blob: 0141802b157156c35d716dce99f22e0a3f3cdf66 [file] [log] [blame]
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_sysjoystick_c.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "../../../include/SDL_config_iphoneos.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#if !TARGET_OS_TV
#import <CoreMotion/CoreMotion.h>
#endif
#ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h>
static id connectObserver = nil;
static id disconnectObserver = nil;
#include <Availability.h>
#include <objc/message.h>
/* remove compilation warnings for strict builds by defining these selectors, even though
* they are only ever used indirectly through objc_msgSend
*/
@interface GCExtendedGamepad (SDL)
#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 121000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 121000) || (__MAC_OS_VERSION_MAX_ALLOWED >= 1401000))
@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
#endif
#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 130000) || (__MAC_OS_VERSION_MAX_ALLOWED >= 1500000))
@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
@property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonOptions;
#endif
#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 140000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140000) || (__MAC_OS_VERSION_MAX_ALLOWED > 1500000))
@property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonHome;
#endif
@end
@interface GCMicroGamepad (SDL)
#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 130000) || (__MAC_OS_VERSION_MAX_ALLOWED >= 1500000))
@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
#endif
@end
#if (__IPHONE_OS_VERSION_MAX_ALLOWED >= 140000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140000) || (__MAC_OS_VERSION_MAX_ALLOWED > 1500000)
#define ENABLE_MFI_BATTERY
#define ENABLE_MFI_RUMBLE
#endif
#ifdef ENABLE_MFI_RUMBLE
#import <CoreHaptics/CoreHaptics.h>
#endif
#endif /* SDL_JOYSTICK_MFI */
#if !TARGET_OS_TV
static const char *accelerometerName = "iOS Accelerometer";
static CMMotionManager *motionManager = nil;
#endif /* !TARGET_OS_TV */
static SDL_JoystickDeviceItem *deviceList = NULL;
static int numjoysticks = 0;
int SDL_AppleTVRemoteOpenedAsJoystick = 0;
static SDL_JoystickDeviceItem *
GetDeviceForIndex(int device_index)
{
SDL_JoystickDeviceItem *device = deviceList;
int i = 0;
while (i < device_index) {
if (device == NULL) {
return NULL;
}
device = device->next;
i++;
}
return device;
}
static void
IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
{
#ifdef SDL_JOYSTICK_MFI
const Uint16 VENDOR_APPLE = 0x05AC;
const Uint16 VENDOR_MICROSOFT = 0x045e;
const Uint16 VENDOR_SONY = 0x054C;
Uint16 *guid16 = (Uint16 *)device->guid.data;
Uint16 vendor = 0;
Uint16 product = 0;
Uint8 subtype = 0;
const char *name = NULL;
/* Explicitly retain the controller because SDL_JoystickDeviceItem is a
* struct, and ARC doesn't work with structs. */
device->controller = (__bridge GCController *) CFBridgingRetain(controller);
if (controller.vendorName) {
name = controller.vendorName.UTF8String;
}
if (!name) {
name = "MFi Gamepad";
}
device->name = SDL_CreateJoystickName(0, 0, NULL, name);
if (controller.extendedGamepad) {
GCExtendedGamepad *gamepad = controller.extendedGamepad;
BOOL is_xbox = [controller.vendorName containsString: @"Xbox"];
BOOL is_ps4 = [controller.vendorName containsString: @"DUALSHOCK"];
#if TARGET_OS_TV
BOOL is_MFi = (!is_xbox && !is_ps4);
#endif
int nbuttons = 0;
/* These buttons are part of the original MFi spec */
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
nbuttons += 6;
/* These buttons are available on some newer controllers */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK);
++nbuttons;
}
if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK);
++nbuttons;
}
if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK);
++nbuttons;
}
if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_GUIDE);
++nbuttons;
}
BOOL has_direct_menu = [gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu;
#if TARGET_OS_TV
/* On tvOS MFi controller menu button brings you to the home screen */
if (is_MFi) {
has_direct_menu = FALSE;
}
#endif
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
++nbuttons;
if (!has_direct_menu) {
device->uses_pause_handler = SDL_TRUE;
}
#pragma clang diagnostic pop
if (is_xbox) {
vendor = VENDOR_MICROSOFT;
product = 0x02E0; /* Assume Xbox One S BLE Controller unless/until GCController flows VID/PID */
} else if (is_ps4) {
vendor = VENDOR_SONY;
product = 0x09CC; /* Assume DS4 Slim unless/until GCController flows VID/PID */
} else {
vendor = VENDOR_APPLE;
product = 1;
subtype = 1;
}
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
