blob: fca38a1eaacda14cc8511da783e8d36efaf2a64a [file] [log] [blame]
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBlurMaskFilter.h"
#include "SkBlurMask.h"
#include "SkGpuBlurUtils.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkMaskFilter.h"
#include "SkRRect.h"
#include "SkRTConf.h"
#include "SkStringUtils.h"
#include "SkStrokeRec.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTexture.h"
#include "GrEffect.h"
#include "gl/GrGLEffect.h"
#include "effects/GrSimpleTextureEffect.h"
#include "GrTBackendEffectFactory.h"
#include "SkGrPixelRef.h"
#include "SkDraw.h"
#endif
SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
return SkBlurMask::ConvertRadiusToSigma(radius);
}
class SkBlurMaskFilterImpl : public SkMaskFilter {
public:
SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle, uint32_t flags);
// overrides from SkMaskFilter
virtual SkMask::Format getFormat() const SK_OVERRIDE;
virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
SkIPoint* margin) const SK_OVERRIDE;
#if SK_SUPPORT_GPU
virtual bool canFilterMaskGPU(const SkRect& devBounds,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkRect* maskRect) const SK_OVERRIDE;
virtual bool directFilterMaskGPU(GrContext* context,
GrPaint* grp,
const SkStrokeRec& strokeRec,
const SkPath& path) const SK_OVERRIDE;
virtual bool directFilterRRectMaskGPU(GrContext* context,
GrPaint* grp,
const SkStrokeRec& strokeRec,
const SkRRect& rrect) const SK_OVERRIDE;
virtual bool filterMaskGPU(GrTexture* src,
const SkMatrix& ctm,
const SkRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const SK_OVERRIDE;
#endif
virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE;
virtual bool asABlur(BlurRec*) const SK_OVERRIDE;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl)
protected:
virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMatrix&,
const SkIRect& clipBounds,
NinePatch*) const SK_OVERRIDE;
virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
const SkIRect& clipBounds,
NinePatch*) const SK_OVERRIDE;
bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix,
SkIPoint* margin, SkMask::CreateMode createMode) const;
bool filterRRectMask(SkMask* dstM, const SkRRect& r, const SkMatrix& matrix,
SkIPoint* margin, SkMask::CreateMode createMode) const;
private:
// To avoid unseemly allocation requests (esp. for finite platforms like
// handset) we limit the radius so something manageable. (as opposed to
// a request like 10,000)
static const SkScalar kMAX_BLUR_SIGMA;
SkScalar fSigma;
SkBlurStyle fBlurStyle;
uint32_t fBlurFlags;
SkBlurQuality getQuality() const {
return (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
kHigh_SkBlurQuality : kLow_SkBlurQuality;
}
SkBlurMaskFilterImpl(SkReadBuffer&);
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
SkScalar computeXformedSigma(const SkMatrix& ctm) const {
bool ignoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
SkScalar xformedSigma = ignoreTransform ? fSigma : ctm.mapRadius(fSigma);
return SkMinScalar(xformedSigma, kMAX_BLUR_SIGMA);
}
typedef SkMaskFilter INHERITED;
};
const SkScalar SkBlurMaskFilterImpl::kMAX_BLUR_SIGMA = SkIntToScalar(128);
SkMaskFilter* SkBlurMaskFilter::Create(SkBlurStyle style, SkScalar sigma, uint32_t flags) {
if (!SkScalarIsFinite(sigma) || sigma <= 0) {
return NULL;
}
if ((unsigned)style > (unsigned)kLastEnum_SkBlurStyle) {
return NULL;
}
if (flags > SkBlurMaskFilter::kAll_BlurFlag) {
return NULL;
}
return SkNEW_ARGS(SkBlurMaskFilterImpl, (sigma, style, flags));
}
///////////////////////////////////////////////////////////////////////////////
SkBlurMaskFilterImpl::SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle style, uint32_t flags)
: fSigma(sigma)
, fBlurStyle(style)
, fBlurFlags(flags) {
SkASSERT(fSigma > 0);
SkASSERT((unsigned)style <= kLastEnum_SkBlurStyle);
