| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skiatest_graphite_GraphiteTestContext_DEFINED |
| #define skiatest_graphite_GraphiteTestContext_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/graphite/GraphiteTypes.h" |
| |
| namespace skgpu::graphite { |
| class Context; |
| class Recording; |
| } |
| |
| namespace sk_gpu_test { class FlushFinishTracker; } |
| |
| namespace skiatest::graphite { |
| |
| /** |
| * An offscreen 3D context. This class is intended for Skia's internal testing needs and not |
| * for general use. |
| */ |
| class GraphiteTestContext { |
| public: |
| GraphiteTestContext(const GraphiteTestContext&) = delete; |
| GraphiteTestContext& operator=(const GraphiteTestContext&) = delete; |
| |
| virtual ~GraphiteTestContext(); |
| |
| virtual skgpu::BackendApi backend() = 0; |
| |
| virtual std::unique_ptr<skgpu::graphite::Context> makeContext() = 0; |
| |
| bool getMaxGpuFrameLag(int *maxFrameLag) const { |
| *maxFrameLag = kMaxFrameLag; |
| return true; |
| } |
| |
| /** |
| * This will insert a Recording and submit work to the GPU. Additionally, we will add a finished |
| * callback to our insert recording call. We allow ourselves to have kMaxFrameLag number of |
| * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will |
| * wait on the CPU until one has finished. |
| */ |
| void submitRecordingAndWaitOnSync(skgpu::graphite::Context*, skgpu::graphite::Recording*); |
| |
| protected: |
| static constexpr int kMaxFrameLag = 3; |
| |
| sk_sp<sk_gpu_test::FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1]; |
| int fCurrentFlushIdx = 0; |
| |
| GraphiteTestContext(); |
| }; |
| |
| |
| } // namespace skiatest::graphite |
| |
| #endif // skiatest_graphite_GraphiteTestContext_DEFINED |