blob: dd766def5a726dadb6ca5beb2d30a6d7ec35ee01 [file] [log] [blame]
//========================================================================
//
// gfile.h
//
// Miscellaneous file and directory name manipulation.
//
// Copyright 1996-2003 Glyph & Cog, LLC
//
//========================================================================
//========================================================================
//
// Modified under the Poppler project - http://poppler.freedesktop.org
//
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
//
// Copyright (C) 2006 Kristian Høgsberg <krh@redhat.com>
// Copyright (C) 2009, 2011, 2012, 2017, 2018 Albert Astals Cid <aacid@kde.org>
// Copyright (C) 2009 Kovid Goyal <kovid@kovidgoyal.net>
// Copyright (C) 2013 Adam Reichold <adamreichold@myopera.com>
// Copyright (C) 2013, 2017 Adrian Johnson <ajohnson@redneon.com>
// Copyright (C) 2014 Bogdan Cristea <cristeab@gmail.com>
// Copyright (C) 2014 Peter Breitenlohner <peb@mppmu.mpg.de>
// Copyright (C) 2017 Christoph Cullmann <cullmann@kde.org>
// Copyright (C) 2017 Thomas Freitag <Thomas.Freitag@alfa.de>
// Copyright (C) 2018 Mojca Miklavec <mojca@macports.org>
// Copyright (C) 2019 Christian Persch <chpe@src.gnome.org>
//
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
//
//========================================================================
#ifndef GDIR_H
#define GDIR_H
#include "poppler-config.h"
class GooString;
//------------------------------------------------------------------------
// GDir and GDirEntry
//------------------------------------------------------------------------
class GDirEntry {
public:
GDirEntry(const char *dirPath, const char *nameA, bool doStat);
~GDirEntry();
const GooString *getName() const { return name; }
const GooString *getFullPath() const { return fullPath; }
bool isDir() const { return dir; }
private:
GDirEntry(const GDirEntry &other);
GDirEntry& operator=(const GDirEntry &other);
GooString *name; // dir/file name
GooString *fullPath;
bool dir; // is it a directory?
};
class GDir {
public:
GDir(const char *name, bool doStatA = true);
~GDir();
GDirEntry *getNextEntry();
void rewind();
private:
GDir(const GDir &other);
GDir& operator=(const GDir &other);
GooString *path; // directory path
bool doStat; // call stat() for each entry?
#if defined(_WIN32)
WIN32_FIND_DATAA ffd;
HANDLE hnd;
#else
DIR *dir; // the DIR structure from opendir()
#endif
};
#endif