blob: da9227ca021a0e0e3bc7c82d13cc0143aa342bf8 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/sksl/SkSLModuleLoader.h"
#include "include/core/SkTypes.h"
#include "include/private/SkSLIRNode.h"
#include "include/private/SkSLModifiers.h"
#include "include/private/SkSLProgramElement.h"
#include "include/private/SkSLProgramKind.h"
#include "include/private/base/SkMutex.h"
#include "include/sksl/SkSLPosition.h"
#include "src/sksl/SkSLBuiltinTypes.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLModifiersPool.h"
#include "src/sksl/ir/SkSLSymbolTable.h"
#include "src/sksl/ir/SkSLType.h"
#include "src/sksl/ir/SkSLVariable.h"
#include <algorithm>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#if SKSL_STANDALONE
#include "include/core/SkString.h"
#include "src/utils/SkOSPath.h"
#include "tools/SkGetExecutablePath.h"
// In standalone mode, we load the original SkSL source files. GN is responsible for copying
// these files from src/sksl/ to the directory where the executable is located.
#include <fstream>
static std::string load_module_file(const char* moduleFilename) {
std::string exePath = SkGetExecutablePath();
SkString exeDir = SkOSPath::Dirname(exePath.c_str());
SkString modulePath = SkOSPath::Join(exeDir.c_str(), moduleFilename);
std::ifstream in(std::string{modulePath.c_str()});
std::string moduleSource{std::istreambuf_iterator<char>(in),
std::istreambuf_iterator<char>()};
if (in.rdstate()) {
SK_ABORT("Error reading %s\n", modulePath.c_str());
}
return moduleSource;
}
#define MODULE_DATA(name) #name, load_module_file(#name ".sksl")
#else
// We include minified SkSL module code and pass it directly to the compiler.
#if defined(SK_ENABLE_OPTIMIZE_SIZE) || !defined(SK_DEBUG)
#include "src/sksl/generated/sksl_shared.minified.sksl"
#include "src/sksl/generated/sksl_compute.minified.sksl"
#include "src/sksl/generated/sksl_frag.minified.sksl"
#include "src/sksl/generated/sksl_gpu.minified.sksl"
#include "src/sksl/generated/sksl_public.minified.sksl"
#include "src/sksl/generated/sksl_rt_shader.minified.sksl"
#include "src/sksl/generated/sksl_vert.minified.sksl"
#if defined(SK_GRAPHITE_ENABLED)
#include "src/sksl/generated/sksl_graphite_frag.minified.sksl"
#include "src/sksl/generated/sksl_graphite_vert.minified.sksl"
#endif
#else
#include "src/sksl/generated/sksl_shared.unoptimized.sksl"
#include "src/sksl/generated/sksl_compute.unoptimized.sksl"
#include "src/sksl/generated/sksl_frag.unoptimized.sksl"
#include "src/sksl/generated/sksl_gpu.unoptimized.sksl"
#include "src/sksl/generated/sksl_public.unoptimized.sksl"
#include "src/sksl/generated/sksl_rt_shader.unoptimized.sksl"
#include "src/sksl/generated/sksl_vert.unoptimized.sksl"
#if defined(SK_GRAPHITE_ENABLED)
#include "src/sksl/generated/sksl_graphite_frag.unoptimized.sksl"
#include "src/sksl/generated/sksl_graphite_vert.unoptimized.sksl"
#endif
#endif
#define MODULE_DATA(name) #name, std::string(SKSL_MINIFIED_##name)
#endif
namespace SkSL {
#define TYPE(t) &BuiltinTypes::f ## t
static constexpr BuiltinTypePtr kRootTypes[] = {
TYPE(Void),
TYPE( Float), TYPE( Float2), TYPE( Float3), TYPE( Float4),
TYPE( Half), TYPE( Half2), TYPE( Half3), TYPE( Half4),
TYPE( Int), TYPE( Int2), TYPE( Int3), TYPE( Int4),
TYPE( UInt), TYPE( UInt2), TYPE( UInt3), TYPE( UInt4),
TYPE( Short), TYPE( Short2), TYPE( Short3), TYPE( Short4),
TYPE(UShort), TYPE(UShort2), TYPE(UShort3), TYPE(UShort4),
TYPE( Bool), TYPE( Bool2), TYPE( Bool3), TYPE( Bool4),
TYPE(Float2x2), TYPE(Float2x3), TYPE(Float2x4),
TYPE(Float3x2), TYPE(Float3x3), TYPE(Float3x4),
TYPE(Float4x2), TYPE(Float4x3), TYPE(Float4x4),
TYPE(Half2x2), TYPE(Half2x3), TYPE(Half2x4),
TYPE(Half3x2), TYPE(Half3x3), TYPE(Half3x4),
TYPE(Half4x2), TYPE(Half4x3), TYPE(Half4x4),
TYPE(SquareMat), TYPE(SquareHMat),
TYPE(Mat), TYPE(HMat),
// TODO(skia:12349): generic short/ushort
TYPE(GenType), TYPE(GenIType), TYPE(GenUType),
TYPE(GenHType), /* (GenSType) (GenUSType) */
TYPE(GenBType),
TYPE(IntLiteral),
TYPE(FloatLiteral),
TYPE(Vec), TYPE(IVec), TYPE(UVec),
TYPE(HVec), TYPE(SVec), TYPE(USVec),
TYPE(BVec),
TYPE(ColorFilter),
TYPE(Shader),
TYPE(Blender),
};
static constexpr BuiltinTypePtr kPrivateTypes[] = {
TYPE(Sampler2D), TYPE(SamplerExternalOES), TYPE(Sampler2DRect),
TYPE(SubpassInput), TYPE(SubpassInputMS),
TYPE(Sampler),
TYPE(Texture2D),
TYPE(ReadWriteTexture2D), TYPE(ReadOnlyTexture2D), TYPE(WriteOnlyTexture2D),
TYPE(GenTexture2D), TYPE(ReadableTexture2D), TYPE(WritableTexture2D),
TYPE(AtomicUInt),
};
#undef TYPE
struct ModuleLoader::Impl {
Impl();
void makeRootSymbolTable();
// This mutex is taken when ModuleLoader::Get is called, and released when the returned
// ModuleLoader object falls out of scope.
SkMutex fMutex;
const BuiltinTypes fBuiltinTypes;
ModifiersPool fCoreModifiers;
std::unique_ptr<const Module> fRootModule;
std::unique_ptr<const Module> fSharedModule; // [Root] + Public intrinsics
std::unique_ptr<const Module> fGPUModule; // [Shared] + Non-public intrinsics/
// helper functions
std::unique_ptr<const Module> fVertexModule; // [GPU] + Vertex stage decls
std::unique_ptr<const Module> fFragmentModule; // [GPU] + Fragment stage decls
std::unique_ptr<const Module> fComputeModule; // [GPU] + Compute stage decls
std::unique_ptr<const Module> fGraphiteVertexModule; // [Vert] + Graphite vertex helpers
std::unique_ptr<const Module> fGraphiteFragmentModule; // [Frag] + Graphite fragment helpers
std::unique_ptr<const Module> fPublicModule; // [Shared] minus Private types +
// Runtime effect intrinsics
std::unique_ptr<const Module> fRuntimeShaderModule; // [Public] + Runtime shader decls
};
ModuleLoader ModuleLoader::Get() {
static ModuleLoader::Impl* sModuleLoaderImpl = new ModuleLoader::Impl;
return ModuleLoader(*sModuleLoaderImpl);
}
ModuleLoader::ModuleLoader(ModuleLoader::Impl& m) : fModuleLoader(m) {
fModuleLoader.fMutex.acquire();
}
ModuleLoader::~ModuleLoader() {
fModuleLoader.fMutex.release();
}
void ModuleLoader::unloadModules() {
fModuleLoader.fSharedModule = nullptr;
fModuleLoader.fGPUModule = nullptr;
fModuleLoader.fVertexModule = nullptr;
fModuleLoader.fFragmentModule = nullptr;
fModuleLoader.fComputeModule = nullptr;
fModuleLoader.fGraphiteVertexModule = nullptr;
fModuleLoader.fGraphiteFragmentModule = nullptr;
fModuleLoader.fPublicModule = nullptr;
fModuleLoader.fRuntimeShaderModule = nullptr;
}
ModuleLoader::Impl::Impl() {
this->makeRootSymbolTable();
}
static void add_compute_type_aliases(SkSL::SymbolTable* symbols, const SkSL::BuiltinTypes& types) {
// A `texture2D` in a compute shader should generally mean "read-write" texture access, not
// "sample" texture access. Remap the name `texture2D` to point to `readWriteTexture2D`.
