| // Copyright 2019 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| // HASH=d84fce292d86c7d9ef37ae2d179c03c7 |
| REG_FIDDLE(Point_normalize_2, 256, 256, false, 0) { |
| void draw(SkCanvas* canvas) { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| const SkPoint lines[][2] = { {{ 30, 110 }, { 190, 30 }}, |
| {{ 120, 140 }, { 30, 220 }}}; |
| for (auto line : lines) { |
| canvas->drawLine(line[0], line[1], paint); |
| SkVector vector = line[1] - line[0]; |
| if (vector.normalize()) { |
| SkVector rotate90 = { -vector.fY, vector.fX }; |
| rotate90 *= 10.f; |
| canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); |
| canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); |
| } |
| } |
| } |
| } // END FIDDLE |