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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDeferredDisplayListRecorder_DEFINED
#define SkDeferredDisplayListRecorder_DEFINED
#include "include/core/SkDeferredDisplayList.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "include/core/SkTypes.h"
class GrBackendFormat;
class GrBackendTexture;
class GrRecordingContext;
class GrYUVABackendTextureInfo;
class SkCanvas;
class SkSurface;
/*
* This class is intended to be used as:
* Get an SkSurfaceCharacterization representing the intended gpu-backed destination SkSurface
* Create one of these (an SkDeferredDisplayListRecorder) on the stack
* Get the canvas and render into it
* Snap off and hold on to an SkDeferredDisplayList
* Once your app actually needs the pixels, call SkSurface::draw(SkDeferredDisplayList*)
*
* This class never accesses the GPU but performs all the cpu work it can. It
* is thread-safe (i.e., one can break a scene into tiles and perform their cpu-side
* work in parallel ahead of time).
*/
class SK_API SkDeferredDisplayListRecorder {
public:
SkDeferredDisplayListRecorder(const SkSurfaceCharacterization&);
~SkDeferredDisplayListRecorder();
const SkSurfaceCharacterization& characterization() const {
return fCharacterization;
}
// The backing canvas will become invalid (and this entry point will return
// null) once 'detach' is called.
// Note: ownership of the SkCanvas is not transferred via this call.
SkCanvas* getCanvas();
sk_sp<SkDeferredDisplayList> detach();
#if SK_SUPPORT_GPU
using PromiseImageTextureContext = SkImage::PromiseImageTextureContext;
using PromiseImageTextureFulfillProc = SkImage::PromiseImageTextureFulfillProc;
using PromiseImageTextureReleaseProc = SkImage::PromiseImageTextureReleaseProc;
#ifndef SK_MAKE_PROMISE_TEXTURE_DISABLE_LEGACY_API
/** Deprecated: Use SkImage::MakePromiseTexture instead. */
sk_sp<SkImage> makePromiseTexture(const GrBackendFormat& backendFormat,
int width,
int height,
GrMipmapped mipmapped,
GrSurfaceOrigin origin,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
PromiseImageTextureFulfillProc textureFulfillProc,
PromiseImageTextureReleaseProc textureReleaseProc,
PromiseImageTextureContext textureContext);
/** Deprecated: Use SkImage::MakePromiseYUVATexture instead. */
sk_sp<SkImage> makeYUVAPromiseTexture(const GrYUVABackendTextureInfo& yuvaBackendTextureInfo,
sk_sp<SkColorSpace> imageColorSpace,
PromiseImageTextureFulfillProc textureFulfillProc,
PromiseImageTextureReleaseProc textureReleaseProc,
PromiseImageTextureContext textureContexts[]);
#endif // SK_MAKE_PROMISE_TEXTURE_DISABLE_LEGACY_API
#endif // SK_SUPPORT_GPU
private:
SkDeferredDisplayListRecorder(const SkDeferredDisplayListRecorder&) = delete;
SkDeferredDisplayListRecorder& operator=(const SkDeferredDisplayListRecorder&) = delete;
bool init();
const SkSurfaceCharacterization fCharacterization;
#if SK_SUPPORT_GPU
sk_sp<GrRecordingContext> fContext;
sk_sp<GrRenderTargetProxy> fTargetProxy;
sk_sp<SkDeferredDisplayList::LazyProxyData> fLazyProxyData;
sk_sp<SkSurface> fSurface;
#endif
};
#endif