symbols->inject(Type::MakeAliasType("texture2D", *types.fReadWriteTexture2D));
}
static std::unique_ptr<Module> compile_and_shrink(SkSL::Compiler* compiler,
ProgramKind kind,
const char* moduleName,
std::string moduleSource,
const Module* parent,
ModifiersPool& modifiersPool) {
std::unique_ptr<Module> m = compiler->compileModule(kind,
moduleName,
std::move(moduleSource),
parent,
modifiersPool,
/*shouldInline=*/true);
if (!m) {
SK_ABORT("Unable to load module %s", moduleName);
}
// We can eliminate FunctionPrototypes without changing the meaning of the module; the function
// declaration is still safely in the symbol table. This only impacts our ability to recreate
// the input verbatim, which we don't care about at runtime.
m->fElements.erase(std::remove_if(m->fElements.begin(), m->fElements.end(),
[](const std::unique_ptr<ProgramElement>& element) {
switch (element->kind()) {
case ProgramElement::Kind::kFunction:
case ProgramElement::Kind::kGlobalVar:
case ProgramElement::Kind::kInterfaceBlock:
// We need to preserve these.
return false;
case ProgramElement::Kind::kFunctionPrototype:
// These are already in the symbol table; the
// ProgramElement isn't needed anymore.
return true;
default:
SkDEBUGFAILF("Unsupported element: %s\n",
element->description().c_str());
return false;
}
}),
m->fElements.end());
m->fElements.shrink_to_fit();
return m;
}
const BuiltinTypes& ModuleLoader::builtinTypes() {
return fModuleLoader.fBuiltinTypes;
}
ModifiersPool& ModuleLoader::coreModifiers() {
return fModuleLoader.fCoreModifiers;
}
const Module* ModuleLoader::rootModule() {
return fModuleLoader.fRootModule.get();
}
void ModuleLoader::addPublicTypeAliases(const SkSL::Module* module) {
const SkSL::BuiltinTypes& types = this->builtinTypes();
SymbolTable* symbols = module->fSymbols.get();
// Add some aliases to the runtime effect modules so that it's friendlier, and more like GLSL.
symbols->addWithoutOwnership(types.fVec2.get());
symbols->addWithoutOwnership(types.fVec3.get());
symbols->addWithoutOwnership(types.fVec4.get());
symbols->addWithoutOwnership(types.fIVec2.get());
symbols->addWithoutOwnership(types.fIVec3.get());
symbols->addWithoutOwnership(types.fIVec4.get());
symbols->addWithoutOwnership(types.fBVec2.get());
symbols->addWithoutOwnership(types.fBVec3.get());
symbols->addWithoutOwnership(types.fBVec4.get());
symbols->addWithoutOwnership(types.fMat2.get());
symbols->addWithoutOwnership(types.fMat3.get());
symbols->addWithoutOwnership(types.fMat4.get());
symbols->addWithoutOwnership(types.fMat2x2.get());
symbols->addWithoutOwnership(types.fMat2x3.get());
symbols->addWithoutOwnership(types.fMat2x4.get());
symbols->addWithoutOwnership(types.fMat3x2.get());
symbols->addWithoutOwnership(types.fMat3x3.get());
symbols->addWithoutOwnership(types.fMat3x4.get());
symbols->addWithoutOwnership(types.fMat4x2.get());
symbols->addWithoutOwnership(types.fMat4x3.get());
symbols->addWithoutOwnership(types.fMat4x4.get());
// Hide all the private symbols by aliasing them all to "invalid". This will prevent code from
// using built-in names like `sampler2D` as variable names.
for (BuiltinTypePtr privateType : kPrivateTypes) {
symbols->inject(Type::MakeAliasType((types.*privateType)->name(), *types.fInvalid));
}
}
const Module* ModuleLoader::loadPublicModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fPublicModule) {
const Module* sharedModule = this->loadSharedModule(compiler);
fModuleLoader.fPublicModule = compile_and_shrink(compiler,
ProgramKind::kGeneric,
MODULE_DATA(sksl_public),
sharedModule,
this->coreModifiers());
this->addPublicTypeAliases(fModuleLoader.fPublicModule.get());
}
return fModuleLoader.fPublicModule.get();
}
const Module* ModuleLoader::loadPrivateRTShaderModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fRuntimeShaderModule) {
const Module* publicModule = this->loadPublicModule(compiler);
fModuleLoader.fRuntimeShaderModule = compile_and_shrink(compiler,
ProgramKind::kFragment,
MODULE_DATA(sksl_rt_shader),
publicModule,
this->coreModifiers());
}
return fModuleLoader.fRuntimeShaderModule.get();
}
const Module* ModuleLoader::loadSharedModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fSharedModule) {
const Module* rootModule = this->rootModule();
fModuleLoader.fSharedModule = compile_and_shrink(compiler,
ProgramKind::kFragment,
MODULE_DATA(sksl_shared),
rootModule,
this->coreModifiers());
}
return fModuleLoader.fSharedModule.get();
}
const Module* ModuleLoader::loadGPUModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fGPUModule) {
const Module* sharedModule = this->loadSharedModule(compiler);
fModuleLoader.fGPUModule = compile_and_shrink(compiler,
ProgramKind::kFragment,
MODULE_DATA(sksl_gpu),
sharedModule,
this->coreModifiers());
}
return fModuleLoader.fGPUModule.get();
}
const Module* ModuleLoader::loadFragmentModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fFragmentModule) {
const Module* gpuModule = this->loadGPUModule(compiler);
fModuleLoader.fFragmentModule = compile_and_shrink(compiler,
ProgramKind::kFragment,
MODULE_DATA(sksl_frag),
gpuModule,
this->coreModifiers());
}
return fModuleLoader.fFragmentModule.get();
}
const Module* ModuleLoader::loadVertexModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fVertexModule) {
const Module* gpuModule = this->loadGPUModule(compiler);
fModuleLoader.fVertexModule = compile_and_shrink(compiler,
ProgramKind::kVertex,
MODULE_DATA(sksl_vert),
gpuModule,
this->coreModifiers());
}
return fModuleLoader.fVertexModule.get();
}
const Module* ModuleLoader::loadComputeModule(SkSL::Compiler* compiler) {
if (!fModuleLoader.fComputeModule) {
const Module* gpuModule = this->loadGPUModule(compiler);
fModuleLoader.fComputeModule = compile_and_shrink(compiler,
ProgramKind::kCompute,
MODULE_DATA(sksl_compute),
gpuModule,
this->coreModifiers());
add_compute_type_aliases(fModuleLoader.fComputeModule->fSymbols.get(),
this->builtinTypes());
}
return fModuleLoader.fComputeModule.get();
}
const Module* ModuleLoader::loadGraphiteFragmentModule(SkSL::Compiler* compiler) {
#if defined(SK_GRAPHITE_ENABLED)
if (!fModuleLoader.fGraphiteFragmentModule) {
const Module* fragmentModule = this->loadFragmentModule(compiler);
fModuleLoader.fGraphiteFragmentModule = compile_and_shrink(compiler,
ProgramKind::kGraphiteFragment,
MODULE_DATA(sksl_graphite_frag),
fragmentModule,
this->coreModifiers());
}
return fModuleLoader.fGraphiteFragmentModule.get();
#else
return this->loadFragmentModule(compiler);
#endif
}
const Module* ModuleLoader::loadGraphiteVertexModule(SkSL::Compiler* compiler) {
#if defined(SK_GRAPHITE_ENABLED)
if (!fModuleLoader.fGraphiteVertexModule) {
const Module* vertexModule = this->loadVertexModule(compiler);
fModuleLoader.fGraphiteVertexModule = compile_and_shrink(compiler,
ProgramKind::kGraphiteVertex,
MODULE_DATA(sksl_graphite_vert),
vertexModule,
this->coreModifiers());
}
return fModuleLoader.fGraphiteVertexModule.get();
#else
return this->loadVertexModule(compiler);
#endif
}
void ModuleLoader::Impl::makeRootSymbolTable() {
auto rootModule = std::make_unique<Module>();
rootModule->fSymbols = std::make_shared<SymbolTable>(/*builtin=*/true);
for (BuiltinTypePtr rootType : kRootTypes) {
rootModule->fSymbols->addWithoutOwnership((fBuiltinTypes.*rootType).get());
}
for (BuiltinTypePtr privateType : kPrivateTypes) {
rootModule->fSymbols->addWithoutOwnership((fBuiltinTypes.*privateType).get());
}
// sk_Caps is "builtin", but all references to it are resolved to Settings, so we don't need to
// treat it as builtin (ie, no need to clone it into the Program).
rootModule->fSymbols->add(std::make_unique<Variable>(/*pos=*/Position(),
/*modifiersPosition=*/Position(),
fCoreModifiers.add(Modifiers{}),
"sk_Caps",
fBuiltinTypes.fSkCaps.get(),
/*builtin=*/false,
Variable::Storage::kGlobal));
fRootModule = std::move(rootModule);
}
} // namespace SkSL