SkASSERT(flags <= SkBlurMaskFilter::kAll_BlurFlag);
}
SkMask::Format SkBlurMaskFilterImpl::getFormat() const {
return SkMask::kA8_Format;
}
bool SkBlurMaskFilterImpl::asABlur(BlurRec* rec) const {
if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) {
return false;
}
if (rec) {
rec->fSigma = fSigma;
rec->fStyle = fBlurStyle;
rec->fQuality = this->getQuality();
}
return true;
}
bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
const SkMatrix& matrix,
SkIPoint* margin) const{
SkScalar sigma = this->computeXformedSigma(matrix);
return SkBlurMask::BoxBlur(dst, src, sigma, fBlurStyle, this->getQuality(), margin);
}
bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r,
const SkMatrix& matrix,
SkIPoint* margin, SkMask::CreateMode createMode) const{
SkScalar sigma = computeXformedSigma(matrix);
return SkBlurMask::BlurRect(sigma, dst, r, fBlurStyle,
margin, createMode);
}
bool SkBlurMaskFilterImpl::filterRRectMask(SkMask* dst, const SkRRect& r,
const SkMatrix& matrix,
SkIPoint* margin, SkMask::CreateMode createMode) const{
SkScalar sigma = computeXformedSigma(matrix);
return SkBlurMask::BlurRRect(sigma, dst, r, fBlurStyle,
margin, createMode);
}
#include "SkCanvas.h"
static bool prepare_to_draw_into_mask(const SkRect& bounds, SkMask* mask) {
SkASSERT(mask != NULL);
bounds.roundOut(&mask->fBounds);
mask->fRowBytes = SkAlign4(mask->fBounds.width());
mask->fFormat = SkMask::kA8_Format;
const size_t size = mask->computeImageSize();
mask->fImage = SkMask::AllocImage(size);
if (NULL == mask->fImage) {
return false;
}
// FIXME: use sk_calloc in AllocImage?
sk_bzero(mask->fImage, size);
return true;
}
static bool draw_rrect_into_mask(const SkRRect rrect, SkMask* mask) {
if (!prepare_to_draw_into_mask(rrect.rect(), mask)) {
return false;
}
// FIXME: This code duplicates code in draw_rects_into_mask, below. Is there a
// clean way to share more code?
SkBitmap bitmap;
bitmap.installMaskPixels(*mask);
SkCanvas canvas(bitmap);
canvas.translate(-SkIntToScalar(mask->fBounds.left()),
-SkIntToScalar(mask->fBounds.top()));
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawRRect(rrect, paint);
return true;
}
static bool draw_rects_into_mask(const SkRect rects[], int count, SkMask* mask) {
if (!prepare_to_draw_into_mask(rects[0], mask)) {
return false;
}
SkBitmap bitmap;
bitmap.installPixels(SkImageInfo::Make(mask->fBounds.width(),
mask->fBounds.height(),
kAlpha_8_SkColorType,
kPremul_SkAlphaType),
mask->fImage, mask->fRowBytes);
SkCanvas canvas(bitmap);
canvas.translate(-SkIntToScalar(mask->fBounds.left()),
-SkIntToScalar(mask->fBounds.top()));
SkPaint paint;
paint.setAntiAlias(true);
if (1 == count) {
canvas.drawRect(rects[0], paint);
} else {
// todo: do I need a fast way to do this?
SkPath path;
path.addRect(rects[0]);
path.addRect(rects[1]);
path.setFillType(SkPath::kEvenOdd_FillType);
canvas.drawPath(path, paint);
}
return true;
}
static bool rect_exceeds(const SkRect& r, SkScalar v) {
return r.fLeft < -v || r.fTop < -v || r.fRight > v || r.fBottom > v ||
r.width() > v || r.height() > v;
}
#ifdef SK_IGNORE_FAST_RRECT_BLUR
SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", false, "Use the faster analytic blur approach for ninepatch rects" );
#else
SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", true, "Use the faster analytic blur approach for ninepatch round rects" );
#endif
SkMaskFilter::FilterReturn
SkBlurMaskFilterImpl::filterRRectToNine(const SkRRect& rrect, const SkMatrix& matrix,
const SkIRect& clipBounds,
NinePatch* patch) const {
SkASSERT(patch != NULL);
switch (rrect.getType()) {
case SkRRect::kUnknown_Type:
// Unknown should never be returned.
SkASSERT(false);
// Fall through.
case SkRRect::kEmpty_Type:
// Nothing to draw.
return kFalse_FilterReturn;
case SkRRect::kRect_Type:
// We should have caught this earlier.
