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//========================================================================
//
// SplashOutputDev.h
//
// Copyright 2003 Glyph & Cog, LLC
//
//========================================================================
#ifndef SPLASHOUTPUTDEV_H
#define SPLASHOUTPUTDEV_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "goo/gtypes.h"
#include "splash/SplashTypes.h"
#include "poppler-config.h"
#include "OutputDev.h"
#include "GfxState.h"
class Gfx8BitFont;
class SplashBitmap;
class Splash;
class SplashPath;
class SplashPattern;
class SplashFontEngine;
class SplashFont;
class T3FontCache;
struct T3FontCacheTag;
struct T3GlyphStack;
struct SplashTransparencyGroup;
//------------------------------------------------------------------------
// number of Type 3 fonts to cache
#define splashOutT3FontCacheSize 8
//------------------------------------------------------------------------
// SplashOutputDev
//------------------------------------------------------------------------
class SplashOutputDev: public OutputDev {
public:
// Constructor.
SplashOutputDev(SplashColorMode colorModeA, int bitmapRowPadA,
GBool reverseVideoA, SplashColorPtr paperColorA,
GBool bitmapTopDownA = gTrue,
GBool allowAntialiasA = gTrue);
// Destructor.
virtual ~SplashOutputDev();
//----- get info about output device
// Does this device use upside-down coordinates?
// (Upside-down means (0,0) is the top left corner of the page.)
virtual GBool upsideDown() { return gTrue; }
// Does this device use drawChar() or drawString()?
virtual GBool useDrawChar() { return gTrue; }
// Does this device use beginType3Char/endType3Char? Otherwise,
// text in Type 3 fonts will be drawn with drawChar/drawString.
virtual GBool interpretType3Chars() { return gTrue; }
//----- initialization and control
// Start a page.
virtual void startPage(int pageNum, GfxState *state);
// End a page.
virtual void endPage();
//----- save/restore graphics state
virtual void saveState(GfxState *state);
virtual void restoreState(GfxState *state);
//----- update graphics state
virtual void updateAll(GfxState *state);
virtual void updateCTM(GfxState *state, double m11, double m12,
double m21, double m22, double m31, double m32);
virtual void updateLineDash(GfxState *state);
virtual void updateFlatness(GfxState *state);
virtual void updateLineJoin(GfxState *state);
virtual void updateLineCap(GfxState *state);
virtual void updateMiterLimit(GfxState *state);
virtual void updateLineWidth(GfxState *state);
virtual void updateStrokeAdjust(GfxState *state);
virtual void updateFillColor(GfxState *state);
virtual void updateStrokeColor(GfxState *state);
virtual void updateBlendMode(GfxState *state);
virtual void updateFillOpacity(GfxState *state);
virtual void updateStrokeOpacity(GfxState *state);
//----- update text state
virtual void updateFont(GfxState *state);
//----- path painting
virtual void stroke(GfxState *state);
virtual void fill(GfxState *state);
virtual void eoFill(GfxState *state);
//----- path clipping
virtual void clip(GfxState *state);
virtual void eoClip(GfxState *state);
virtual void clipToStrokePath(GfxState *state);
//----- text drawing
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);
virtual GBool beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state);
virtual void endTextObject(GfxState *state);
//----- image drawing
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr, int maskWidth, int maskHeight,
GBool maskInvert);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap);
//----- Type 3 font operators
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy,
double llx, double lly, double urx, double ury);
//----- transparency groups and soft masks
virtual void beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask);
virtual void endTransparencyGroup(GfxState *state);
virtual void paintTransparencyGroup(GfxState *state, double *bbox);
virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha,
Function *transferFunc, GfxColor *backdropColor);
virtual void clearSoftMask(GfxState *state);
//----- special access
// Called to indicate that a new PDF document has been loaded.
void startDoc(XRef *xrefA);
void setPaperColor(SplashColorPtr paperColorA);
GBool isReverseVideo() { return reverseVideo; }
void setReverseVideo(GBool reverseVideoA) { reverseVideo = reverseVideoA; }
// Get the bitmap and its size.
SplashBitmap *getBitmap() { return bitmap; }
int getBitmapWidth();
int getBitmapHeight();
// Returns the last rasterized bitmap, transferring ownership to the
// caller.
SplashBitmap *takeBitmap();
// Get the Splash object.
Splash *getSplash() { return splash; }
// Get the modified region.
void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax);
// Clear the modified region.
void clearModRegion();
// Set the Splash fill color.
void setFillColor(int r, int g, int b);
SplashFont *getCurrentFont() { return font; }
#if 1 //~tmp: turn off anti-aliasing temporarily
virtual GBool getVectorAntialias();
virtual void setVectorAntialias(GBool vaa);
#endif
private:
void setupScreenParams(double hDPI, double vDPI);
#if SPLASH_CMYK
SplashPattern *getColor(GfxGray gray, GfxRGB *rgb, GfxCMYK *cmyk);
#else
SplashPattern *getColor(GfxGray gray, GfxRGB *rgb);
#endif
SplashPath *convertPath(GfxState *state, GfxPath *path);
void doUpdateFont(GfxState *state);
void drawType3Glyph(T3FontCache *t3Font,
T3FontCacheTag *tag, Guchar *data);
static GBool imageMaskSrc(void *data, SplashColorPtr line);
static GBool imageSrc(void *data, SplashColorPtr colorLine,
Guchar *alphaLine);
static GBool alphaImageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
static GBool maskedImageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
SplashColorMode colorMode;
int bitmapRowPad;
GBool bitmapTopDown;
GBool allowAntialias;
GBool vectorAntialias;
GBool reverseVideo; // reverse video mode
SplashColor paperColor; // paper color
SplashScreenParams screenParams;
XRef *xref; // xref table for current document
SplashBitmap *bitmap;
Splash *splash;
SplashFontEngine *fontEngine;
T3FontCache * // Type 3 font cache
t3FontCache[splashOutT3FontCacheSize];
int nT3Fonts; // number of valid entries in t3FontCache
T3GlyphStack *t3GlyphStack; // Type 3 glyph context stack
SplashFont *font; // current font
GBool needFontUpdate; // set when the font needs to be updated
SplashPath *textClipPath; // clipping path built with text object
SplashTransparencyGroup * // transparency group stack
transpGroupStack;
};
#endif