blob: 42c1660f1267c279b7a56b1b7e21b4d6e01088e3 [file] [log] [blame]
//========================================================================
//
// SplashPattern.h
//
//========================================================================
//========================================================================
//
// Modified under the Poppler project - http://poppler.freedesktop.org
//
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
//
// Copyright (C) 2010, 2011 Thomas Freitag <Thomas.Freitag@alfa.de>
//
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
//
//========================================================================
#ifndef SPLASHPATTERN_H
#define SPLASHPATTERN_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
class SplashScreen;
//------------------------------------------------------------------------
// SplashPattern
//------------------------------------------------------------------------
class SplashPattern {
public:
SplashPattern();
virtual SplashPattern *copy() = 0;
virtual ~SplashPattern();
// Return the color value for a specific pixel.
virtual GBool getColor(int x, int y, SplashColorPtr c) = 0;
// Test if x,y-position is inside pattern.
virtual GBool testPosition(int x, int y) = 0;
// Returns true if this pattern object will return the same color
// value for all pixels.
virtual GBool isStatic() = 0;
private:
};
//------------------------------------------------------------------------
// SplashSolidColor
//------------------------------------------------------------------------
class SplashSolidColor: public SplashPattern {
public:
SplashSolidColor(SplashColorPtr colorA);
virtual SplashPattern *copy() { return new SplashSolidColor(color); }
virtual ~SplashSolidColor();
virtual GBool getColor(int x, int y, SplashColorPtr c);
virtual GBool testPosition(int x, int y) { return gFalse; }
virtual GBool isStatic() { return gTrue; }
private:
SplashColor color;
};
//------------------------------------------------------------------------
// SplashGouraudColor (needed for gouraudTriangleShadedFill)
//------------------------------------------------------------------------
class SplashGouraudColor: public SplashPattern {
public:
virtual GBool isParameterized() = 0;
virtual int getNTriangles() = 0;
virtual void getTriangle(int i, double *x0, double *y0, double *color0,
double *x1, double *y1, double *color1,
double *x2, double *y2, double *color2) = 0;
virtual void getParameterizedColor(double t, SplashColorMode mode, SplashColorPtr c) = 0;
};
#endif