| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkMesh_DEFINED |
| #define SkMesh_DEFINED |
| |
| #include "include/core/SkTypes.h" |
| |
| #ifdef SK_ENABLE_SKSL |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSpan.h" |
| #include "include/core/SkString.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| |
| #include <memory> |
| #include <vector> |
| |
| class GrDirectContext; |
| class SkColorSpace; |
| class SkData; |
| |
| namespace SkSL { struct Program; } |
| |
| /** |
| * A specification for custom meshes. Specifies the vertex buffer attributes and stride, the |
| * vertex program that produces a user-defined set of varyings, and a fragment program that ingests |
| * the interpolated varyings and produces local coordinates for shading and optionally a color. |
| * |
| * The varyings must include a float2 named "position". If the passed varyings does not |
| * contain such a varying then one is implicitly added to the final specification and the SkSL |
| * Varyings struct described below. It is an error to have a varying named "position" that has a |
| * type other than float2. |
| * |
| * The provided attributes and varyings are used to create Attributes and Varyings structs in SkSL |
| * that are used by the shaders. Each attribute from the Attribute span becomes a member of the |
| * SkSL Attributes struct and likewise for the varyings. |
| * |
| * The signature of the vertex program must be: |
| * Varyings main(const Attributes). |
| * |
| * The signature of the fragment program must be either: |
| * float2 main(const Varyings) |
| * or |
| * float2 main(const Varyings, out (half4|float4) color) |
| * |
| * where the return value is the local coordinates that will be used to access SkShader. If the |
| * color variant is used, the returned color will be blended with SkPaint's SkShader (or SkPaint |
| * color in absence of a SkShader) using the SkBlender passed to SkCanvas drawMesh(). To use |
| * interpolated local space positions as the shader coordinates, equivalent to how SkPaths are |
| * shaded, return the position field from the Varying struct as the coordinates. |
| * |
| * The vertex and fragment programs may both contain uniforms. Uniforms with the same name are |
| * assumed to be shared between stages. It is an error to specify uniforms in the vertex and |
| * fragment program with the same name but different types, dimensionality, or layouts. |
| */ |
| class SkMeshSpecification : public SkNVRefCnt<SkMeshSpecification> { |
| public: |
| /** These values are enforced when creating a specification. */ |
| static constexpr size_t kMaxStride = 1024; |
| static constexpr size_t kMaxAttributes = 8; |
| static constexpr size_t kStrideAlignment = 4; |
| static constexpr size_t kOffsetAlignment = 4; |
| static constexpr size_t kMaxVaryings = 6; |
| |
| struct Attribute { |
| enum class Type : uint32_t { // CPU representation Shader Type |
| kFloat, // float float |
| kFloat2, // two floats float2 |
| kFloat3, // three floats float3 |
| kFloat4, // four floats float4 |
| kUByte4_unorm, // four bytes half4 |
| |
| kLast = kUByte4_unorm |
| }; |
| Type type; |
| size_t offset; |
| SkString name; |
| }; |
| |
| struct Varying { |
| enum class Type : uint32_t { |
| kFloat, // "float" |
| kFloat2, // "float2" |
| kFloat3, // "float3" |
| kFloat4, // "float4" |
| kHalf, // "half" |
| kHalf2, // "half2" |
| kHalf3, // "half3" |
| kHalf4, // "half4" |
| |
| kLast = kHalf4 |
| }; |
| Type type; |
| SkString name; |
| }; |
| |
| using Uniform = SkRuntimeEffect::Uniform; |
| |
| ~SkMeshSpecification(); |
| |
| struct Result { |
| sk_sp<SkMeshSpecification> specification; |
| SkString error; |
| }; |
| |
| /** |
| * If successful the return is a specification and an empty error string. Otherwise, it is a |
| * null specification a non-empty error string. |
| * |
| * @param attributes The vertex attributes that will be consumed by 'vs'. Attributes need |
