| // |
| // HtmlUtils.h |
| // |
| // Created on: Jun 8, 2011 |
| // Author: Joshua Richardson <jric@chegg.com> |
| // Copyright 2011 |
| // |
| // All changes made under the Poppler project to this file are licensed |
| // under GPL version 2 or later |
| // |
| // Copyright (C) 2011 Joshua Richardson <jric@chegg.com> |
| // |
| // To see a description of the changes please see the Changelog file that |
| // came with your tarball or type make ChangeLog if you are building from git |
| // |
| //======================================================================== |
| |
| #ifndef HTMLUTILS_H_ |
| #define HTMLUTILS_H_ |
| |
| #include <cmath> // fabs |
| |
| // Returns true iff the difference between a and b is less than the threshold |
| // We always use fuzzy math when comparing decimal numbers due to imprecision |
| inline bool is_within(double a, double thresh, double b) |
| { |
| return fabs(a - b) < thresh; |
| } |
| |
| inline bool rot_matrices_equal(const double *const mat0, const double *const mat1) |
| { |
| return is_within(mat0[0], .1, mat1[0]) && is_within(mat0[1], .1, mat1[1]) && is_within(mat0[2], .1, mat1[2]) && is_within(mat0[3], .1, mat1[3]); |
| } |
| |
| // rotation is (cos q, sin q, -sin q, cos q, 0, 0) |
| // sin q is zero iff there is no rotation, or 180 deg. rotation; |
| // for 180 rotation, cos q will be negative |
| inline bool isMatRotOrSkew(const double *const mat) |
| { |
| return mat[0] < 0 || !is_within(mat[1], .1, 0); |
| } |
| |
| // Alters the matrix so that it does not scale a vector's x component; |
| // If the matrix does not skew, then that will also normalize the y |
| // component, keeping any rotation, but removing scaling. |
| inline void normalizeRotMat(double *mat) |
| { |
| double scale = fabs(mat[0] + mat[1]); |
| if (!scale) { |
| return; |
| } |
| for (int i = 0; i < 4; i++) { |
| mat[i] /= scale; |
| } |
| } |
| |
| #endif /* HTMLUTILS_H_ */ |