testgesture: cleaned up code formatting, etc.
diff --git a/test/testgesture.c b/test/testgesture.c
index 7d68a81..397239f 100644
--- a/test/testgesture.c
+++ b/test/testgesture.c
@@ -9,6 +9,7 @@
   including commercial applications, and to alter it and redistribute it
   freely.
 */
+
 /*  Usage:
  *  Spacebar to begin recording a gesture on all touches.
  *  s to save all touches into "./gestureSave"
@@ -32,227 +33,229 @@
 /* MUST BE A POWER OF 2! */
 #define EVENT_BUF_SIZE 256
 
-
 #define VERBOSE 0
 
 static SDLTest_CommonState *state;
 static SDL_Event events[EVENT_BUF_SIZE];
 static int eventWrite;
-
-
 static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
-
 static int quitting = 0;
 
-typedef struct {
-  float x,y;
+typedef struct
+{
+    float x, y;
 } Point;
 
-typedef struct {
-  float ang,r;
-  Point p;
+typedef struct
+{
+    float ang, r;
+    Point p;
 } Knob;
 
-static Knob knob;
+static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
 
-void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
+
+static void
+setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
 {
-  Uint32 *pixmem32;
-  Uint32 colour;
-  Uint8 r,g,b;
-  int x = (int)_x;
-  int y = (int)_y;
-  float a;
+    Uint32 *pixmem32;
+    Uint32 colour;
+    Uint8 r, g, b;
+    const int x = (int)_x;
+    const int y = (int)_y;
+    float a;
 
-  if(x < 0 || x >= screen->w) return;
-  if(y < 0 || y >= screen->h) return;
+    if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
+        return;
+    }
 
-  pixmem32 = (Uint32*) screen->pixels  + y*screen->pitch/BPP + x;
+    pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
 
-  SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
+    SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
 
-  SDL_GetRGB(colour,screen->format,&r,&g,&b);
-  /* r = 0;g = 0; b = 0; */
-  a = (float)((col>>24)&0xFF);
-  if(a == 0) a = 0xFF; /* Hack, to make things easier. */
-  a /= 0xFF;
-  r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
-  g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
-  b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a));
-  colour = SDL_MapRGB( screen->format,r, g, b);
+    SDL_GetRGB(colour,screen->format,&r,&g,&b);
 
+    /* r = 0;g = 0; b = 0; */
+    a = (float) ((col >> 24) & 0xFF);
+    if (a == 0) {
+        a = 0xFF; /* Hack, to make things easier. */
+    }
 
-  *pixmem32 = colour;
+    a = (a == 0.0f) ? 1 : (a / 255.0f);
+    r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
+    g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
+    b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
+    colour = SDL_MapRGB(screen->format, r, g, b);
+
+    *pixmem32 = colour;
 }
 
-void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) {
-  float t;
-  for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1))))
-    setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
-}
-
-void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
+static void
+drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
 {
-  float tx,ty;
-  float xr;
-  for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
-    xr = (float)SDL_sqrt(r*r - ty*ty);
-    if(r > 0) { /* r > 0 ==> filled circle */
-      for(tx=-xr+.5f;tx<=xr-.5;tx++) {
-    setpix(screen,x+tx,y+ty,c);
-      }
+    float t;
+    for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
+        setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
     }
-    else {
-      setpix(screen,x-xr+.5f,y+ty,c);
-      setpix(screen,x+xr-.5f,y+ty,c);
-    }
-  }
 }
 