device->nhats = 1; /* d-pad */
device->nbuttons = nbuttons;
} else if (controller.gamepad) {
int nbuttons = 0;
/* These buttons are part of the original MFi spec */
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
nbuttons += 7;
device->uses_pause_handler = SDL_TRUE;
vendor = VENDOR_APPLE;
product = 2;
subtype = 2;
device->naxes = 0; /* no traditional analog inputs */
device->nhats = 1; /* d-pad */
device->nbuttons = nbuttons;
}
#if TARGET_OS_TV
else if (controller.microGamepad) {
int nbuttons = 0;
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B); /* Button X on microGamepad */
nbuttons += 2;
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
++nbuttons;
device->uses_pause_handler = SDL_TRUE;
vendor = VENDOR_APPLE;
product = 3;
subtype = 3;
device->naxes = 2; /* treat the touch surface as two axes */
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
device->nbuttons = nbuttons;
controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
}
#endif /* TARGET_OS_TV */
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(device->button_mask);
if (subtype != 0) {
/* Note that this is an MFI controller and what subtype it is */
device->guid.data[14] = 'm';
device->guid.data[15] = subtype;
}
/* This will be set when the first button press of the controller is
* detected. */
controller.playerIndex = -1;
#endif /* SDL_JOYSTICK_MFI */
}
static void
IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
{
SDL_JoystickDeviceItem *device = deviceList;
#if TARGET_OS_TV
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
return;
}
}
#endif
while (device != NULL) {
if (device->controller == controller) {
return;
}
device = device->next;
}
device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
if (device == NULL) {
return;
}
device->accelerometer = accelerometer;
device->instance_id = SDL_GetNextJoystickInstanceID();
if (accelerometer) {
#if TARGET_OS_TV
SDL_free(device);
return;
#else
device->name = SDL_strdup(accelerometerName);
device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
device->nhats = 0;
device->nbuttons = 0;
/* Use the accelerometer name as a GUID. */
SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
#endif /* TARGET_OS_TV */
} else if (controller) {
IOS_AddMFIJoystickDevice(device, controller);
}
if (deviceList == NULL) {
deviceList = device;
} else {
SDL_JoystickDeviceItem *lastdevice = deviceList;
while (lastdevice->next != NULL) {
lastdevice = lastdevice->next;
}
lastdevice->next = device;
}
++numjoysticks;
SDL_PrivateJoystickAdded(device->instance_id);
}
static SDL_JoystickDeviceItem *
IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
{
SDL_JoystickDeviceItem *prev = NULL;
SDL_JoystickDeviceItem *next = NULL;
SDL_JoystickDeviceItem *item = deviceList;
if (device == NULL) {
return NULL;
}
next = device->next;
while (item != NULL) {
if (item == device) {
break;
}
prev = item;
item = item->next;
}
/* Unlink the device item from the device list. */
if (prev) {
prev->next = device->next;
} else if (device == deviceList) {
deviceList = device->next;
}
if (device->joystick) {
device->joystick->hwdata = NULL;
}
#ifdef SDL_JOYSTICK_MFI
@autoreleasepool {
if (device->controller) {
/* The controller was explicitly retained in the struct, so it
* should be explicitly released before freeing the struct. */
GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
controller.controllerPausedHandler = nil;
device->controller = nil;
}
}
#endif /* SDL_JOYSTICK_MFI */
--numjoysticks;
SDL_PrivateJoystickRemoved(device->instance_id);
SDL_free(device->name);
SDL_free(device);
return next;
}
#if TARGET_OS_TV
static void SDLCALL
SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue)
{
BOOL allowRotation = newValue != NULL && *newValue != '0';
@autoreleasepool {
for (GCController *controller in [GCController controllers]) {
if (controller.microGamepad) {
controller.microGamepad.allowsRotation = allowRotation;
}
}
}
}
#endif /* TARGET_OS_TV */
static int
IOS_JoystickInit(void)
{
@autoreleasepool {
#if !TARGET_OS_TV
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
IOS_AddJoystickDevice(nil, SDL_TRUE);
}
#endif /* !TARGET_OS_TV */
#ifdef SDL_JOYSTICK_MFI
/* GameController.framework was added in iOS 7. */
if (![GCController class]) {
return 0;
}
for (GCController *controller in [GCController controllers]) {
IOS_AddJoystickDevice(controller, SDL_FALSE);
}
#if TARGET_OS_TV
SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
SDL_AppleTVRemoteRotationHintChanged, NULL);
#endif /* TARGET_OS_TV */
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
connectObserver = [center addObserverForName:GCControllerDidConnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
