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// CharCodeToUnicode.h
// Mapping from character codes to Unicode.
// Copyright 2001-2003 Glyph & Cog, LLC
// Modified under the Poppler project -
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
// Copyright (C) 2007 Julien Rebetez <>
// Copyright (C) 2007 Koji Otani <>
// Copyright (C) 2008, 2011, 2012 Albert Astals Cid <>
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
#pragma interface
#include "poppler-config.h"
#include "CharTypes.h"
#include "goo/gtypes.h"
#include "goo/GooMutex.h"
struct CharCodeToUnicodeString;
class GooString;
class CharCodeToUnicode {
friend class UnicodeToCharCode;
// Create an identity mapping (Unicode = CharCode).
static CharCodeToUnicode *makeIdentityMapping();
// Read the CID-to-Unicode mapping for <collection> from the file
// specified by <fileName>. Sets the initial reference count to 1.
// Returns NULL on failure.
static CharCodeToUnicode *parseCIDToUnicode(GooString *fileName,
GooString *collection);
// Create a Unicode-to-Unicode mapping from the file specified by
// <fileName>. Sets the initial reference count to 1. Returns NULL
// on failure.
static CharCodeToUnicode *parseUnicodeToUnicode(GooString *fileName);
// Create the CharCode-to-Unicode mapping for an 8-bit font.
// <toUnicode> is an array of 256 Unicode indexes. Sets the initial
// reference count to 1.
static CharCodeToUnicode *make8BitToUnicode(Unicode *toUnicode);
// Parse a ToUnicode CMap for an 8- or 16-bit font.
static CharCodeToUnicode *parseCMap(GooString *buf, int nBits);
static CharCodeToUnicode *parseCMapFromFile(GooString *fileName, int nBits);
// Parse a ToUnicode CMap for an 8- or 16-bit font, merging it into
// <this>.
void mergeCMap(GooString *buf, int nBits);
void incRefCnt();
void decRefCnt();
// Return true if this mapping matches the specified <tagA>.
GBool match(GooString *tagA);
// Set the mapping for <c>.
void setMapping(CharCode c, Unicode *u, int len);
// Map a CharCode to Unicode. Returns a pointer in u to internal storage
// so never store the pointers it returns, just the data, otherwise
// your pointed values might get changed by future calls
int mapToUnicode(CharCode c, Unicode **u);
// Map a Unicode to CharCode.
int mapToCharCode(Unicode* u, CharCode *c, int usize);
// Return the mapping's length, i.e., one more than the max char
// code supported by the mapping.
CharCode getLength() { return mapLen; }
void parseCMap1(int (*getCharFunc)(void *), void *data, int nBits);
void addMapping(CharCode code, char *uStr, int n, int offset);
CharCodeToUnicode(GooString *tagA);
CharCodeToUnicode(GooString *tagA, Unicode *mapA,
CharCode mapLenA, GBool copyMap,
CharCodeToUnicodeString *sMapA,
int sMapLenA, int sMapSizeA);
GooString *tag;
Unicode *map;
CharCode mapLen;
CharCodeToUnicodeString *sMap;
int sMapLen, sMapSize;
int refCnt;
GBool isIdentity;
GooMutex mutex;
class CharCodeToUnicodeCache {
CharCodeToUnicodeCache(int sizeA);
// Get the CharCodeToUnicode object for <tag>. Increments its
// reference count; there will be one reference for the cache plus
// one for the caller of this function. Returns NULL on failure.
CharCodeToUnicode *getCharCodeToUnicode(GooString *tag);
// Insert <ctu> into the cache, in the most-recently-used position.
void add(CharCodeToUnicode *ctu);
CharCodeToUnicode **cache;
int size;