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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkColorFilter_DEFINED
#define SkColorFilter_DEFINED
#include "include/core/SkBlendMode.h"
#include "include/core/SkColor.h"
#include "include/core/SkFlattenable.h"
class SkColorMatrix;
class SkColorSpace;
/**
* ColorFilters are optional objects in the drawing pipeline. When present in
* a paint, they are called with the "src" colors, and return new colors, which
* are then passed onto the next stage (either ImageFilter or Xfermode).
*
* All subclasses are required to be reentrant-safe : it must be legal to share
* the same instance between several threads.
*/
class SK_API SkColorFilter : public SkFlattenable {
public:
/** If the filter can be represented by a source color plus Mode, this
* returns true, and sets (if not NULL) the color and mode appropriately.
* If not, this returns false and ignores the parameters.
*/
bool asAColorMode(SkColor* color, SkBlendMode* mode) const;
/** If the filter can be represented by a 5x4 matrix, this
* returns true, and sets the matrix appropriately.
* If not, this returns false and ignores the parameter.
*/
bool asAColorMatrix(float matrix[20]) const;
// Returns true if the filter is guaranteed to never change the alpha of a color it filters.
bool isAlphaUnchanged() const;
SkColor filterColor(SkColor) const;
/**
* Converts the src color (in src colorspace), into the dst colorspace,
* then applies this filter to it, returning the filtered color in the dst colorspace.
*/
SkColor4f filterColor4f(const SkColor4f& srcColor, SkColorSpace* srcCS,
SkColorSpace* dstCS) const;
/** Construct a colorfilter whose effect is to first apply the inner filter and then apply
* this filter, applied to the output of the inner filter.
*
* result = this(inner(...))
*/
sk_sp<SkColorFilter> makeComposed(sk_sp<SkColorFilter> inner) const;
static sk_sp<SkColorFilter> Deserialize(const void* data, size_t size,
const SkDeserialProcs* procs = nullptr);
private:
SkColorFilter() = default;
friend class SkColorFilterBase;
using INHERITED = SkFlattenable;
};
class SK_API SkColorFilters {
public:
static sk_sp<SkColorFilter> Compose(sk_sp<SkColorFilter> outer, sk_sp<SkColorFilter> inner) {
return outer ? outer->makeComposed(inner) : inner;
}
// Blends between the constant color (src) and input color (dst) based on the SkBlendMode.
// If the color space is null, the constant color is assumed to be defined in sRGB.
static sk_sp<SkColorFilter> Blend(const SkColor4f& c, sk_sp<SkColorSpace>, SkBlendMode mode);
static sk_sp<SkColorFilter> Blend(SkColor c, SkBlendMode mode);
static sk_sp<SkColorFilter> Matrix(const SkColorMatrix&);
static sk_sp<SkColorFilter> Matrix(const float rowMajor[20]);
// A version of Matrix which operates in HSLA space instead of RGBA.
// I.e. HSLA-to-RGBA(Matrix(RGBA-to-HSLA(input))).
static sk_sp<SkColorFilter> HSLAMatrix(const SkColorMatrix&);
static sk_sp<SkColorFilter> HSLAMatrix(const float rowMajor[20]);
static sk_sp<SkColorFilter> LinearToSRGBGamma();
static sk_sp<SkColorFilter> SRGBToLinearGamma();
static sk_sp<SkColorFilter> Lerp(float t, sk_sp<SkColorFilter> dst, sk_sp<SkColorFilter> src);
/**
* Create a table colorfilter, copying the table into the filter, and
* applying it to all 4 components.
* a' = table[a];
* r' = table[r];
* g' = table[g];
* b' = table[b];
* Components are operated on in unpremultiplied space. If the incomming
* colors are premultiplied, they are temporarily unpremultiplied, then
* the table is applied, and then the result is remultiplied.
*/
static sk_sp<SkColorFilter> Table(const uint8_t table[256]);
/**
* Create a table colorfilter, with a different table for each
* component [A, R, G, B]. If a given table is NULL, then it is
* treated as identity, with the component left unchanged. If a table
* is not null, then its contents are copied into the filter.
*/
static sk_sp<SkColorFilter> TableARGB(const uint8_t tableA[256],
const uint8_t tableR[256],
const uint8_t tableG[256],
const uint8_t tableB[256]);
/**
* Create a colorfilter that multiplies the RGB channels by one color, and
* then adds a second color, pinning the result for each component to
* [0..255]. The alpha components of the mul and add arguments
* are ignored.
*/
static sk_sp<SkColorFilter> Lighting(SkColor mul, SkColor add);
private:
SkColorFilters() = delete;
};
#endif