SkASSERT(false);
// Fall through.
case SkRRect::kOval_Type:
// The nine patch special case does not handle ovals, and we
// already have code for rectangles.
return kUnimplemented_FilterReturn;
// These three can take advantage of this fast path.
case SkRRect::kSimple_Type:
case SkRRect::kNinePatch_Type:
case SkRRect::kComplex_Type:
break;
}
// TODO: report correct metrics for innerstyle, where we do not grow the
// total bounds, but we do need an inset the size of our blur-radius
if (kInner_SkBlurStyle == fBlurStyle) {
return kUnimplemented_FilterReturn;
}
// TODO: take clipBounds into account to limit our coordinates up front
// for now, just skip too-large src rects (to take the old code path).
if (rect_exceeds(rrect.rect(), SkIntToScalar(32767))) {
return kUnimplemented_FilterReturn;
}
SkIPoint margin;
SkMask srcM, dstM;
rrect.rect().roundOut(&srcM.fBounds);
srcM.fImage = NULL;
srcM.fFormat = SkMask::kA8_Format;
srcM.fRowBytes = 0;
bool filterResult = false;
if (c_analyticBlurRRect) {
// special case for fast round rect blur
// don't actually do the blur the first time, just compute the correct size
filterResult = this->filterRRectMask(&dstM, rrect, matrix, &margin,
SkMask::kJustComputeBounds_CreateMode);
}
if (!filterResult) {
filterResult = this->filterMask(&dstM, srcM, matrix, &margin);
}
if (!filterResult) {
return kFalse_FilterReturn;
}
// Now figure out the appropriate width and height of the smaller round rectangle
// to stretch. It will take into account the larger radius per side as well as double
// the margin, to account for inner and outer blur.
const SkVector& UL = rrect.radii(SkRRect::kUpperLeft_Corner);
const SkVector& UR = rrect.radii(SkRRect::kUpperRight_Corner);
const SkVector& LR = rrect.radii(SkRRect::kLowerRight_Corner);
const SkVector& LL = rrect.radii(SkRRect::kLowerLeft_Corner);
const SkScalar leftUnstretched = SkTMax(UL.fX, LL.fX) + SkIntToScalar(2 * margin.fX);
const SkScalar rightUnstretched = SkTMax(UR.fX, LR.fX) + SkIntToScalar(2 * margin.fX);
// Extra space in the middle to ensure an unchanging piece for stretching. Use 3 to cover
// any fractional space on either side plus 1 for the part to stretch.
const SkScalar stretchSize = SkIntToScalar(3);
const SkScalar totalSmallWidth = leftUnstretched + rightUnstretched + stretchSize;
if (totalSmallWidth >= rrect.rect().width()) {
// There is no valid piece to stretch.
return kUnimplemented_FilterReturn;
}
const SkScalar topUnstretched = SkTMax(UL.fY, UR.fY) + SkIntToScalar(2 * margin.fY);
const SkScalar bottomUnstretched = SkTMax(LL.fY, LR.fY) + SkIntToScalar(2 * margin.fY);
const SkScalar totalSmallHeight = topUnstretched + bottomUnstretched + stretchSize;
if (totalSmallHeight >= rrect.rect().height()) {
// There is no valid piece to stretch.
return kUnimplemented_FilterReturn;
}
SkRect smallR = SkRect::MakeWH(totalSmallWidth, totalSmallHeight);
SkRRect smallRR;
SkVector radii[4];
radii[SkRRect::kUpperLeft_Corner] = UL;
radii[SkRRect::kUpperRight_Corner] = UR;
radii[SkRRect::kLowerRight_Corner] = LR;
radii[SkRRect::kLowerLeft_Corner] = LL;
smallRR.setRectRadii(smallR, radii);
bool analyticBlurWorked = false;
if (c_analyticBlurRRect) {
analyticBlurWorked =
this->filterRRectMask(&patch->fMask, smallRR, matrix, &margin,
SkMask::kComputeBoundsAndRenderImage_CreateMode);
}
if (!analyticBlurWorked) {
if (!draw_rrect_into_mask(smallRR, &srcM)) {
return kFalse_FilterReturn;
}
SkAutoMaskFreeImage amf(srcM.fImage);
if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
return kFalse_FilterReturn;
}
}
patch->fMask.fBounds.offsetTo(0, 0);
patch->fOuterRect = dstM.fBounds;
patch->fCenter.fX = SkScalarCeilToInt(leftUnstretched) + 1;
patch->fCenter.fY = SkScalarCeilToInt(topUnstretched) + 1;
return kTrue_FilterReturn;
}
SK_CONF_DECLARE( bool, c_analyticBlurNinepatch, "mask.filter.analyticNinePatch", true, "Use the faster analytic blur approach for ninepatch rects" );
SkMaskFilter::FilterReturn
SkBlurMaskFilterImpl::filterRectsToNine(const SkRect rects[], int count,
const SkMatrix& matrix,
const SkIRect& clipBounds,
NinePatch* patch) const {
if (count < 1 || count > 2) {
return kUnimplemented_FilterReturn;
}
// TODO: report correct metrics for innerstyle, where we do not grow the
// total bounds, but we do need an inset the size of our blur-radius
if (kInner_SkBlurStyle == fBlurStyle || kOuter_SkBlurStyle == fBlurStyle) {
return kUnimplemented_FilterReturn;
}
// TODO: take clipBounds into account to limit our coordinates up front
// for now, just skip too-large src rects (to take the old code path).