| * not be tightly packed but attribute offsets must be aligned to |
| * kOffsetAlignment and offset + size may not be greater than |
| * 'vertexStride'. At least one attribute is required. |
| * @param vertexStride The offset between successive attribute values. This must be aligned to |
| * kStrideAlignment. |
| * @param varyings The varyings that will be written by 'vs' and read by 'fs'. This may |
| * be empty. |
| * @param vs The vertex shader code that computes a vertex position and the varyings |
| * from the attributes. |
| * @param fs The fragment code that computes a local coordinate and optionally a |
| * color from the varyings. The local coordinate is used to sample |
| * SkShader. |
| * @param cs The colorspace of the color produced by 'fs'. Ignored if 'fs's main() |
| * function does not have a color out param. |
| * @param at The alpha type of the color produced by 'fs'. Ignored if 'fs's main() |
| * function does not have a color out param. Cannot be kUnknown. |
| */ |
| static Result Make(SkSpan<const Attribute> attributes, |
| size_t vertexStride, |
| SkSpan<const Varying> varyings, |
| const SkString& vs, |
| const SkString& fs); |
| static Result Make(SkSpan<const Attribute> attributes, |
| size_t vertexStride, |
| SkSpan<const Varying> varyings, |
| const SkString& vs, |
| const SkString& fs, |
| sk_sp<SkColorSpace> cs); |
| static Result Make(SkSpan<const Attribute> attributes, |
| size_t vertexStride, |
| SkSpan<const Varying> varyings, |
| const SkString& vs, |
| const SkString& fs, |
| sk_sp<SkColorSpace> cs, |
| SkAlphaType at); |
| |
| SkSpan<const Attribute> attributes() const { return SkSpan(fAttributes); } |
| |
| /** |
| * Combined size of all 'uniform' variables. When creating a SkMesh with this specification |
| * provide an SkData of this size, containing values for all of those variables. Use uniforms() |
| * to get the offset of each uniform within the SkData. |
| */ |
| size_t uniformSize() const; |
| |
| /** |
| * Provides info about individual uniforms including the offset into an SkData where each |
| * uniform value should be placed. |
| */ |
| SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); } |
| |
| /** Returns pointer to the named uniform variable's description, or nullptr if not found. */ |
| const Uniform* findUniform(std::string_view name) const; |
| |
| /** Returns pointer to the named attribute, or nullptr if not found. */ |
| const Attribute* findAttribute(std::string_view name) const; |
| |
| /** Returns pointer to the named varying, or nullptr if not found. */ |
| const Varying* findVarying(std::string_view name) const; |
| |
| size_t stride() const { return fStride; } |
| |
| private: |
| friend struct SkMeshSpecificationPriv; |
| |
| enum class ColorType { |
| kNone, |
| kHalf4, |
| kFloat4, |
| }; |
| |
| static Result MakeFromSourceWithStructs(SkSpan<const Attribute> attributes, |
| size_t stride, |
| SkSpan<const Varying> varyings, |
| const SkString& vs, |
| const SkString& fs, |
| sk_sp<SkColorSpace> cs, |
| SkAlphaType at); |
| |
| SkMeshSpecification(SkSpan<const Attribute>, |
| size_t, |
| SkSpan<const Varying>, |
| int passthroughLocalCoordsVaryingIndex, |
| uint32_t deadVaryingMask, |
| std::vector<Uniform> uniforms, |
| std::unique_ptr<const SkSL::Program>, |
| std::unique_ptr<const SkSL::Program>, |
| ColorType, |
| sk_sp<SkColorSpace>, |
| SkAlphaType); |
| |
| SkMeshSpecification(const SkMeshSpecification&) = delete; |
| SkMeshSpecification(SkMeshSpecification&&) = delete; |
| |
| SkMeshSpecification& operator=(const SkMeshSpecification&) = delete; |
| SkMeshSpecification& operator=(SkMeshSpecification&&) = delete; |
| |
| const std::vector<Attribute> fAttributes; |
| const std::vector<Varying> fVaryings; |
| const std::vector<Uniform> fUniforms; |
| const std::unique_ptr<const SkSL::Program> fVS; |
| const std::unique_ptr<const SkSL::Program> fFS; |
| const size_t fStride; |
