blob: 0903ee8c89a706ecec8d872a05ade62fc3c2fc3f [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLuaCanvas.h"
#include "SkLua.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
class AutoCallLua : public SkLua {
public:
AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
lua_getglobal(L, func);
if (!lua_isfunction(L, -1)) {
int t = lua_type(L, -1);
SkDebugf("--- expected function %d\n", t);
}
lua_newtable(L);
this->pushString(verb, "verb");
}
~AutoCallLua() {
lua_State* L = this->get();
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
}
lua_settop(L, -1);
}
void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
private:
typedef SkLua INHERITED;
};
#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
///////////////////////////////////////////////////////////////////////////////
void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
size_t length) {
switch (enc) {
case SkPaint::kUTF8_TextEncoding:
this->pushString((const char*)text, length, "text");
break;
case SkPaint::kUTF16_TextEncoding: {
SkString str;
str.setUTF16((const uint16_t*)text, length);
this->pushString(str, "text");
} break;
case SkPaint::kGlyphID_TextEncoding:
this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
"glyphs");
break;
case SkPaint::kUTF32_TextEncoding:
break;
}
}
///////////////////////////////////////////////////////////////////////////////
void SkLuaCanvas::pushThis() {
SkLua(fL).pushCanvas(this);
}
///////////////////////////////////////////////////////////////////////////////
SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
: INHERITED(width, height)
, fL(L)
, fFunc(func) {
}
SkLuaCanvas::~SkLuaCanvas() {}
void SkLuaCanvas::willSave() {
AUTO_LUA("save");
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
AUTO_LUA("saveLayer");
if (bounds) {
lua.pushRect(*bounds, "bounds");
}
if (paint) {
lua.pushPaint(*paint, "paint");
}
this->INHERITED::willSaveLayer(bounds, paint, flags);
// No need for a layer.
return kNoLayer_SaveLayerStrategy;
}
void SkLuaCanvas::willRestore() {
AUTO_LUA("restore");
this->INHERITED::willRestore();
}
void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
switch (matrix.getType()) {
case SkMatrix::kTranslate_Mask: {
AUTO_LUA("translate");
lua.pushScalar(matrix.getTranslateX(), "dx");
lua.pushScalar(matrix.getTranslateY(), "dy");
break;
}
case SkMatrix::kScale_Mask: {
AUTO_LUA("scale");
lua.pushScalar(matrix.getScaleX(), "sx");
lua.pushScalar(matrix.getScaleY(), "sy");
break;
}
default: {
AUTO_LUA("concat");
// pushMatrix added in https://codereview.chromium.org/203203004/
// Doesn't seem to have ever been working correctly since added
// lua.pushMatrix(matrix);
break;
}
}
this->INHERITED::didConcat(matrix);
}
void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
this->INHERITED::didSetMatrix(matrix);
}
void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
AUTO_LUA("clipRect");
lua.pushRect(r, "rect");
lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
this->INHERITED::onClipRect(r, op, edgeStyle);
}
void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
AUTO_LUA("clipRRect");
lua.pushRRect(rrect, "rrect");
lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
this->INHERITED::onClipRRect(rrect, op, edgeStyle);
}
void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
AUTO_LUA("clipPath");
lua.pushPath(path, "path");
lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
this->INHERITED::onClipPath(path, op, edgeStyle);
}
void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
AUTO_LUA("clipRegion");
this->INHERITED::onClipRegion(deviceRgn, op);
}
void SkLuaCanvas::drawPaint(const SkPaint& paint) {
AUTO_LUA("drawPaint");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
AUTO_LUA("drawPoints");
lua.pushArrayPoint(pts, SkToInt(count), "points");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawOval");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawRect");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
AUTO_LUA("drawRRect");
lua.pushRRect(rrect, "rrect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
AUTO_LUA("drawDRRect");
lua.pushRRect(outer, "outer");
lua.pushRRect(inner, "inner");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
AUTO_LUA("drawPath");
lua.pushPath(path, "path");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint* paint) {
AUTO_LUA("drawBitmap");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
const SkRect& dst, const SkPaint* paint,
DrawBitmapRectFlags flags) {
AUTO_LUA("drawBitmapRectToRect");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint) {
AUTO_LUA("drawBitmapMatrix");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint* paint) {
AUTO_LUA("drawSprite");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
AUTO_LUA("drawText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
AUTO_LUA("drawPosText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint) {
AUTO_LUA("drawPosTextH");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint) {
AUTO_LUA("drawTextOnPath");
lua.pushPath(path, "path");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
const SkPaint* paint) {
AUTO_LUA("drawPicture");
// call through so we can see the nested picture ops
this->INHERITED::onDrawPicture(picture, matrix, paint);
}
void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
AUTO_LUA("drawVertices");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawData(const void* data, size_t length) {
AUTO_LUA("drawData");
}