blob: 4d08ba63401f83cab13e4ceb73f68d79c21d315c [file] [log] [blame]
* Copyright 2014 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "SkCommonFlags.h"
#include "SkThreadPool.h"
DEFINE_string(config, "565 8888 pdf gpu nonrendering angle",
"Options: 565 8888 pdf gpu nonrendering msaa4 msaa16 nvprmsaa4 nvprmsaa16 "
"gpunull gpudebug angle mesa");
DEFINE_bool(cpu, true, "master switch for running CPU-bound work.");
DEFINE_bool(dryRun, false,
"just print the tests that would be run, without actually running them.");
DEFINE_bool(gpu, true, "master switch for running GPU-bound work.");
DEFINE_string(gpuAPI, "", "Force use of specific gpu API. Using \"gl\" "
"forces OpenGL API. Using \"gles\" forces OpenGL ES API. "
"Defaults to empty string, which selects the API native to the "
DEFINE_bool2(leaks, l, false, "show leaked ref cnt'd objects.");
DEFINE_string2(match, m, NULL,
"[~][^]substring[$] [...] of GM name to run.\n"
"Multiple matches may be separated by spaces.\n"
"~ causes a matching GM to always be skipped\n"
"^ requires the start of the GM to match\n"
"$ requires the end of the GM to match\n"
"^ and $ requires an exact match\n"
"If a GM does not match any list entry,\n"
"it is skipped unless some list entry starts with ~");
DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
DEFINE_bool(resetGpuContext, true, "Reset the GrContext before running each test.");
DEFINE_bool(abandonGpuContext, false, "Abandon the GrContext after running each test. "
"Implies --resetGpuContext.");
DEFINE_bool2(single, z, false, "run tests on a single thread internally.");
DEFINE_string(skps, "skps", "Directory to read skps from.");
DEFINE_int32(threads, SkThreadPool::kThreadPerCore,
"run threadsafe tests on a threadpool with this many threads.");
DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
DEFINE_bool2(veryVerbose, V, false, "tell individual tests to be verbose.");
DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");