if (rect_exceeds(rects[0], SkIntToScalar(32767))) {
return kUnimplemented_FilterReturn;
}
SkIPoint margin;
SkMask srcM, dstM;
rects[0].roundOut(&srcM.fBounds);
srcM.fImage = NULL;
srcM.fFormat = SkMask::kA8_Format;
srcM.fRowBytes = 0;
bool filterResult = false;
if (count == 1 && c_analyticBlurNinepatch) {
// special case for fast rect blur
// don't actually do the blur the first time, just compute the correct size
filterResult = this->filterRectMask(&dstM, rects[0], matrix, &margin,
SkMask::kJustComputeBounds_CreateMode);
} else {
filterResult = this->filterMask(&dstM, srcM, matrix, &margin);
}
if (!filterResult) {
return kFalse_FilterReturn;
}
/*
* smallR is the smallest version of 'rect' that will still guarantee that
* we get the same blur results on all edges, plus 1 center row/col that is
* representative of the extendible/stretchable edges of the ninepatch.
* Since our actual edge may be fractional we inset 1 more to be sure we
* don't miss any interior blur.
* x is an added pixel of blur, and { and } are the (fractional) edge
* pixels from the original rect.
*
* x x { x x .... x x } x x
*
* Thus, in this case, we inset by a total of 5 (on each side) beginning
* with our outer-rect (dstM.fBounds)
*/
SkRect smallR[2];
SkIPoint center;
// +2 is from +1 for each edge (to account for possible fractional edges
int smallW = dstM.fBounds.width() - srcM.fBounds.width() + 2;
int smallH = dstM.fBounds.height() - srcM.fBounds.height() + 2;
SkIRect innerIR;
if (1 == count) {
innerIR = srcM.fBounds;
center.set(smallW, smallH);
} else {
SkASSERT(2 == count);
rects[1].roundIn(&innerIR);
center.set(smallW + (innerIR.left() - srcM.fBounds.left()),
smallH + (innerIR.top() - srcM.fBounds.top()));
}
// +1 so we get a clean, stretchable, center row/col
smallW += 1;
smallH += 1;
// we want the inset amounts to be integral, so we don't change any
// fractional phase on the fRight or fBottom of our smallR.
const SkScalar dx = SkIntToScalar(innerIR.width() - smallW);
const SkScalar dy = SkIntToScalar(innerIR.height() - smallH);
if (dx < 0 || dy < 0) {
// we're too small, relative to our blur, to break into nine-patch,
// so we ask to have our normal filterMask() be called.
return kUnimplemented_FilterReturn;
}
smallR[0].set(rects[0].left(), rects[0].top(), rects[0].right() - dx, rects[0].bottom() - dy);
if (smallR[0].width() < 2 || smallR[0].height() < 2) {
return kUnimplemented_FilterReturn;
}
if (2 == count) {
smallR[1].set(rects[1].left(), rects[1].top(),
rects[1].right() - dx, rects[1].bottom() - dy);
SkASSERT(!smallR[1].isEmpty());
}
if (count > 1 || !c_analyticBlurNinepatch) {
if (!draw_rects_into_mask(smallR, count, &srcM)) {
return kFalse_FilterReturn;
}
SkAutoMaskFreeImage amf(srcM.fImage);
if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
return kFalse_FilterReturn;
}
} else {
if (!this->filterRectMask(&patch->fMask, smallR[0], matrix, &margin,
SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
return kFalse_FilterReturn;
}
}
patch->fMask.fBounds.offsetTo(0, 0);
patch->fOuterRect = dstM.fBounds;
patch->fCenter = center;
return kTrue_FilterReturn;
}
void SkBlurMaskFilterImpl::computeFastBounds(const SkRect& src,
SkRect* dst) const {
SkScalar pad = 3.0f * fSigma;
dst->set(src.fLeft - pad, src.fTop - pad,
src.fRight + pad, src.fBottom + pad);
}
SkBlurMaskFilterImpl::SkBlurMaskFilterImpl(SkReadBuffer& buffer)
: SkMaskFilter(buffer) {
fSigma = buffer.readScalar();
fBlurStyle = (SkBlurStyle)buffer.readInt();
fBlurFlags = buffer.readUInt() & SkBlurMaskFilter::kAll_BlurFlag;
SkASSERT(fSigma > 0);
SkASSERT((unsigned)fBlurStyle <= kLastEnum_SkBlurStyle);
}
void SkBlurMaskFilterImpl::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fSigma);
buffer.writeInt(fBlurStyle);
buffer.writeUInt(fBlurFlags);
}
#if SK_SUPPORT_GPU
class GrGLRectBlurEffect;
class GrRectBlurEffect : public GrEffect {
public:
virtual ~GrRectBlurEffect();
static const char* Name() { return "RectBlur"; }
typedef GrGLRectBlurEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
/**
* Create a simple filter effect with custom bicubic coefficients.
