blob: 85a985c32fcee0f97b9b38e9e67b8c2d551874fb [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkRefCnt.h"
#include "include/core/SkUnPreMultiply.h"
#include "include/effects/SkColorMatrix.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/SkColorData.h"
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/core/SkVM.h"
#include "src/core/SkWriteBuffer.h"
#ifdef SK_GRAPHITE_ENABLED
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif // SK_GRAPHITE_ENABLED
static bool is_alpha_unchanged(const float matrix[20]) {
const float* srcA = matrix + 15;
return SkScalarNearlyZero (srcA[0])
&& SkScalarNearlyZero (srcA[1])
&& SkScalarNearlyZero (srcA[2])
&& SkScalarNearlyEqual(srcA[3], 1)
&& SkScalarNearlyZero (srcA[4]);
}
class SkColorFilter_Matrix final : public SkColorFilterBase {
public:
enum class Domain : uint8_t { kRGBA, kHSLA };
explicit SkColorFilter_Matrix(const float array[20], Domain);
bool onIsAlphaUnchanged() const override { return fAlphaIsUnchanged; }
#if SK_SUPPORT_GPU
GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext*,
const GrColorInfo&,
const SkSurfaceProps&) const override;
#endif
#ifdef SK_GRAPHITE_ENABLED
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
private:
friend void ::SkRegisterMatrixColorFilterFlattenable();
SK_FLATTENABLE_HOOKS(SkColorFilter_Matrix)
void flatten(SkWriteBuffer&) const override;
bool onAsAColorMatrix(float matrix[20]) const override;
bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override;
skvm::Color onProgram(skvm::Builder*, skvm::Color,
const SkColorInfo& dst,
skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
float fMatrix[20];
bool fAlphaIsUnchanged;
Domain fDomain;
};
SkColorFilter_Matrix::SkColorFilter_Matrix(const float array[20], Domain domain)
: fAlphaIsUnchanged(is_alpha_unchanged(array))
, fDomain(domain) {
memcpy(fMatrix, array, 20 * sizeof(float));
}
void SkColorFilter_Matrix::flatten(SkWriteBuffer& buffer) const {
SkASSERT(sizeof(fMatrix)/sizeof(float) == 20);
buffer.writeScalarArray(fMatrix, 20);
// RGBA flag
buffer.writeBool(fDomain == Domain::kRGBA);
}
sk_sp<SkFlattenable> SkColorFilter_Matrix::CreateProc(SkReadBuffer& buffer) {
float matrix[20];
if (!buffer.readScalarArray(matrix, 20)) {
return nullptr;
}
auto is_rgba = buffer.readBool();
return is_rgba ? SkColorFilters::Matrix(matrix)
: SkColorFilters::HSLAMatrix(matrix);
}
bool SkColorFilter_Matrix::onAsAColorMatrix(float matrix[20]) const {
if (matrix) {
memcpy(matrix, fMatrix, 20 * sizeof(float));
}
return true;
}
bool SkColorFilter_Matrix::onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const {
const bool willStayOpaque = shaderIsOpaque && fAlphaIsUnchanged,
hsla = fDomain == Domain::kHSLA;
SkRasterPipeline* p = rec.fPipeline;
if (!shaderIsOpaque) { p->append(SkRasterPipeline::unpremul); }
if ( hsla) { p->append(SkRasterPipeline::rgb_to_hsl); }
if ( true) { p->append(SkRasterPipeline::matrix_4x5, fMatrix); }
if ( hsla) { p->append(SkRasterPipeline::hsl_to_rgb); }
if ( true) { p->append(SkRasterPipeline::clamp_01); }
if (!willStayOpaque) { p->append(SkRasterPipeline::premul); }
return true;
}
skvm::Color SkColorFilter_Matrix::onProgram(skvm::Builder* p, skvm::Color c,
const SkColorInfo& /*dst*/,
skvm::Uniforms* uniforms, SkArenaAlloc*) const {
auto apply_matrix = [&](auto xyzw) {
auto dot = [&](int j) {
auto custom_mad = [&](float f, skvm::F32 m, skvm::F32 a) {
// skvm::Builder won't fold f*0 == 0, but we shouldn't encounter NaN here.
