[graphite] Use runtime effect blocks for runtime color filters, blenders, shaders
With the removal of prelocal matrices (https://skia-review.googlesource.com/c/skia/+/573077), the runtime color filter block no longer has unique handling compared to the more generic runtime shader block. This CL deletes RuntimeColorFilterBlock and its child, RuntimeBlenderBlock, renames RuntimeShaderBlock to RuntimeEffectBlock, and now utilizes this block for all runtime effects.
Reviewed-by: John Stiles <email@example.com>
Commit-Queue: Nicolette Prevost <firstname.lastname@example.org>
3 files changed