| uint32_t fHash; |
| const int fPassthroughLocalCoordsVaryingIndex; |
| const uint32_t fDeadVaryingMask; |
| const ColorType fColorType; |
| const sk_sp<SkColorSpace> fColorSpace; |
| const SkAlphaType fAlphaType; |
| }; |
| |
| /** |
| * A vertex buffer, a topology, optionally an index buffer, and a compatible SkMeshSpecification. |
| * |
| * The data in the vertex buffer is expected to contain the attributes described by the spec |
| * for vertexCount vertices beginning at vertexOffset. vertexOffset must be aligned to the |
| * SkMeshSpecification's vertex stride. The size of the buffer must be at least vertexOffset + |
| * spec->stride()*vertexCount (even if vertex attributes contains pad at the end of the stride). If |
| * the specified bounds does not contain all the points output by the spec's vertex program when |
| * applied to the vertices in the custom mesh then the result is undefined. |
| * |
| * MakeIndexed may be used to create an indexed mesh. indexCount indices are read from the index |
| * buffer at the specified offset which must be aligned to 2. The indices are always unsigned 16bit |
| * integers. The index count must be at least 3. |
| * |
| * If Make() is used the implicit index sequence is 0, 1, 2, 3, ... and vertexCount must be at least |
| * 3. |
| * |
| * Both Make() and MakeIndexed() take a SkData with the uniform values. See |
| * SkMeshSpecification::uniformSize() and SkMeshSpecification::uniforms() for sizing and packing |
| * uniforms into the SkData. |
| */ |
| class SkMesh { |
| public: |
| class IndexBuffer : public SkRefCnt { |
| public: |
| virtual size_t size() const = 0; |
| |
| /** |
| * Modifies the data in the IndexBuffer by copying size bytes from data into the buffer |
| * at offset. Fails if offset + size > this->size() or if either offset or size is not |
| * aligned to 4 bytes. The GrDirectContext* must match that used to create the buffer. We |
| * take it as a parameter to emphasize that the context must be used to update the data and |
| * thus the context must be valid for the current thread. |
| */ |
| bool update(GrDirectContext*, const void* data, size_t offset, size_t size); |
| |
| private: |
| virtual bool onUpdate(GrDirectContext*, const void* data, size_t offset, size_t size) = 0; |
| }; |
| |
| class VertexBuffer : public SkRefCnt { |
| public: |
| virtual size_t size() const = 0; |
| |
| /** |
| * Modifies the data in the IndexBuffer by copying size bytes from data into the buffer |
| * at offset. Fails if offset + size > this->size() or if either offset or size is not |
| * aligned to 4 bytes. The GrDirectContext* must match that used to create the buffer. We |
| * take it as a parameter to emphasize that the context must be used to update the data and |
| * thus the context must be valid for the current thread. |
| */ |
| bool update(GrDirectContext*, const void* data, size_t offset, size_t size); |
| |
| private: |
| virtual bool onUpdate(GrDirectContext*, const void* data, size_t offset, size_t size) = 0; |
| }; |
| |
| SkMesh(); |
| ~SkMesh(); |
| |
| SkMesh(const SkMesh&); |
| SkMesh(SkMesh&&); |
| |
| SkMesh& operator=(const SkMesh&); |
| SkMesh& operator=(SkMesh&&); |
| |
| /** |
| * Makes an index buffer to be used with SkMeshes. The buffer may be CPU- or GPU-backed |
| * depending on whether GrDirectContext* is nullptr. |
| * |
| * @param GrDirectContext* If nullptr a CPU-backed object is returned. Otherwise, the data is |
| * uploaded to the GPU and a GPU-backed buffer is returned. It may |
| * only be used to draw into SkSurfaces that are backed by the passed |
| * GrDirectContext. |
| * @param data The data used to populate the buffer, or nullptr to create a zero- |
| * initialized buffer. |
| * @param size Both the size of the data in 'data' and the size of the resulting |
| * buffer. |
| */ |
| static sk_sp<IndexBuffer> MakeIndexBuffer(GrDirectContext*, const void* data, size_t size); |
| |
