| //======================================================================== |
| // |
| // SplashXPath.h |
| // |
| //======================================================================== |
| |
| //======================================================================== |
| // |
| // Modified under the Poppler project - http://poppler.freedesktop.org |
| // |
| // All changes made under the Poppler project to this file are licensed |
| // under GPL version 2 or later |
| // |
| // Copyright (C) 2013 Thomas Freitag <Thomas.Freitag@alfa.de> |
| // Copyright (C) 2018, 2021 Albert Astals Cid <aacid@kde.org> |
| // |
| // To see a description of the changes please see the Changelog file that |
| // came with your tarball or type make ChangeLog if you are building from git |
| // |
| //======================================================================== |
| |
| #ifndef SPLASHXPATH_H |
| #define SPLASHXPATH_H |
| |
| #include "SplashTypes.h" |
| |
| class SplashPath; |
| struct SplashXPathAdjust; |
| |
| //------------------------------------------------------------------------ |
| |
| #define splashMaxCurveSplits (1 << 10) |
| |
| //------------------------------------------------------------------------ |
| // SplashXPathSeg |
| //------------------------------------------------------------------------ |
| |
| struct SplashXPathSeg |
| { |
| SplashCoord x0, y0; // first endpoint |
| SplashCoord x1, y1; // second endpoint |
| SplashCoord dxdy; // slope: delta-x / delta-y |
| SplashCoord dydx; // slope: delta-y / delta-x |
| unsigned int flags; |
| }; |
| |
| #define splashXPathHoriz \ |
| 0x01 // segment is vertical (y0 == y1) |
| // (dxdy is undef) |
| #define splashXPathVert \ |
| 0x02 // segment is horizontal (x0 == x1) |
| // (dydx is undef) |
| #define splashXPathFlip 0x04 // y0 > y1 |
| |
| //------------------------------------------------------------------------ |
| // SplashXPath |
| //------------------------------------------------------------------------ |
| |
| class SplashXPath |
| { |
| public: |
| // Expands (converts to segments) and flattens (converts curves to |
| // lines) <path>. Transforms all points from user space to device |
| // space, via <matrix>. If <closeSubpaths> is true, closes all open |
| // subpaths. |
| SplashXPath(SplashPath *path, SplashCoord *matrix, SplashCoord flatness, bool closeSubpaths, bool adjustLines = false, int linePosI = 0); |
| |
| ~SplashXPath(); |
| |
| SplashXPath(const SplashXPath &) = delete; |
| SplashXPath &operator=(const SplashXPath &) = delete; |
| |
| // Multiply all coordinates by splashAASize, in preparation for |
| // anti-aliased rendering. |
| void aaScale(); |
| |
| // Sort by upper coordinate (lower y), in y-major order. |
| void sort(); |
| |
| protected: |
| void transform(SplashCoord *matrix, SplashCoord xi, SplashCoord yi, SplashCoord *xo, SplashCoord *yo); |
| void strokeAdjust(SplashXPathAdjust *adjust, SplashCoord *xp, SplashCoord *yp); |
| void grow(int nSegs); |
| void addCurve(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord x2, SplashCoord y2, SplashCoord x3, SplashCoord y3, SplashCoord flatness, bool first, bool last, bool end0, bool end1); |
| void addSegment(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); |
| |
| SplashXPathSeg *segs; |
| int length, size; // length and size of segs array |
| |
| friend class SplashXPathScanner; |
| friend class SplashClip; |
| friend class Splash; |
| }; |
| |
| #endif |