*/
static GrEffectRef* Create(GrContext *context, const SkRect& rect,
float sigma) {
GrTexture *blurProfileTexture = NULL;
int doubleProfileSize = SkScalarCeilToInt(12*sigma);
if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) {
// if the blur sigma is too large so the gaussian overlaps the whole
// rect in either direction, fall back to CPU path for now.
return NULL;
}
bool createdBlurProfileTexture = CreateBlurProfileTexture(context, sigma, &blurProfileTexture);
SkAutoTUnref<GrTexture> hunref(blurProfileTexture);
if (!createdBlurProfileTexture) {
return NULL;
}
AutoEffectUnref effect(SkNEW_ARGS(GrRectBlurEffect, (rect, sigma, blurProfileTexture)));
return CreateEffectRef(effect);
}
const SkRect& getRect() const { return fRect; }
float getSigma() const { return fSigma; }
private:
GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blur_profile);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
static bool CreateBlurProfileTexture(GrContext *context, float sigma,
GrTexture **blurProfileTexture);
SkRect fRect;
float fSigma;
GrTextureAccess fBlurProfileAccess;
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
class GrGLRectBlurEffect : public GrGLEffect {
public:
GrGLRectBlurEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
EffectKey,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
UniformHandle fProxyRectUniform;
UniformHandle fProfileSizeUniform;
typedef GrGLEffect INHERITED;
};
GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED(factory) {
}
void OutputRectBlurProfileLookup(GrGLShaderBuilder* builder,
const GrGLShaderBuilder::TextureSampler& sampler,
const char *output,
const char *profileSize, const char *loc,
const char *blurred_width,
const char *sharp_width) {
builder->fsCodeAppendf("\tfloat %s;\n", output);
builder->fsCodeAppendf("\t\t{\n");
builder->fsCodeAppendf("\t\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/%s;\n",
loc, blurred_width, sharp_width, profileSize);
builder->fsCodeAppendf("\t\t\t%s = ", output);
builder->fsAppendTextureLookup(sampler, "vec2(coord,0.5)");
builder->fsCodeAppend(".a;\n");
builder->fsCodeAppendf("\t\t}\n");
}
void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
const char *rectName;
const char *profileSizeName;
fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType,
"proxyRect",
&rectName);
fProfileSizeUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"profileSize",
&profileSizeName);
const char *fragmentPos = builder->fragmentPosition();
if (inputColor) {
builder->fsCodeAppendf("\tvec4 src=%s;\n", inputColor);
} else {
builder->fsCodeAppendf("\tvec4 src=vec4(1)\n;");
}
builder->fsCodeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPos, rectName );
builder->fsCodeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName);
builder->fsCodeAppendf("\tfloat height = %s.w - %s.y;\n", rectName, rectName);
builder->fsCodeAppendf("\tvec2 smallDims = vec2(width - %s, height-%s);\n", profileSizeName, profileSizeName);
builder->fsCodeAppendf("\tfloat center = 2.0 * floor(%s/2.0 + .25) - 1.0;\n", profileSizeName);
builder->fsCodeAppendf("\tvec2 wh = smallDims - vec2(center,center);\n");
OutputRectBlurProfileLookup(builder, samplers[0], "horiz_lookup", profileSizeName, "translatedPos.x", "width", "wh.x");
OutputRectBlurProfileLookup(builder, samplers[0], "vert_lookup", profileSizeName, "translatedPos.y", "height", "wh.y");
builder->fsCodeAppendf("\tfloat final = horiz_lookup * vert_lookup;\n");
builder->fsCodeAppendf("\t%s = src * vec4(final);\n", outputColor );
}
void GrGLRectBlurEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrRectBlurEffect& rbe = drawEffect.castEffect<GrRectBlurEffect>();
SkRect rect = rbe.getRect();
uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
