blob: 1ce577b06d53deb7809f84a4d42710933a673282 [file] [log] [blame]
layout(binding=0) readonly texture2D src;
layout(binding=1) writeonly texture2D dest;
noinline void desaturate(readonlyTexture2D src, writeonlyTexture2D dest) {
half4 color = read(src, sk_ThreadPosition.xy);
color.rgb = half3(dot(color.rgb, half3(0.22, 0.67, 0.11)));
write(dest, sk_ThreadPosition.xy, color);
}
void main() {
if (sk_ThreadPosition.x < width(src) && sk_ThreadPosition.y < height(src)) {
desaturate(src, dest);
}
}