IOS_AddJoystickDevice(controller, SDL_FALSE);
}];
disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
SDL_JoystickDeviceItem *device = deviceList;
while (device != NULL) {
if (device->controller == controller) {
IOS_RemoveJoystickDevice(device);
break;
}
device = device->next;
}
}];
#endif /* SDL_JOYSTICK_MFI */
}
return 0;
}
static int
IOS_JoystickGetCount(void)
{
return numjoysticks;
}
static void
IOS_JoystickDetect(void)
{
}
static const char *
IOS_JoystickGetDeviceName(int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->name : "Unknown";
}
static int
IOS_JoystickGetDevicePlayerIndex(int device_index)
{
#ifdef SDL_JOYSTICK_MFI
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device && device->controller) {
return (int)device->controller.playerIndex;
}
#endif
return -1;
}
static void
IOS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
#ifdef SDL_JOYSTICK_MFI
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device && device->controller) {
device->controller.playerIndex = player_index;
}
#endif
}
static SDL_JoystickGUID
IOS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
static SDL_JoystickID
IOS_JoystickGetDeviceInstanceID(int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->instance_id : -1;
}
static int
IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device == NULL) {
return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
}
joystick->hwdata = device;
joystick->instance_id = device->instance_id;
joystick->naxes = device->naxes;
joystick->nhats = device->nhats;
joystick->nbuttons = device->nbuttons;
joystick->nballs = 0;
device->joystick = joystick;
@autoreleasepool {
if (device->accelerometer) {
#if !TARGET_OS_TV
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
#endif /* !TARGET_OS_TV */
} else {
#ifdef SDL_JOYSTICK_MFI
if (device->uses_pause_handler) {
GCController *controller = device->controller;
controller.controllerPausedHandler = ^(GCController *c) {
if (joystick->hwdata) {
++joystick->hwdata->num_pause_presses;
}
};
}
#endif /* SDL_JOYSTICK_MFI */
}
}
if (device->remote) {
++SDL_AppleTVRemoteOpenedAsJoystick;
}
return 0;
}
static void
IOS_AccelerometerUpdate(SDL_Joystick * joystick)
{
#if !TARGET_OS_TV
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
@autoreleasepool {
if (!motionManager.isAccelerometerActive) {
return;
}
accel = motionManager.accelerometerData.acceleration;
}
/*
Convert accelerometer data from floating point to Sint16, which is what
the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent
units. You can convert the data back to units of g-force by multiplying
it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
/* clamp the data */
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
/* pass in data mapped to range of SInt16 */
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
#endif /* !TARGET_OS_TV */
}
#ifdef SDL_JOYSTICK_MFI
static Uint8
IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
{
Uint8 hat = 0;
if (dpad.up.isPressed) {
hat |= SDL_HAT_UP;
} else if (dpad.down.isPressed) {
hat |= SDL_HAT_DOWN;
}
if (dpad.left.isPressed) {
hat |= SDL_HAT_LEFT;
} else if (dpad.right.isPressed) {
hat |= SDL_HAT_RIGHT;
}
if (hat == 0) {
return SDL_HAT_CENTERED;
}
return hat;
}
#endif
static void
IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
{
#if SDL_JOYSTICK_MFI
@autoreleasepool {
GCController *controller = joystick->hwdata->controller;
Uint8 hatstate = SDL_HAT_CENTERED;
int i;
int pause_button_index = 0;
if (controller.extendedGamepad) {
GCExtendedGamepad *gamepad = controller.extendedGamepad;
/* Axis order matches the XInput Windows mappings. */
Sint16 axes[] = {
(Sint16) (gamepad.leftThumbstick.xAxis.value * 32767),
(Sint16) (gamepad.leftThumbstick.yAxis.value * -32767),
(Sint16) ((gamepad.leftTrigger.value * 65535) - 32768),
(Sint16) (gamepad.rightThumbstick.xAxis.value * 32767),
(Sint16) (gamepad.rightThumbstick.yAxis.value * -32767),
(Sint16) ((gamepad.rightTrigger.value * 65535) - 32768),
};
/* Button order matches the XInput Windows mappings. */
Uint8 buttons[joystick->nbuttons];
int button_count = 0;
/* These buttons are part of the original MFi spec */
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonB.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
buttons[button_count++] = gamepad.buttonY.isPressed;
buttons[button_count++] = gamepad.leftShoulder.isPressed;
buttons[button_count++] = gamepad.rightShoulder.isPressed;
/* These buttons are available on some newer controllers */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
}
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
}
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
