commit | 5403dbd4a52589032e69c40e84a177cb215d941b | [log] [tgz] |
---|---|---|
author | Ryan C. Gordon <icculus@icculus.org> | Fri Feb 14 00:58:36 2020 -0500 |
committer | Ryan C. Gordon <icculus@icculus.org> | Fri Feb 14 00:58:36 2020 -0500 |
tree | f2daf6e087a5bd7ced434cc780b3c762951f6163 | |
parent | 9ba80451dd51055669b93b5b70946f22344ea96b [diff] |
wayland: Don't delay pending surface resize handling on Vulkan. OpenGL apparently needs to not do any drawing between wl_egl_window_resize and eglSwapBuffers, but Vulkan apps don't use SDL to present, so they never call into an equivalent of SDL_GL_SwapWindow where our Wayland code was handling pending resize work. Fixes Bugzilla #4722. --HG-- extra : rebase_source : 123396f1b250a880cf9f47a7fc8895538ea7272d