-void drawKnob(SDL_Surface* screen,Knob k) {
-  drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
-  drawCircle(screen,(k.p.x+k.r/2*SDL_cosf(k.ang))*screen->w,
-                (k.p.y+k.r/2*SDL_sinf(k.ang))*screen->h,k.r/4*screen->w,0);
-}
-
-void DrawScreen(SDL_Window* window)
+static void
+drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
 {
-  SDL_Surface* screen = SDL_GetWindowSurface(window);
-  int i;
-
-  if (!screen) {
-    return;
-  }
-
-#if 1
-  SDL_FillRect(screen, NULL, 0);
-#else
-  int x, y;
-  for(y = 0;y < screen->h;y++)
-    for(x = 0;x < screen->w;x++)
-    setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
-#endif
-
-  /* draw Touch History */
-  for(i = eventWrite; i < eventWrite+EVENT_BUF_SIZE; ++i) {
-    const SDL_Event *event = &events[i&(EVENT_BUF_SIZE-1)];
-    float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
-    float x, y;
-    unsigned int c, col;
-
-    if(event->type == SDL_FINGERMOTION ||
-       event->type == SDL_FINGERDOWN ||
-       event->type == SDL_FINGERUP) {
-      x = event->tfinger.x;
-      y = event->tfinger.y;
-
-      /* draw the touch: */
-      c = colors[event->tfinger.fingerId%7];
-      col = ((unsigned int)(c*(.1+.85))) | (unsigned int)(0xFF*age)<<24;
-
-      if(event->type == SDL_FINGERMOTION)
-    drawCircle(screen,x*screen->w,y*screen->h,5,col);
-      else if(event->type == SDL_FINGERDOWN)
-    drawCircle(screen,x*screen->w,y*screen->h,-10,col);
+    float tx,ty, xr;
+    for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
+        xr = (float) SDL_sqrt(r * r - ty * ty);
+        if (r > 0) { /* r > 0 ==> filled circle */
+            for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
+                setpix(screen, x + tx, y + ty, c);
+            }
+        } else {
+            setpix(screen, x - xr + 0.5f, y + ty, c);
+            setpix(screen, x + xr - 0.5f, y + ty, c);
+        }
     }
-  }
-
-  if(knob.p.x > 0)
-    drawKnob(screen,knob);
-
-  SDL_UpdateWindowSurface(window);
 }
 
-void loop()
+static void
+drawKnob(SDL_Surface *screen, const Knob *k)
+{
+    drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
+    drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
+               (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
+}
+
+static void
+DrawScreen(SDL_Window *window)
+{
+    SDL_Surface *screen = SDL_GetWindowSurface(window);
+    int i;
+
+    if (!screen) {
+        return;
+    }
+
+    SDL_FillRect(screen, NULL, 0);
+
+    /* draw Touch History */
+    for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
+        const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
+        const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
+        float x, y;
+        unsigned int c, col;
+
+        if ( (event->type == SDL_FINGERMOTION) ||
+             (event->type == SDL_FINGERDOWN) ||
+             (event->type == SDL_FINGERUP) ) {
+            x = event->tfinger.x;
+            y = event->tfinger.y;
+
+            /* draw the touch: */
+            c = colors[event->tfinger.fingerId % 7];
+            col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
+
+            if (event->type == SDL_FINGERMOTION) {
+                drawCircle(screen, x * screen->w, y * screen->h, 5, col);
+            } else if (event->type == SDL_FINGERDOWN) {
+                drawCircle(screen, x * screen->w, y * screen->h, -10, col);
+            }
+        }
+    }
+
+    if (knob.p.x > 0) {
+        drawKnob(screen, &knob);
+    }
+
+    SDL_UpdateWindowSurface(window);
+}
+
+static void
+loop(void)
 {
     SDL_Event event;
     SDL_RWops *stream;
     int i;
 
-    while(SDL_PollEvent(&event))
-    {
+    while (SDL_PollEvent(&event)) {
         SDLTest_CommonEvent(state, &event, &quitting);
 
-    /* Record _all_ events */
-    events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
-    eventWrite++;
+        /* Record _all_ events */
+        events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
+        eventWrite++;
 