buttons[button_count++] = gamepad.buttonOptions.isPressed;
}
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
buttons[button_count++] = gamepad.buttonHome.isPressed;
}
/* This must be the last button, so we can optionally handle it with pause_button_index below */
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count;
buttons[button_count++] = joystick->delayed_guide_button;
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}
}
#pragma clang diagnostic pop
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < SDL_arraysize(axes); i++) {
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
}
for (i = 0; i < button_count; i++) {
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
} else if (controller.gamepad) {
GCGamepad *gamepad = controller.gamepad;
/* Button order matches the XInput Windows mappings. */
Uint8 buttons[joystick->nbuttons];
int button_count = 0;
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonB.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
buttons[button_count++] = gamepad.buttonY.isPressed;
buttons[button_count++] = gamepad.leftShoulder.isPressed;
buttons[button_count++] = gamepad.rightShoulder.isPressed;
pause_button_index = button_count;
buttons[button_count++] = joystick->delayed_guide_button;
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < button_count; i++) {
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
}
#if TARGET_OS_TV
else if (controller.microGamepad) {
GCMicroGamepad *gamepad = controller.microGamepad;
Sint16 axes[] = {
(Sint16) (gamepad.dpad.xAxis.value * 32767),
(Sint16) (gamepad.dpad.yAxis.value * -32767),
};
for (i = 0; i < SDL_arraysize(axes); i++) {
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
}
Uint8 buttons[joystick->nbuttons];
int button_count = 0;
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
/* This must be the last button, so we can optionally handle it with pause_button_index below */
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count;
buttons[button_count++] = joystick->delayed_guide_button;
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}
}
#pragma clang diagnostic pop
for (i = 0; i < button_count; i++) {
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
}
#endif /* TARGET_OS_TV */
if (joystick->nhats > 0) {
SDL_PrivateJoystickHat(joystick, 0, hatstate);
}
if (joystick->hwdata->uses_pause_handler) {
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_RELEASED);
}
joystick->hwdata->num_pause_presses = 0;
}
#ifdef ENABLE_MFI_BATTERY
if (@available(iOS 14.0, tvOS 14.0, *)) {
GCDeviceBattery *battery = controller.battery;
if (battery) {
SDL_JoystickPowerLevel ePowerLevel = SDL_JOYSTICK_POWER_UNKNOWN;
switch (battery.batteryState) {
case GCDeviceBatteryStateDischarging:
{
float power_level = battery.batteryLevel;
if (power_level <= 0.05f) {
ePowerLevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (power_level <= 0.20f) {
ePowerLevel = SDL_JOYSTICK_POWER_LOW;
} else if (power_level <= 0.70f) {
ePowerLevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
ePowerLevel = SDL_JOYSTICK_POWER_FULL;
}
}
break;
case GCDeviceBatteryStateCharging:
ePowerLevel = SDL_JOYSTICK_POWER_WIRED;
break;
case GCDeviceBatteryStateFull:
ePowerLevel = SDL_JOYSTICK_POWER_FULL;
break;
default:
break;
}
SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel);
}
}
#endif /* ENABLE_MFI_BATTERY */
}
#endif /* SDL_JOYSTICK_MFI */
}
#ifdef ENABLE_MFI_RUMBLE
@interface SDL_RumbleMotor : NSObject
@end
@implementation SDL_RumbleMotor {
CHHapticEngine *engine API_AVAILABLE(ios(13.0), tvos(14.0));
id<CHHapticPatternPlayer> player API_AVAILABLE(ios(13.0), tvos(14.0));
bool active;
}
-(void)cleanup
{
if (self->player != nil) {
[self->player cancelAndReturnError:nil];
self->player = nil;
}
if (self->engine != nil) {
[self->engine stopWithCompletionHandler:nil];
self->engine = nil;
}
}
-(int)setIntensity:(float)intensity
{
@autoreleasepool {
if (@available(iOS 14.0, tvOS 14.0, *)) {
NSError *error;
if (self->engine == nil) {
return SDL_SetError("Haptics engine was stopped");
}
if (intensity == 0.0f) {
if (self->player && self->active) {
[self->player stopAtTime:0 error:&error];
}
self->active = false;
return 0;
}
if (self->player == nil) {
CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
if (error != nil) {
return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
}
self->player = [self->engine createPlayerWithPattern:pattern error:&error];
if (error != nil) {
return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
}
self->active = false;
}
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0];
[self->player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
if (error != nil) {
