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//========================================================================
//
// SplashScreen.h
//
//========================================================================
#ifndef SPLASHSCREEN_H
#define SPLASHSCREEN_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
//------------------------------------------------------------------------
// SplashScreen
//------------------------------------------------------------------------
class SplashScreen {
public:
SplashScreen(int sizeA);
SplashScreen(SplashScreen *screen);
~SplashScreen();
SplashScreen *copy() { return new SplashScreen(this); }
// Return the computed pixel value (0=black, 1=white) for the gray
// level <value> at (<x>, <y>).
int test(int x, int y, SplashCoord value);
// Returns true if value is above the white threshold or below the
// black threshold, i.e., if the corresponding halftone will be
// solid white or black.
GBool isStatic(SplashCoord value);
private:
SplashCoord *mat; // threshold matrix
int size; // size of the threshold matrix
SplashCoord minVal; // any pixel value below minVal generates
// solid black
SplashCoord maxVal; // any pixel value above maxVal generates
// solid white
};
#endif