| /** |
| * Makes a copy of an index buffer. The implementation currently only supports a CPU-backed |
| * source buffer. |
| */ |
| static sk_sp<IndexBuffer> CopyIndexBuffer(GrDirectContext*, sk_sp<IndexBuffer>); |
| |
| /** |
| * Makes a vertex buffer to be used with SkMeshes. The buffer may be CPU- or GPU-backed |
| * depending on whether GrDirectContext* is nullptr. |
| * |
| * @param GrDirectContext* If nullptr a CPU-backed object is returned. Otherwise, the data is |
| * uploaded to the GPU and a GPU-backed buffer is returned. It may |
| * only be used to draw into SkSurfaces that are backed by the passed |
| * GrDirectContext. |
| * @param data The data used to populate the buffer, or nullptr to create a zero- |
| * initialized buffer. |
| * @param size Both the size of the data in 'data' and the size of the resulting |
| * buffer. |
| */ |
| static sk_sp<VertexBuffer> MakeVertexBuffer(GrDirectContext*, const void*, size_t size); |
| |
| /** |
| * Makes a copy of a vertex buffer. The implementation currently only supports a CPU-backed |
| * source buffer. |
| */ |
| static sk_sp<VertexBuffer> CopyVertexBuffer(GrDirectContext*, sk_sp<VertexBuffer>); |
| |
| enum class Mode { kTriangles, kTriangleStrip }; |
| |
| struct Result; |
| |
| /** |
| * Creates a non-indexed SkMesh. The returned SkMesh can be tested for validity using |
| * SkMesh::isValid(). An invalid mesh simply fails to draws if passed to SkCanvas::drawMesh(). |
| * If the mesh is invalid the returned string give contain the reason for the failure (e.g. the |
| * vertex buffer was null or uniform data too small). |
| */ |
| static Result Make(sk_sp<SkMeshSpecification>, |
| Mode, |
| sk_sp<VertexBuffer>, |
| size_t vertexCount, |
| size_t vertexOffset, |
| sk_sp<const SkData> uniforms, |
| const SkRect& bounds); |
| |
| /** |
| * Creates an indexed SkMesh. The returned SkMesh can be tested for validity using |
| * SkMesh::isValid(). A invalid mesh simply fails to draw if passed to SkCanvas::drawMesh(). |
| * If the mesh is invalid the returned string give contain the reason for the failure (e.g. the |
| * index buffer was null or uniform data too small). |
| */ |
| static Result MakeIndexed(sk_sp<SkMeshSpecification>, |
| Mode, |
| sk_sp<VertexBuffer>, |
| size_t vertexCount, |
| size_t vertexOffset, |
| sk_sp<IndexBuffer>, |
| size_t indexCount, |
| size_t indexOffset, |
| sk_sp<const SkData> uniforms, |
| const SkRect& bounds); |
| |
| sk_sp<SkMeshSpecification> refSpec() const { return fSpec; } |
| SkMeshSpecification* spec() const { return fSpec.get(); } |
| |
| Mode mode() const { return fMode; } |
| |
| sk_sp<VertexBuffer> refVertexBuffer() const { return fVB; } |
| VertexBuffer* vertexBuffer() const { return fVB.get(); } |
| |
| size_t vertexOffset() const { return fVOffset; } |
| size_t vertexCount() const { return fVCount; } |
| |
| sk_sp<IndexBuffer> refIndexBuffer() const { return fIB; } |
| IndexBuffer* indexBuffer() const { return fIB.get(); } |
| |
| size_t indexOffset() const { return fIOffset; } |
| size_t indexCount() const { return fICount; } |
| |
| sk_sp<const SkData> refUniforms() const { return fUniforms; } |
| const SkData* uniforms() const { return fUniforms.get(); } |
| |
| SkRect bounds() const { return fBounds; } |
| |
| bool isValid() const; |
| |
| private: |
| friend struct SkMeshPriv; |
| |
| std::tuple<bool, SkString> validate() const; |
| |
| sk_sp<SkMeshSpecification> fSpec; |
| |
| sk_sp<VertexBuffer> fVB; |
| sk_sp<IndexBuffer> fIB; |
| |
| sk_sp<const SkData> fUniforms; |
| |
| size_t fVOffset = 0; // Must be a multiple of spec->stride() |
| size_t fVCount = 0; |
| |
| size_t fIOffset = 0; // Must be a multiple of sizeof(uint16_t) |
| size_t fICount = 0; |
| |
| Mode fMode = Mode::kTriangles; |
| |
| SkRect fBounds = SkRect::MakeEmpty(); |
| }; |
| |
| struct SkMesh::Result { SkMesh mesh; SkString error; }; |
| |
| #endif // SK_ENABLE_SKSL |
| |
| #endif |