uman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
}
bool GrRectBlurEffect::CreateBlurProfileTexture(GrContext *context, float sigma,
GrTexture **blurProfileTexture) {
GrTextureParams params;
GrTextureDesc texDesc;
unsigned int profile_size = SkScalarCeilToInt(6*sigma);
texDesc.fWidth = profile_size;
texDesc.fHeight = 1;
texDesc.fConfig = kAlpha_8_GrPixelConfig;
static const GrCacheID::Domain gBlurProfileDomain = GrCacheID::GenerateDomain();
GrCacheID::Key key;
memset(&key, 0, sizeof(key));
key.fData32[0] = profile_size;
key.fData32[1] = 1;
GrCacheID blurProfileKey(gBlurProfileDomain, key);
uint8_t *profile = NULL;
SkAutoTDeleteArray<uint8_t> ada(NULL);
*blurProfileTexture = context->findAndRefTexture(texDesc, blurProfileKey, &params);
if (NULL == *blurProfileTexture) {
SkBlurMask::ComputeBlurProfile(sigma, &profile);
ada.reset(profile);
*blurProfileTexture = context->createTexture(&params, texDesc, blurProfileKey,
profile, 0);
if (NULL == *blurProfileTexture) {
return false;
}
}
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma,
GrTexture *blur_profile)
: INHERITED(),
fRect(rect),
fSigma(sigma),
fBlurProfileAccess(blur_profile) {
this->addTextureAccess(&fBlurProfileAccess);
this->setWillReadFragmentPosition();
}
GrRectBlurEffect::~GrRectBlurEffect() {
}
const GrBackendEffectFactory& GrRectBlurEffect::getFactory() const {
return GrTBackendEffectFactory<GrRectBlurEffect>::getInstance();
}
bool GrRectBlurEffect::onIsEqual(const GrEffect& sBase) const {
const GrRectBlurEffect& s = CastEffect<GrRectBlurEffect>(sBase);
return this->getSigma() == s.getSigma() && this->getRect() == s.getRect();
}
void GrRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
*validFlags = 0;
return;
}
GR_DEFINE_EFFECT_TEST(GrRectBlurEffect);
GrEffectRef* GrRectBlurEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
float sigma = random->nextRangeF(3,8);
float width = random->nextRangeF(200,300);
float height = random->nextRangeF(200,300);
return GrRectBlurEffect::Create(context, SkRect::MakeWH(width, height), sigma);
}
bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
GrPaint* grp,
const SkStrokeRec& strokeRec,
const SkPath& path) const {
if (fBlurStyle != kNormal_SkBlurStyle) {
return false;
}
SkRect rect;
if (!path.isRect(&rect)) {
return false;
}
if (!strokeRec.isFillStyle()) {
return false;
}
SkMatrix ctm = context->getMatrix();
SkScalar xformedSigma = this->computeXformedSigma(ctm);
int pad=SkScalarCeilToInt(6*xformedSigma)/2;
rect.outset(SkIntToScalar(pad), SkIntToScalar(pad));
SkAutoTUnref<GrEffectRef> effect(GrRectBlurEffect::Create(
context, rect, xformedSigma));
if (!effect) {
return false;
}
GrContext::AutoMatrix am;
if (!am.setIdentity(context, grp)) {
return false;
}
grp->addCoverageEffect(effect);
context->drawRect(*grp, rect);
return true;
}
class GrGLRRectBlurEffect;
class GrRRectBlurEffect : public GrEffect {
public:
static GrEffectRef* Create(GrContext* context, float sigma, const SkRRect&);
virtual ~GrRRectBlurEffect() {};
static const char* Name() { return "GrRRectBlur"; }
const SkRRect& getRRect() const { return fRRect; }
float getSigma() const { return fSigma; }
typedef GrGLRRectBlurEffect GLEffect;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
SkRRect fRRect;
float fSigma;
GrTextureAccess fNinePatchAccess;
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
GrEffectRef* GrRRectBlurEffect::Create(GrContext* context, float sigma, const SkRRect& rrect) {
if (!rrect.isSimpleCircular()) {
return NULL;
}
// Make sure we can successfully ninepatch this rrect -- the blur sigma has to be
// sufficiently small relative to both the size of the corner radius and the
// width (and height) of the rrect.
unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
unsigned int cornerRadius = SkScalarCeilToInt(rrect.getSimpleRadii().x());
if (cornerRadius + blurRadius > rrect.width()/2 ||
cornerRadius + blurRadius > rrect.height()/2) {
return NULL;
}
static const GrCacheID::Domain gRRectBlurDomain = GrCacheID::GenerateDomain();
GrCacheID::Key key;
memset(&key, 0, sizeof(key));
key.fData32[0] = blurRadius;
key.fData32[1] = cornerRadius;
GrCacheID blurRRectNinePatchID(gRRectBlurDomain, key);
GrTextureParams params;
params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
unsigned int texSide = smallRectSide + 2*blurRadius;
GrTextureDesc texDesc;
texDesc.fWidth = texSide;
texDesc.fHeight = texSide;
texDesc.fConfig = kAlpha_8_GrPixelConfig;
GrTexture *blurNinePatchTexture = context->findAndRefTexture(texDesc, blurRRectNinePatchID, &params);
if (NULL == blurNinePatchTexture) {
SkMask mask;
mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
mask.fFormat = SkMask::kA8_Format;
mask.fRowBytes = mask.fBounds.width();
mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
SkAutoMaskFreeImage amfi(mask.fImage);
memset(mask.fImage, 0, mask.computeTotalImageSize());
SkRect smallRect;
smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
SkRRect smallRRect;
smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
SkPath path;
path.addRRect( smallRRect );
SkDraw::DrawToMask(path, &mask.fBounds, NULL, NULL, &mask, SkMask::kJustRenderImage_CreateMode, SkPaint::kFill_Style);
SkMask blurred_mask;
SkBlurMask::BoxBlur(&blurred_mask, mask, sigma, kNormal_SkBlurStyle, kHigh_SkBlurQuality, NULL, true );
blurNinePatchTexture = context->createTexture(&params, texDesc, blurRRectNinePatchID, blurred_mask.fImage, 0);
SkMask::FreeImage(blurred_mask.fImage);
}
SkAutoTUnref<GrTexture> blurunref(blurNinePatchTexture);
if (NULL == blurNinePatchTexture) {
return NULL;
}
return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectBlurEffect,
(sigma, rrect, blurNinePatchTexture))));
}
void GrRRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
*validFlags = 0;
}
const GrBackendEffectFactory& GrRRectBlurEffect::getFactory() const {
return GrTBackendEffectFactory<GrRRectBlurEffect>::getInstance();
}
GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTexture *ninePatchTexture)
: fRRect(rrect),
fSigma(sigma),
fNinePatchAccess(ninePatchTexture) {
this->addTextureAccess(&fNinePatchAccess);
this->setWillReadFragmentPosition();
}
bool GrRRectBlurEffect::onIsEqual(const GrEffect& other) const {
const GrRRectBlurEffect& rrbe = CastEffect<GrRRectBlurEffect>(other);
return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && fSigma == rrbe.fSigma;
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrRRectBlurEffect);
GrEffectRef* GrRRectBlurEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
SkScalar w = random->nextRangeScalar(100.f, 1000.f);
SkScalar h = random->nextRangeScalar(100.f, 1000.f);
SkScalar r = random->nextRangeF(1.f, 9.f);
SkScalar sigma = random->nextRangeF(1.f,10.f);
SkRRect rrect;
rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
return GrRRectBlurEffect::Create(context, sigma, rrect);
}
//////////////////////////////////////////////////////////////////////////////
class GrGLRRectBlurEffect : public GrGLEffect {
public:
GrGLRRectBlurEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
GrGLUniformManager::UniformHandle fProxyRectUniform;
GrGLUniformManager::UniformHandle fCornerRadiusUniform;
GrGLUniformManager::UniformHandle fBlurRadiusUniform;
typedef GrGLEffect INHERITED;
};
GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
}
void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const char *rectName;
const char *cornerRadiusName;
const char *blurRadiusName;
// The proxy rect has left, top, right, and bottom edges correspond to
// components x, y, z, and w, respectively.
fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType,
"proxyRect",
&rectName);
fCornerRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"cornerRadius",
&cornerRadiusName);
fBlurRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"blurRadius",
&blurRadiusName);
const char* fragmentPos = builder->fragmentPosition();
// warp the fragment position to the appropriate part of the 9patch blur texture
builder->fsCodeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectName, rectName);
builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", fragmentPos, rectName);
builder->fsCodeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusName, blurRadiusName );
builder->fsCodeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
builder->fsCodeAppendf("\t\tif (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {\n" );
builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n");
builder->fsCodeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + threshold)) {\n");
builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x -= middle.x - 1.0;\n");
builder->fsCodeAppendf("\t\t}\n");
builder->fsCodeAppendf("\t\tif (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {\n" );
builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n");
builder->fsCodeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + threshold)) {\n");
builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y -= middle.y - 1.0;\n");
builder->fsCodeAppendf("\t\t}\n");
builder->fsCodeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n");
builder->fsCodeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n");
builder->fsCodeAppendf("\t%s = ", outputColor);
builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "texCoord");
builder->fsCodeAppend(";\n");
}
void GrGLRRectBlurEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrRRectBlurEffect& brre = drawEffect.castEffect<GrRRectBlurEffect>();
SkRRect rrect = brre.getRRect();
float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
uman.set1f(fBlurRadiusUniform, blurRadius);
SkRect rect = rrect.getBounds();
rect.outset(blurRadius, blurRadius);
uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
SkScalar radius = 0;
SkASSERT(rrect.isSimpleCircular() || rrect.isRect());
radius = rrect.getSimpleRadii().fX;
uman.set1f(fCornerRadiusUniform, radius);
}
bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
GrPaint* grp,
const SkStrokeRec& strokeRec,
const SkRRect& rrect) const {
if (fBlurStyle != kNormal_SkBlurStyle) {
return false;
}
if (!strokeRec.isFillStyle()) {
return false;
}
SkRect proxy_rect = rrect.rect();
SkMatrix ctm = context->getMatrix();
SkScalar xformedSigma = this->computeXformedSigma(ctm);
float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
proxy_rect.outset(extra, extra);
SkAutoTUnref<GrEffectRef> effect(GrRRectBlurEffect::Create(
context, xformedSigma, rrect));
if (!effect) {
return false;
}
GrContext::AutoMatrix am;
if (!am.setIdentity(context, grp)) {
return false;
}
grp->addCoverageEffect(effect);
context->drawRect(*grp, proxy_rect);
return true;
}
bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkRect* maskRect) const {
SkScalar xformedSigma = this->computeXformedSigma(ctm);
if (xformedSigma <= 0) {
return false;
}
static const SkScalar kMIN_GPU_BLUR_SIZE = SkIntToScalar(64);
static const SkScalar kMIN_GPU_BLUR_SIGMA = SkIntToScalar(32);
if (srcBounds.width() <= kMIN_GPU_BLUR_SIZE &&
srcBounds.height() <= kMIN_GPU_BLUR_SIZE &&
xformedSigma <= kMIN_GPU_BLUR_SIGMA) {
// We prefer to blur small rect with small radius via CPU.
return false;
}
if (NULL == maskRect) {
// don't need to compute maskRect
return true;
}
float sigma3 = 3 * SkScalarToFloat(xformedSigma);
SkRect clipRect = SkRect::Make(clipBounds);
SkRect srcRect(srcBounds);
// Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
srcRect.outset(sigma3, sigma3);
clipRect.outset(sigma3, sigma3);
srcRect.intersect(clipRect);
*maskRect = srcRect;
return true;
}
bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
const SkMatrix& ctm,
const SkRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const {
SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
GrContext* context = src->getContext();
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
SkScalar xformedSigma = this->computeXformedSigma(ctm);
SkASSERT(xformedSigma > 0);
// If we're doing a normal blur, we can clobber the pathTexture in the
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
clipRect, false, xformedSigma, xformedSigma);
if (NULL == *result) {
return false;
}
if (!isNormalBlur) {
context->setIdentityMatrix();
GrPaint paint;
SkMatrix matrix;
matrix.setIDiv(src->width(), src->height());
// Blend pathTexture over blurTexture.
GrContext::AutoRenderTarget art(context, (*result)->asRenderTarget());
paint.addColorEffect(GrSimpleTextureEffect::Create(src, matrix))->unref();
if (kInner_SkBlurStyle == fBlurStyle) {
// inner: dst = dst * src
paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
} else if (kSolid_SkBlurStyle == fBlurStyle) {
// solid: dst = src + dst - src * dst
// = (1 - dst) * src + 1 * dst
paint.setBlendFunc(kIDC_GrBlendCoeff, kOne_GrBlendCoeff);
} else if (kOuter_SkBlurStyle == fBlurStyle) {
// outer: dst = dst * (1 - src)
// = 0 * src + (1 - src) * dst
paint.setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
}
context->drawRect(paint, clipRect);
}
return true;
}
#endif // SK_SUPPORT_GPU
#ifndef SK_IGNORE_TO_STRING
void SkBlurMaskFilterImpl::toString(SkString* str) const {
str->append("SkBlurMaskFilterImpl: (");
str->append("sigma: ");
str->appendScalar(fSigma);
str->append(" ");
static const char* gStyleName[kLastEnum_SkBlurStyle + 1] = {
"normal", "solid", "outer", "inner"
};
str->appendf("style: %s ", gStyleName[fBlurStyle]);
str->append("flags: (");
if (fBlurFlags) {
bool needSeparator = false;
SkAddFlagToString(str,
SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag),
"IgnoreXform", &needSeparator);
SkAddFlagToString(str,
SkToBool(fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag),
"HighQuality", &needSeparator);
} else {
str->append("None");
}
str->append("))");
}
#endif
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END