-    switch (event.type)
-      {
-      case SDL_KEYDOWN:
-        switch (event.key.keysym.sym)
-          {
-              case SDLK_i:
-              {
-                  int i;
-                  for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
-                      SDL_TouchID id = SDL_GetTouchDevice(i);
-                      SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
-                  }
-                  break;
-              }
-          case SDLK_SPACE:
-        SDL_RecordGesture(-1);
-        break;
-          case SDLK_s:
-        stream = SDL_RWFromFile("gestureSave", "w");
-        SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
-        SDL_RWclose(stream);
-        break;
-          case SDLK_l:
-        stream = SDL_RWFromFile("gestureSave", "r");
-        SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
-        SDL_RWclose(stream);
-        break;
+        switch (event.type) {
+            case SDL_KEYDOWN:
+                switch (event.key.keysym.sym) {
+                    case SDLK_i: {
+                        for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
+                            const SDL_TouchID id = SDL_GetTouchDevice(i);
+                            SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
+                        }
+                        break;
+                    }
+
+                    case SDLK_SPACE:
+                        SDL_RecordGesture(-1);
+                        break;
+
+                    case SDLK_s:
+                        stream = SDL_RWFromFile("gestureSave", "w");
+                        SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
+                        SDL_RWclose(stream);
+                        break;
+
+                    case SDLK_l:
+                        stream = SDL_RWFromFile("gestureSave", "r");
+                        SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
+                        SDL_RWclose(stream);
+                        break;
+                }
+                break;
+
+#if VERBOSE
+            case SDL_FINGERMOTION:
+                SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
+                        event.tfinger.x,event.tfinger.y);
+                break;
+
+            case SDL_FINGERDOWN:
+                SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
+                        event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
+                break;
+
+            case SDL_FINGERUP:
+                SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
+                        event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
+                break;
+#endif
+
+            case SDL_MULTIGESTURE:
+#if VERBOSE
+                SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
+                        event.mgesture.x, event.mgesture.y,
+                        event.mgesture.dTheta, event.mgesture.dDist);
+                SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
+#endif
+
+                knob.p.x = event.mgesture.x;
+                knob.p.y = event.mgesture.y;
+                knob.ang += event.mgesture.dTheta;
+                knob.r += event.mgesture.dDist;
+                break;
+
+            case SDL_DOLLARGESTURE:
+                SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
+                        event.dgesture.gestureId, event.dgesture.error);
+                break;
+
+            case SDL_DOLLARRECORD:
+                SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
+                break;
         }
-        break;
-
-      case SDL_FINGERMOTION:
-#if VERBOSE
-        SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
-               event.tfinger.x,event.tfinger.y);
-#endif
-        break;
-      case SDL_FINGERDOWN:
-#if VERBOSE
-        SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
-           event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
-#endif
-        break;
-      case SDL_FINGERUP:
-#if VERBOSE
-        SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
-               event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
-#endif
-        break;
-      case SDL_MULTIGESTURE:
-#if VERBOSE
-        SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
-           event.mgesture.x,
-           event.mgesture.y,
-           event.mgesture.dTheta,
-           event.mgesture.dDist);
-        SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
-#endif
-        knob.p.x = event.mgesture.x;
-        knob.p.y = event.mgesture.y;
-        knob.ang += event.mgesture.dTheta;
-        knob.r += event.mgesture.dDist;
-        break;
-      case SDL_DOLLARGESTURE:
-        SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
-           event.dgesture.gestureId,
-           event.dgesture.error);
-        break;
-      case SDL_DOLLARRECORD:
-        SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
-        break;
-      }
     }
 
     for (i = 0; i < state->num_windows; ++i) {
         if (state->windows[i]) {
-          DrawScreen(state->windows[i]);
+            DrawScreen(state->windows[i]);
         }
     }
 
@@ -265,43 +268,41 @@
 
 int main(int argc, char* argv[])
 {
-  /* gesture variables */
-  knob.r = .1f;
-  knob.ang = 0;
+    int i;
 
-  /* !!! FIXME: there should be an SDLTest_CommonDefaultArgs() so apps don't need this. */
-  state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
-  if (!state) {
-    return 1;
-  }
-
-  state->window_title = "Gesture Test";
-  state->window_w = WIDTH;
-  state->window_h = HEIGHT;
-  state->skip_renderer = SDL_TRUE;
-
-  for (i = 1; i < argc;) {
-    const int consumed = SDLTest_CommonArg(state, i);
-    if (consumed == 0) {
-      SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
-      return 1;
+    /* !!! FIXME: there should be an SDLTest_CommonDefaultArgs() so apps don't need this. */
+    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+    if (!state) {
+        return 1;
     }
-    i += consumed;
-  }
 
-  if (!SDLTest_CommonInit(state)) {
-    return 1;
-  }
+    state->window_title = "Gesture Test";
+    state->window_w = WIDTH;
+    state->window_h = HEIGHT;
+    state->skip_renderer = SDL_TRUE;
+
+    for (i = 1; i < argc;) {
+        const int consumed = SDLTest_CommonArg(state, i);
+        if (consumed == 0) {
+            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+            return 1;
+        }
+        i += consumed;
+    }
+
+    if (!SDLTest_CommonInit(state)) {
+        return 1;
+    }
 
 #ifdef __EMSCRIPTEN__
     emscripten_set_main_loop(loop, 0, 1);
 #else
-    while(!quitting) {
+    while (!quitting) {
         loop();
     }
 #endif
 
-  SDLTest_CommonQuit(state);
-  return 0;
+    SDLTest_CommonQuit(state);
+    return 0;
 }