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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkEmbossMaskFilter.h"
#include "SkBlurMaskFilter.h"
#include "SkBlurMask.h"
#include "SkEmbossMask.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkString.h"
SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
}
static inline int pin2byte(int n) {
if (n < 0) {
n = 0;
} else if (n > 0xFF) {
n = 0xFF;
}
return n;
}
SkMaskFilter* SkBlurMaskFilter::CreateEmboss(const SkScalar direction[3],
SkScalar ambient, SkScalar specular,
SkScalar blurRadius) {
return SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(blurRadius),
direction, ambient, specular);
}
SkMaskFilter* SkBlurMaskFilter::CreateEmboss(SkScalar blurSigma, const SkScalar direction[3],
SkScalar ambient, SkScalar specular) {
if (direction == NULL) {
return NULL;
}
// ambient should be 0...1 as a scalar
int am = pin2byte(SkScalarToFixed(ambient) >> 8);
// specular should be 0..15.99 as a scalar
int sp = pin2byte(SkScalarToFixed(specular) >> 12);
SkEmbossMaskFilter::Light light;
memcpy(light.fDirection, direction, sizeof(light.fDirection));
light.fAmbient = SkToU8(am);
light.fSpecular = SkToU8(sp);
return SkEmbossMaskFilter::Create(blurSigma, light);
}
///////////////////////////////////////////////////////////////////////////////
static void normalize(SkScalar v[3]) {
SkScalar mag = SkScalarSquare(v[0]) + SkScalarSquare(v[1]) + SkScalarSquare(v[2]);
mag = SkScalarSqrt(mag);
for (int i = 0; i < 3; i++) {
v[i] = SkScalarDiv(v[i], mag);
}
}
SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light)
: fLight(light), fBlurSigma(blurSigma) {
normalize(fLight.fDirection);
}
SkMask::Format SkEmbossMaskFilter::getFormat() const {
return SkMask::k3D_Format;
}
bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src,
const SkMatrix& matrix, SkIPoint* margin) const {
SkScalar sigma = matrix.mapRadius(fBlurSigma);
if (!SkBlurMask::BoxBlur(dst, src, sigma, kInner_SkBlurStyle, kLow_SkBlurQuality)) {
return false;
}
dst->fFormat = SkMask::k3D_Format;
if (margin) {
margin->set(SkScalarCeilToInt(3*sigma), SkScalarCeilToInt(3*sigma));
}
if (src.fImage == NULL) {
return true;
}
// create a larger buffer for the other two channels (should force fBlur to do this for us)
{
uint8_t* alphaPlane = dst->fImage;
size_t planeSize = dst->computeImageSize();
if (0 == planeSize) {
return false; // too big to allocate, abort
}
dst->fImage = SkMask::AllocImage(planeSize * 3);
memcpy(dst->fImage, alphaPlane, planeSize);
SkMask::FreeImage(alphaPlane);
}
// run the light direction through the matrix...
Light light = fLight;
matrix.mapVectors((SkVector*)(void*)light.fDirection,
(SkVector*)(void*)fLight.fDirection, 1);
// now restore the length of the XY component
// cast to SkVector so we can call setLength (this double cast silences alias warnings)
SkVector* vec = (SkVector*)(void*)light.fDirection;
vec->setLength(light.fDirection[0],
light.fDirection[1],
SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]));
SkEmbossMask::Emboss(dst, light);
// restore original alpha
memcpy(dst->fImage, src.fImage, src.computeImageSize());
return true;
}
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkEmbossMaskFilter::SkEmbossMaskFilter(SkReadBuffer& buffer) : SkMaskFilter(buffer) {
SkASSERT(buffer.getArrayCount() == sizeof(Light));
buffer.readByteArray(&fLight, sizeof(Light));
SkASSERT(fLight.fPad == 0); // for the font-cache lookup to be clean
fBlurSigma = buffer.readScalar();
}
#endif
SkFlattenable* SkEmbossMaskFilter::CreateProc(SkReadBuffer& buffer) {
Light light;
if (buffer.readByteArray(&light, sizeof(Light))) {
light.fPad = 0; // for the font-cache lookup to be clean
const SkScalar sigma = buffer.readScalar();
return Create(sigma, light);
}
return NULL;
}
void SkEmbossMaskFilter::flatten(SkWriteBuffer& buffer) const {
Light tmpLight = fLight;
tmpLight.fPad = 0; // for the font-cache lookup to be clean
buffer.writeByteArray(&tmpLight, sizeof(tmpLight));
buffer.writeScalar(fBlurSigma);
}
#ifndef SK_IGNORE_TO_STRING
void SkEmbossMaskFilter::toString(SkString* str) const {
str->append("SkEmbossMaskFilter: (");
str->append("direction: (");
str->appendScalar(fLight.fDirection[0]);
str->append(", ");
str->appendScalar(fLight.fDirection[1]);
str->append(", ");
str->appendScalar(fLight.fDirection[2]);
str->append(") ");
str->appendf("ambient: %d specular: %d ",
fLight.fAmbient, fLight.fSpecular);
str->append("blurSigma: ");
str->appendScalar(fBlurSigma);
str->append(")");
}
#endif