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//========================================================================
//
// SplashFTFontFile.h
//
//========================================================================
//========================================================================
//
// Modified under the Poppler project - http://poppler.freedesktop.org
//
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
//
// Copyright (C) 2006 Takashi Iwai <tiwai@suse.de>
// Copyright (C) 2017, 2018 Oliver Sander <oliver.sander@tu-dresden.de>
// Copyright (C) 2017 Adrian Johnson <ajohnson@redneon.com>
//
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
//
//========================================================================
#ifndef SPLASHFTFONTFILE_H
#define SPLASHFTFONTFILE_H
#include <ft2build.h>
#include FT_FREETYPE_H
#include "SplashFontFile.h"
class SplashFontFileID;
class SplashFTFontEngine;
//------------------------------------------------------------------------
// SplashFTFontFile
//------------------------------------------------------------------------
class SplashFTFontFile: public SplashFontFile {
public:
static SplashFontFile *loadType1Font(SplashFTFontEngine *engineA,
SplashFontFileID *idA,
SplashFontSrc *src, const char **encA);
static SplashFontFile *loadCIDFont(SplashFTFontEngine *engineA,
SplashFontFileID *idA,
SplashFontSrc *src,
int *codeToCIDA, int codeToGIDLenA);
static SplashFontFile *loadTrueTypeFont(SplashFTFontEngine *engineA,
SplashFontFileID *idA,
SplashFontSrc *src,
int *codeToGIDA,
int codeToGIDLenA,
int faceIndexA=0);
~SplashFTFontFile();
// Create a new SplashFTFont, i.e., a scaled instance of this font
// file.
SplashFont *makeFont(SplashCoord *mat,
const SplashCoord *textMat) override;
private:
SplashFTFontFile(SplashFTFontEngine *engineA,
SplashFontFileID *idA,
SplashFontSrc *src,
FT_Face faceA,
int *codeToGIDA, int codeToGIDLenA,
bool trueTypeA, bool type1A);
SplashFTFontEngine *engine;
FT_Face face;
int *codeToGID;
int codeToGIDLen;
bool trueType;
bool type1;
friend class SplashFTFont;
};
#endif