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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRecordDraw_DEFINED
#define SkRecordDraw_DEFINED
#include "SkBBoxHierarchy.h"
#include "SkCanvas.h"
#include "SkDrawPictureCallback.h"
#include "SkRecord.h"
// Fill a BBH to be used by SkRecordDraw to accelerate playback.
void SkRecordFillBounds(const SkRecord&, SkBBoxHierarchy*);
// Draw an SkRecord into an SkCanvas. A convenience wrapper around SkRecords::Draw.
void SkRecordDraw(const SkRecord&, SkCanvas*, const SkBBoxHierarchy*, SkDrawPictureCallback*);
namespace SkRecords {
// This is an SkRecord visitor that will draw that SkRecord to an SkCanvas.
class Draw : SkNoncopyable {
public:
explicit Draw(SkCanvas* canvas)
: fInitialCTM(canvas->getTotalMatrix()), fCanvas(canvas), fIndex(0) {}
unsigned index() const { return fIndex; }
void next() { ++fIndex; }
template <typename T> void operator()(const T& r) {
this->draw(r);
}
private:
// No base case, so we'll be compile-time checked that we implement all possibilities.
template <typename T> void draw(const T&);
const SkMatrix fInitialCTM;
SkCanvas* fCanvas;
unsigned fIndex;
};
} // namespace SkRecords
#endif//SkRecordDraw_DEFINED