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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFreeList_DEFINED
#define SkFreeList_DEFINED
#include "SkTInternalSList.h"
/**
* An implementation of a self growing pool of objects.
* It maintains a pool of fully initialized objects. If an attempt is made to
* acquire one, and there are none left, it makes some more.
* It does not automatically reclaim them, they have to be given back to it.
* Constructors will be called on objects allocated by the pool at allocation
* time.
* All allocated objects will be destroyed and memory will be reclaimed when
* the pool is destroyed, so the pool must survive longer than you are using
* any item taken from it.
*/
template<typename T, int numItemsPerBlock = 4096/sizeof(T)> class SkTObjectPool {
public:
SkTObjectPool() {}
~SkTObjectPool() {
while (!fBlocks.isEmpty()) {
SkDELETE(fBlocks.pop());
}
}
/**
* Get an item from the pool.
* If the pool has no free items, it will allocate and construct some more.
* The returned item is only valid as long as the pool has not been
* destroyed, at that point all memory allocated by grow will have been
* reclaimed.
* This method is *not* thread safe.
*/
T* acquire() {
if (fAvailable.isEmpty()) {
grow();
}
return fAvailable.pop();
}
/**
* Release an item into the pool.
* The item does not have to have come from the pool, but if it did not
* it must have a lifetime greater than the pool does.
* This method is *not* thread safe.
*/
void release(T* entry) {
fAvailable.push(entry);
}
/**
* Takes all the items from an SkTInternalSList and adds them back to this
* pool. The other list will be left empty.
*/
void releaseAll(SkTInternalSList<T>* other) {
fAvailable.pushAll(other);
}
/**
* Returns the number of items immediately available without having to
* construct any new ones.
*/
int available() const { return fAvailable.getCount(); }
/**
* Returns the number of blocks of items the pool has allocated so far.
*/
int blocks() const { return fBlocks.getCount(); }
/**
* Returns the number of items allocated by the pool in total.
*/
int allocated() const { return fBlocks.getCount() * numItemsPerBlock; }
private:
/**
* The type for a new block of entries for the list.
*/
struct Block {
T entries[numItemsPerBlock];
SK_DECLARE_INTERNAL_SLIST_INTERFACE(Block);
};
SkTInternalSList<Block> fBlocks;
SkTInternalSList<T> fAvailable;
/**
* When the free list runs out of items, this method is called to allocate
* a new block of them.
* It calls the constructors and then pushes the nodes into the available
* list.
*/
void grow() {
Block* block = SkNEW(Block);
fBlocks.push(block);
for(int index = 0; index < numItemsPerBlock; ++index) {
fAvailable.push(&block->entries[index]);
}
}
};
#endif