Fix warnings detected on Android build
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index ff23c5e..75980ff 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -545,7 +545,7 @@
SDL_SetMouseFocus(window);
}
- if (!x && !y) {
+ if (x == 0. && y == 0.) {
return 0;
}
diff --git a/src/events/SDL_touch.c b/src/events/SDL_touch.c
index bed2c49..2c175ab 100644
--- a/src/events/SDL_touch.c
+++ b/src/events/SDL_touch.c
@@ -315,7 +315,7 @@
prel = pressure - finger->pressure;
/* Drop events that don't change state */
- if (!xrel && !yrel && !prel) {
+ if (xrel == 0. && yrel == 0. && prel == 0.) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
diff --git a/src/haptic/SDL_haptic.c b/src/haptic/SDL_haptic.c
index f23ba18..2f4c57b 100644
--- a/src/haptic/SDL_haptic.c
+++ b/src/haptic/SDL_haptic.c
@@ -26,7 +26,11 @@
#include "SDL_assert.h"
/* Global for SDL_windowshaptic.c */
+#if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT)
SDL_Haptic *SDL_haptics = NULL;
+#else
+static SDL_Haptic *SDL_haptics = NULL;
+#endif
/*
* Initializes the Haptic devices.
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 2d08725..1344453 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2415,8 +2415,8 @@
for (i = 0; i < count-1; ++i) {
if (points[i].x == points[i+1].x) {
- const int minY = SDL_min(points[i].y, points[i+1].y);
- const int maxY = SDL_max(points[i].y, points[i+1].y);
+ const int minY = (int)SDL_min(points[i].y, points[i+1].y);
+ const int maxY = (int)SDL_max(points[i].y, points[i+1].y);
frect = &frects[nrects++];
frect->x = points[i].x * renderer->scale.x;
@@ -2424,8 +2424,8 @@
frect->w = renderer->scale.x;
frect->h = (maxY - minY + 1) * renderer->scale.y;
} else if (points[i].y == points[i+1].y) {
- const int minX = SDL_min(points[i].x, points[i+1].x);
- const int maxX = SDL_max(points[i].x, points[i+1].x);
+ const int minX = (int)SDL_min(points[i].x, points[i+1].x);
+ const int maxX = (int)SDL_max(points[i].x, points[i+1].x);
frect = &frects[nrects++];
frect->x = minX * renderer->scale.x;
diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c
index 81dd39e..81ec342 100644
--- a/src/test/SDL_test_common.c
+++ b/src/test/SDL_test_common.c
@@ -999,7 +999,7 @@
}
if (state->logical_w && state->logical_h) {
SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
- } else if (state->scale) {
+ } else if (state->scale != 0.) {
SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
}
if (state->verbose & VERBOSE_RENDER) {
diff --git a/src/thread/pthread/SDL_systhread.c b/src/thread/pthread/SDL_systhread.c
index bf655ca..dba7df9 100644
--- a/src/thread/pthread/SDL_systhread.c
+++ b/src/thread/pthread/SDL_systhread.c
@@ -50,7 +50,6 @@
#include "SDL_log.h"
#include "SDL_platform.h"
#include "SDL_thread.h"
-#include "SDL_system.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
#ifdef __ANDROID__
diff --git a/src/video/SDL_RLEaccel.c b/src/video/SDL_RLEaccel.c
index 661cb1f..3fe16b3 100644
--- a/src/video/SDL_RLEaccel.c
+++ b/src/video/SDL_RLEaccel.c
@@ -1510,8 +1510,9 @@
if (run) {
srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf);
ofs += run;
- } else if (!ofs)
- return (SDL_TRUE);
+ } else if (!ofs) {
+ goto end_function;
+ }
} while (ofs < w);
/* skip padding if needed */
@@ -1532,7 +1533,8 @@
} while (ofs < w);
dst += surface->pitch >> 2;
}
- /* Make the compiler happy */
+
+end_function:
return (SDL_TRUE);
}
diff --git a/src/video/android/SDL_androidmouse.c b/src/video/android/SDL_androidmouse.c
index 037b453..a666728 100644
--- a/src/video/android/SDL_androidmouse.c
+++ b/src/video/android/SDL_androidmouse.c
@@ -234,7 +234,7 @@
changes = state & ~last_state;
button = TranslateButton(changes);
last_state = state;
- SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
+ SDL_SendMouseMotion(Android_Window, 0, relative, (int)x, (int)y);
SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, button);
break;
@@ -242,13 +242,13 @@
changes = last_state & ~state;
button = TranslateButton(changes);
last_state = state;
- SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
+ SDL_SendMouseMotion(Android_Window, 0, relative, (int)x, (int)y);
SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, button);
break;
case ACTION_MOVE:
case ACTION_HOVER_MOVE:
- SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
+ SDL_SendMouseMotion(Android_Window, 0, relative, (int)x, (int)y);
break;
case ACTION_SCROLL:
diff --git a/src/video/android/SDL_androidvideo.c b/src/video/android/SDL_androidvideo.c
index 589461a..852bb36 100644
--- a/src/video/android/SDL_androidvideo.c
+++ b/src/video/android/SDL_androidvideo.c
@@ -64,7 +64,7 @@
int Android_SurfaceHeight = 0;
int Android_DeviceWidth = 0;
int Android_DeviceHeight = 0;
-Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
+static Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
static int Android_ScreenRate = 0;
SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
@@ -221,7 +221,7 @@
Android_DeviceWidth = deviceWidth;
Android_DeviceHeight = deviceHeight;
Android_ScreenFormat = format;
- Android_ScreenRate = rate;
+ Android_ScreenRate = (int)rate;
/*
Update the resolution of the desktop mode, so that the window
@@ -247,7 +247,7 @@
display->display_modes[0].format = format;
display->display_modes[0].w = Android_DeviceWidth;
display->display_modes[0].h = Android_DeviceHeight;
- display->display_modes[0].refresh_rate = rate;
+ display->display_modes[0].refresh_rate = (int)rate;
display->current_mode = display->display_modes[0];
SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, surfaceWidth, surfaceHeight);
diff --git a/src/video/android/SDL_androidvideo.h b/src/video/android/SDL_androidvideo.h
index 6dce7ed..ad07cd0 100644
--- a/src/video/android/SDL_androidvideo.h
+++ b/src/video/android/SDL_androidvideo.h
@@ -41,7 +41,6 @@
extern int Android_SurfaceHeight;
extern int Android_DeviceWidth;
extern int Android_DeviceHeight;
-extern Uint32 Android_ScreenFormat;
extern SDL_sem *Android_PauseSem, *Android_ResumeSem;
extern SDL_Window *Android_Window;