return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]);
}
if (!self->active) {
[self->player startAtTime:0 error:&error];
self->active = true;
}
}
return 0;
}
}
-(id) initWithController:(GCController*)controller locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0))
{
@autoreleasepool {
NSError *error;
self->engine = [controller.haptics createEngineWithLocality:locality];
if (self->engine == nil) {
SDL_SetError("Couldn't create haptics engine");
return nil;
}
[self->engine startAndReturnError:&error];
if (error != nil) {
SDL_SetError("Couldn't start haptics engine");
return nil;
}
__weak typeof(self) weakSelf = self;
self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) {
return;
}
_this->player = nil;
_this->engine = nil;
};
self->engine.resetHandler = ^{
SDL_RumbleMotor *_this = weakSelf;
if (_this == nil) {
return;
}
_this->player = nil;
[_this->engine startAndReturnError:nil];
};
return self;
}
}
@end
@interface SDL_RumbleContext : NSObject
@end
@implementation SDL_RumbleContext {
SDL_RumbleMotor *low_frequency_motor;
SDL_RumbleMotor *high_frequency_motor;
}
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
{
self->low_frequency_motor = low_frequency_motor;
self->high_frequency_motor = high_frequency_motor;
return self;
}
-(int) rumbleWithLowFrequency:(Uint16)low_frequency_rumble andHighFrequency:(Uint16)high_frequency_rumble
{
int result = 0;
result += [self->low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self->high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
return ((result < 0) ? -1 : 0);
}
-(void)cleanup
{
[self->low_frequency_motor cleanup];
[self->high_frequency_motor cleanup];
}
@end
static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
{
@autoreleasepool {
if (@available(iOS 14.0, tvOS 14.0, *)) {
SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
if (low_frequency_motor && high_frequency_motor) {
return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
}
}
}
return nil;
}
#endif /* ENABLE_MFI_RUMBLE */
static int
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#ifdef ENABLE_MFI_RUMBLE
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (@available(iOS 14.0, tvOS 14.0, *)) {
if (!device->rumble && device->controller && device->controller.haptics) {
SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
if (rumble) {
device->rumble = (void *)CFBridgingRetain(rumble);
}
}
}
if (device->rumble) {
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
return [rumble rumbleWithLowFrequency:low_frequency_rumble andHighFrequency:high_frequency_rumble];
} else {
return SDL_Unsupported();
}
#else
return SDL_Unsupported();
#endif
}
static void
IOS_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
if (device->accelerometer) {
IOS_AccelerometerUpdate(joystick);
} else if (device->controller) {
IOS_MFIJoystickUpdate(joystick);
}
}
static void
IOS_JoystickClose(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
device->joystick = NULL;
@autoreleasepool {
#ifdef ENABLE_MFI_RUMBLE
if (device->rumble) {
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
[rumble cleanup];
CFRelease(device->rumble);
device->rumble = NULL;
}
#endif /* ENABLE_MFI_RUMBLE */
if (device->accelerometer) {
#if !TARGET_OS_TV
[motionManager stopAccelerometerUpdates];
#endif /* !TARGET_OS_TV */
} else if (device->controller) {
#ifdef SDL_JOYSTICK_MFI
GCController *controller = device->controller;
controller.controllerPausedHandler = nil;
controller.playerIndex = -1;
#endif
}
}
if (device->remote) {
--SDL_AppleTVRemoteOpenedAsJoystick;
}
}
static void
IOS_JoystickQuit(void)
{
@autoreleasepool {
#ifdef SDL_JOYSTICK_MFI
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
if (connectObserver) {
[center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
connectObserver = nil;
}
if (disconnectObserver) {
[center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
disconnectObserver = nil;
}
#if TARGET_OS_TV
SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
SDL_AppleTVRemoteRotationHintChanged, NULL);
#endif /* TARGET_OS_TV */
#endif /* SDL_JOYSTICK_MFI */
while (deviceList != NULL) {
IOS_RemoveJoystickDevice(deviceList);
}
#if !TARGET_OS_TV
motionManager = nil;
#endif /* !TARGET_OS_TV */
}
numjoysticks = 0;
}
static SDL_bool
IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_IOS_JoystickDriver =
{
IOS_JoystickInit,
IOS_JoystickGetCount,
IOS_JoystickDetect,
IOS_JoystickGetDeviceName,
IOS_JoystickGetDevicePlayerIndex,
IOS_JoystickSetDevicePlayerIndex,
IOS_JoystickGetDeviceGUID,
IOS_JoystickGetDeviceInstanceID,
IOS_JoystickOpen,
IOS_JoystickRumble,
IOS_JoystickUpdate,
IOS_JoystickClose,
IOS_JoystickQuit,
IOS_JoystickGetGamepadMapping
};
/* vi: set ts=4 sw=4 expandtab: */