blob: e3ee1ce600d4054f24fb99be40ab787dca9965a9 [file] [log] [blame]
// SplashFontEngine.h
// Modified under the Poppler project -
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
// Copyright (C) 2006 Takashi Iwai <>
// Copyright (C) 2009 Petr Gajdos <>
// Copyright (C) 2009, 2011 Albert Astals Cid <>
// Copyright (C) 2011 Andreas Hartmetz <>
// Copyright (C) 2013 Thomas Freitag <>
// Copyright (C) 2017 Adrian Johnson <>
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
#pragma interface
#include "goo/gtypes.h"
#include "SplashTypes.h"
class SplashT1FontEngine;
class SplashFTFontEngine;
class SplashDTFontEngine;
class SplashDT4FontEngine;
class SplashFontFile;
class SplashFontFileID;
class SplashFont;
class SplashFontSrc;
#define splashFontCacheSize 16
// SplashFontEngine
class SplashFontEngine {
// Create a font engine.
GBool enableFreeType,
GBool enableFreeTypeHinting,
GBool enableSlightHinting,
GBool aa);
// Get a font file from the cache. Returns NULL if there is no
// matching entry in the cache.
SplashFontFile *getFontFile(SplashFontFileID *id);
// Load fonts - these create new SplashFontFile objects.
SplashFontFile *loadType1Font(SplashFontFileID *idA, SplashFontSrc *src, const char **enc);
SplashFontFile *loadType1CFont(SplashFontFileID *idA, SplashFontSrc *src, const char **enc);
SplashFontFile *loadOpenTypeT1CFont(SplashFontFileID *idA, SplashFontSrc *src, const char **enc);
SplashFontFile *loadCIDFont(SplashFontFileID *idA, SplashFontSrc *src);
SplashFontFile *loadOpenTypeCFFFont(SplashFontFileID *idA, SplashFontSrc *src,
int *codeToGID, int codeToGIDLen);
SplashFontFile *loadTrueTypeFont(SplashFontFileID *idA, SplashFontSrc *src,
int *codeToGID, int codeToGIDLen, int faceIndex = 0);
// Get a font - this does a cache lookup first, and if not found,
// creates a new SplashFont object and adds it to the cache. The
// matrix, mat = textMat * ctm:
// [ mat[0] mat[1] ]
// [ mat[2] mat[3] ]
// specifies the font transform in PostScript style:
// [x' y'] = [x y] * mat
// Note that the Splash y axis points downward.
SplashFont *getFont(SplashFontFile *fontFile,
SplashCoord *textMat, SplashCoord *ctm);
GBool getAA();
void setAA(GBool aa);
SplashFont *fontCache[splashFontCacheSize];
SplashFTFontEngine *ftEngine;