * For XInput controllers this returns the XInput user index. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); |
| |
| /** |
| * Set the player index of an opened joystick |
| */ |
| extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); |
| |
| /** |
| * Return the GUID for this opened joystick |
| */ |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); |
| |
| /** |
| * Get the USB vendor ID of an opened joystick, if available. |
| * If the vendor ID isn't available this function returns 0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); |
| |
| /** |
| * Get the USB product ID of an opened joystick, if available. |
| * If the product ID isn't available this function returns 0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); |
| |
| /** |
| * Get the product version of an opened joystick, if available. |
| * If the product version isn't available this function returns 0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); |
| |
| /** |
| * Get the serial number of an opened joystick, if available. |
| * |
| * Returns the serial number of the joystick, or NULL if it is not available. |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); |
| |
| /** |
| * Get the type of an opened joystick. |
| */ |
| extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); |
| |
| /** |
| * Return a string representation for this guid. pszGUID must point to at least 33 bytes |
| * (32 for the string plus a NULL terminator). |
| */ |
| extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
| |
| /** |
| * Convert a string into a joystick guid |
| */ |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
| |
| /** |
| * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); |
| |
| /** |
| * Get the instance ID of an opened joystick or -1 if the joystick is invalid. |
| */ |
| extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of general axis controls on a joystick. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of trackballs on a joystick. |
| * |
| * Joystick trackballs have only relative motion events associated |
| * with them and their state cannot be polled. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of POV hats on a joystick. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of buttons on a joystick. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); |
| |
| /** |
| * Update the current state of the open joysticks. |
| * |
| * This is called automatically by the event loop if any joystick |
| * events are enabled. |
| */ |
| extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
| |
| /** |
| * Enable/disable joystick event polling. |
| * |
| * If joystick events are disabled, you must call SDL_JoystickUpdate() |
| * yourself and check the state of the joystick when you want joystick |
| * information. |
| * |
| * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
| |
| #define SDL_JOYSTICK_AXIS_MAX 32767 |
| #define SDL_JOYSTICK_AXIS_MIN -32768 |
| /** |
| * Get the current state of an axis control on a joystick. |
| * |
| * The state is a value ranging from -32768 to 32767. |
| * |
| * The axis indices start at index 0. |
| */ |
| extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, |
| int axis); |
| |
| /** |
| * Get the initial state of an axis control on a joystick. |
| * |
| * The state is a value ranging from -32768 to 32767. |
| * |
| * The axis indices start at index 0. |
| * |
| * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, |
| int axis, Sint16 *state); |
| |
| /** |
| * \name Hat positions |
| */ |
| /* @{ */ |
| #define SDL_HAT_CENTERED 0x00 |
| #define SDL_HAT_UP 0x01 |
| #define SDL_HAT_RIGHT 0x02 |
| #define SDL_HAT_DOWN 0x04 |
| #define SDL_HAT_LEFT 0x08 |
| #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
| #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
| #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
| #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
| /* @} */ |
| |
| /** |
| * Get the current state of a POV hat on a joystick. |
| * |
| * The hat indices start at index 0. |
| * |
| * \return The return value is one of the following positions: |
| * - ::SDL_HAT_CENTERED |
| * - ::SDL_HAT_UP |
| * - ::SDL_HAT_RIGHT |
| * - ::SDL_HAT_DOWN |
| * - ::SDL_HAT_LEFT |
| * - ::SDL_HAT_RIGHTUP |
| * - ::SDL_HAT_RIGHTDOWN |
| * - ::SDL_HAT_LEFTUP |
| * - ::SDL_HAT_LEFTDOWN |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, |
| int hat); |
| |
| /** |
| * Get the ball axis change since the last poll. |
| * |
| * \return 0, or -1 if you passed it invalid parameters. |
| * |
| * The ball indices start at index 0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, |
| int ball, int *dx, int *dy); |
| |
| /** |
| * Get the current state of a button on a joystick. |
| * |
| * The button indices start at index 0. |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, |
| int button); |
| |
| /** |
| * Start a rumble effect |
| * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. |
| * |
| * \param joystick The joystick to vibrate |
| * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
| * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
| * \param duration_ms The duration of the rumble effect, in milliseconds |
| * |
| * \return 0, or -1 if rumble isn't supported on this joystick |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| |
| /** |
| * Start a rumble effect in the joystick's triggers |
| * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling. |
| * |
| * \param joystick The joystick to vibrate |
| * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF |
| * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF |
| * \param duration_ms The duration of the rumble effect, in milliseconds |
| * |
| * \return 0, or -1 if trigger rumble isn't supported on this joystick |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
| |
| /** |
| * Return whether a joystick has an LED |
| * |
| * \param joystick The joystick to query |
| * |
| * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); |
| |
| /** |
| * Update a joystick's LED color. |
| * |
| * \param joystick The joystick to update |
| * \param red The intensity of the red LED |
| * \param green The intensity of the green LED |
| * \param blue The intensity of the blue LED |
| * |
| * \return 0, or -1 if this joystick does not have a modifiable LED |
| */ |
| extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| |
| /** |
| * Close a joystick previously opened with SDL_JoystickOpen(). |
| */ |
| extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); |
| |
| /** |
| * Return the battery level of this joystick |
| */ |
| extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_joystick_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |