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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPictureShader_DEFINED
#define SkPictureShader_DEFINED
#include "include/core/SkTileMode.h"
#include "src/shaders/SkShaderBase.h"
#include <atomic>
class SkArenaAlloc;
class SkBitmap;
class SkPicture;
/*
* An SkPictureShader can be used to draw SkPicture-based patterns.
*
* The SkPicture is first rendered into a tile, which is then used to shade the area according
* to specified tiling rules.
*/
class SkPictureShader : public SkShaderBase {
public:
static sk_sp<SkShader> Make(sk_sp<SkPicture>, SkTileMode, SkTileMode, SkFilterMode,
const SkMatrix*, const SkRect*);
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
#ifdef SK_GRAPHITE_ENABLED
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
SkPictureShader(sk_sp<SkPicture>, SkTileMode, SkTileMode, SkFilterMode, const SkRect*);
protected:
SkPictureShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool onAppendStages(const SkStageRec&) const override;
skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
const SkMatrixProvider&, const SkMatrix* localM, const SkColorInfo& dst,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override;
#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
#endif
private:
SK_FLATTENABLE_HOOKS(SkPictureShader)
sk_sp<SkShader> rasterShader(const SkMatrix&,
SkMatrix* localMatrix,
SkColorType dstColorType,
SkColorSpace* dstColorSpace,
const SkSurfaceProps& props) const;
sk_sp<SkPicture> fPicture;
SkRect fTile;
SkTileMode fTmx, fTmy;
SkFilterMode fFilter;
using INHERITED = SkShaderBase;
};
#endif // SkPictureShader_DEFINED