| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkVertices_DEFINED |
| #define SkVertices_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| |
| #include <memory> |
| |
| class SkData; |
| struct SkPoint; |
| class SkVerticesPriv; |
| |
| /** |
| * An immutable set of vertex data that can be used with SkCanvas::drawVertices. |
| */ |
| class SK_API SkVertices : public SkNVRefCnt<SkVertices> { |
| struct Desc; |
| struct Sizes; |
| public: |
| enum VertexMode { |
| kTriangles_VertexMode, |
| kTriangleStrip_VertexMode, |
| kTriangleFan_VertexMode, |
| |
| kLast_VertexMode = kTriangleFan_VertexMode, |
| }; |
| |
| /** |
| * Create a vertices by copying the specified arrays. texs, colors may be nullptr, |
| * and indices is ignored if indexCount == 0. |
| */ |
| static sk_sp<SkVertices> MakeCopy(VertexMode mode, int vertexCount, |
| const SkPoint positions[], |
| const SkPoint texs[], |
| const SkColor colors[], |
| int indexCount, |
| const uint16_t indices[]); |
| |
| static sk_sp<SkVertices> MakeCopy(VertexMode mode, int vertexCount, |
| const SkPoint positions[], |
| const SkPoint texs[], |
| const SkColor colors[]) { |
| return MakeCopy(mode, |
| vertexCount, |
| positions, |
| texs, |
| colors, |
| 0, |
| nullptr); |
| } |
| |
| enum BuilderFlags { |
| kHasTexCoords_BuilderFlag = 1 << 0, |
| kHasColors_BuilderFlag = 1 << 1, |
| }; |
| class Builder { |
| public: |
| Builder(VertexMode mode, int vertexCount, int indexCount, uint32_t flags); |
| |
| bool isValid() const { return fVertices != nullptr; } |
| |
| SkPoint* positions(); |
| uint16_t* indices(); // returns null if there are no indices |
| |
| // If we have custom attributes, these will always be null |
| SkPoint* texCoords(); // returns null if there are no texCoords |
| SkColor* colors(); // returns null if there are no colors |
| |
| // Detach the built vertices object. After the first call, this will always return null. |
| sk_sp<SkVertices> detach(); |
| |
| private: |
| Builder(const Desc&); |
| |
| void init(const Desc&); |
| |
| // holds a partially complete object. only completed in detach() |
| sk_sp<SkVertices> fVertices; |
| // Extra storage for intermediate vertices in the case where the client specifies indexed |
| // triangle fans. These get converted to indexed triangles when the Builder is finalized. |
| std::unique_ptr<uint8_t[]> fIntermediateFanIndices; |
| |
| friend class SkVertices; |
| friend class SkVerticesPriv; |
| }; |
| |
| uint32_t uniqueID() const { return fUniqueID; } |
| const SkRect& bounds() const { return fBounds; } |
| |
| // returns approximate byte size of the vertices object |
| size_t approximateSize() const; |
| |
| // Provides access to functions that aren't part of the public API. |
| SkVerticesPriv priv(); |
| const SkVerticesPriv priv() const; // NOLINT(readability-const-return-type) |
| |
| private: |
| SkVertices() {} |
| |
| friend class SkVerticesPriv; |
| |
| // these are needed since we've manually sized our allocation (see Builder::init) |
| friend class SkNVRefCnt<SkVertices>; |
| void operator delete(void* p); |
| |
| Sizes getSizes() const; |
| |
| // we store this first, to pair with the refcnt in our base-class, so we don't have an |
| // unnecessary pad between it and the (possibly 8-byte aligned) ptrs. |
| uint32_t fUniqueID; |
| |
| // these point inside our allocation, so none of these can be "freed" |
| SkPoint* fPositions; // [vertexCount] |
| uint16_t* fIndices; // [indexCount] or null |
| SkPoint* fTexs; // [vertexCount] or null |
| SkColor* fColors; // [vertexCount] or null |
| |
| SkRect fBounds; // computed to be the union of the fPositions[] |
| int fVertexCount; |
| int fIndexCount; |
| |
| VertexMode fMode; |
| // below here is where the actual array data is stored. |
| }; |
| |
| #endif |