// While looking, also simplify f == ±1. Anything else becomes a uniform.
return f == 0.0f ? a
: f == +1.0f ? a + m
: f == -1.0f ? a - m
: m * p->uniformF(uniforms->pushF(f)) + a;
};
// Similarly, let skvm::Builder fold away the additive bias when zero.
const float b = fMatrix[4+j*5];
skvm::F32 bias = b == 0.0f ? p->splat(0.0f)
: p->uniformF(uniforms->pushF(b));
auto [x,y,z,w] = xyzw;
return custom_mad(fMatrix[0+j*5], x,
custom_mad(fMatrix[1+j*5], y,
custom_mad(fMatrix[2+j*5], z,
custom_mad(fMatrix[3+j*5], w, bias))));
};
return std::make_tuple(dot(0), dot(1), dot(2), dot(3));
};
c = unpremul(c);
if (fDomain == Domain::kHSLA) {
auto [h,s,l,a] = apply_matrix(p->to_hsla(c));
c = p->to_rgba({h,s,l,a});
} else {
auto [r,g,b,a] = apply_matrix(c);
c = {r,g,b,a};
}
return premul(clamp01(c));
}
#if SK_SUPPORT_GPU
#include "src/gpu/ganesh/effects/GrSkSLFP.h"
static std::unique_ptr<GrFragmentProcessor> rgb_to_hsl(std::unique_ptr<GrFragmentProcessor> child) {
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
"half4 main(half4 color) {"
"return $rgb_to_hsl(color.rgb, color.a);"
"}"
);
SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect));
return GrSkSLFP::Make(effect, "RgbToHsl", std::move(child),
GrSkSLFP::OptFlags::kPreservesOpaqueInput);
}
static std::unique_ptr<GrFragmentProcessor> hsl_to_rgb(std::unique_ptr<GrFragmentProcessor> child) {
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
"half4 main(half4 color) {"
"return $hsl_to_rgb(color.rgb, color.a);"
"}"
);
SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect));
return GrSkSLFP::Make(effect, "HslToRgb", std::move(child),
GrSkSLFP::OptFlags::kPreservesOpaqueInput);
}
GrFPResult SkColorFilter_Matrix::asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp,
GrRecordingContext*,
const GrColorInfo&,
const SkSurfaceProps&) const {
switch (fDomain) {
case Domain::kRGBA:
fp = GrFragmentProcessor::ColorMatrix(std::move(fp), fMatrix,
/* unpremulInput = */ true,
/* clampRGBOutput = */ true,
/* premulOutput = */ true);
break;
case Domain::kHSLA:
fp = rgb_to_hsl(std::move(fp));
fp = GrFragmentProcessor::ColorMatrix(std::move(fp), fMatrix,
/* unpremulInput = */ false,
/* clampRGBOutput = */ false,
/* premulOutput = */ false);
fp = hsl_to_rgb(std::move(fp));
break;
}
return GrFPSuccess(std::move(fp));
}
#endif // SK_SUPPORT_GPU
#ifdef SK_GRAPHITE_ENABLED
void SkColorFilter_Matrix::addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const {
using namespace skgpu::graphite;
MatrixColorFilterBlock::MatrixColorFilterData matrixCFData(fMatrix,
fDomain == Domain::kHSLA);
MatrixColorFilterBlock::BeginBlock(keyContext, builder, gatherer, &matrixCFData);
builder->endBlock();
}
#endif // SK_GRAPHITE_ENABLED
///////////////////////////////////////////////////////////////////////////////
static sk_sp<SkColorFilter> MakeMatrix(const float array[20],
SkColorFilter_Matrix::Domain domain) {
if (!sk_floats_are_finite(array, 20)) {
return nullptr;
}
return sk_make_sp<SkColorFilter_Matrix>(array, domain);
}
sk_sp<SkColorFilter> SkColorFilters::Matrix(const float array[20]) {
return MakeMatrix(array, SkColorFilter_Matrix::Domain::kRGBA);
}
sk_sp<SkColorFilter> SkColorFilters::Matrix(const SkColorMatrix& cm) {
return MakeMatrix(cm.fMat.data(), SkColorFilter_Matrix::Domain::kRGBA);
}
sk_sp<SkColorFilter> SkColorFilters::HSLAMatrix(const float array[20]) {
return MakeMatrix(array, SkColorFilter_Matrix::Domain::kHSLA);
}
sk_sp<SkColorFilter> SkColorFilters::HSLAMatrix(const SkColorMatrix& cm) {
return MakeMatrix(cm.fMat.data(), SkColorFilter_Matrix::Domain::kHSLA);
}
void SkRegisterMatrixColorFilterFlattenable() {
SK_REGISTER_FLATTENABLE(SkColorFilter_Matrix);
}