blob: 15988bb2cb2963acf5ffee96d7326af73b17a6ac [file] [log] [blame]
// Copyright 2021 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "experimental/sorttoy/Fake.h"
#include "experimental/sorttoy/Cmds.h"
#include "experimental/sorttoy/SortKey.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
//-------------------------------------------------------------------------------------------------
void FakeMCBlob::MCState::addClip(sk_sp<ClipCmd> clipCmd) {
clipCmd->mutate(fTrans);
fCmds.push_back(std::move(clipCmd));
fCached = nullptr;
}
bool FakeMCBlob::MCState::operator==(const MCState& other) const {
if (fTrans != other.fTrans || fCmds.size() != other.fCmds.size()) {
return false;
}
for (size_t i = 0; i < fCmds.size(); ++i) {
if (fCmds[i]->rect() != other.fCmds[i]->rect()) {
return false;
}
}
return true;
}
void FakeMCBlob::MCState::aboutToBePopped(PaintersOrder paintersOrderWhenPopped) {
for (sk_sp<ClipCmd>& c : fCmds) {
c->onAboutToBePopped(paintersOrderWhenPopped);
}
}
FakeMCBlob::FakeMCBlob(const std::vector<MCState>& stack) : fID(NextID()), fStack(stack) {
fScissor = SkIRect::MakeLTRB(-1000, -1000, 1000, 1000);
for (MCState& s : fStack) {
// xform the clip rects into device space to compute the scissor
for (const sk_sp<ClipCmd>& c : s.fCmds) {
SkASSERT(c->hasBeenMutated());
SkIRect r = c->rect();
r.offset(fCTM);
if (!fScissor.intersect(r)) {
fScissor.setEmpty();
}
}
fCTM += s.getTrans();
}
}
//-------------------------------------------------------------------------------------------------
// Linearly blend between c0 & c1:
// (t == 0) -> c0
// (t == 1) -> c1
static SkColor blend(float t, SkColor c0, SkColor c1) {
SkASSERT(t >= 0.0f && t <= 1.0f);
SkColor4f top = SkColor4f::FromColor(c0);
SkColor4f bot = SkColor4f::FromColor(c1);
SkColor4f result = {
t * bot.fR + (1.0f - t) * top.fR,
t * bot.fG + (1.0f - t) * top.fG,
t * bot.fB + (1.0f - t) * top.fB,
t * bot.fA + (1.0f - t) * top.fA
};
return result.toSkColor();
}
int FakePaint::toID() const {
switch (fType) {
case Type::kNormal: return kSolidMat;
case Type::kLinear: return kLinearMat;
case Type::kRadial: return kRadialMat;
}
SkUNREACHABLE;
}
SkColor FakePaint::evalColor(int x, int y) const {
switch (fType) {
case Type::kNormal: return fColor0;
case Type::kLinear: {
float t = SK_ScalarRoot2Over2 * x + SK_ScalarRoot2Over2 * y;
t /= SK_ScalarSqrt2 * 256.0f;
return blend(t, fColor0, fColor1);
}
case Type::kRadial: {
x -= 128;
y -= 128;
float dist = sqrt(x*x + y*y) / 128.0f;
if (dist > 1.0f) {
return fColor0;
} else {
return blend(dist, fColor0, fColor1);
}
}
}
SkUNREACHABLE;
}
//-------------------------------------------------------------------------------------------------
void FakeDevice::save() {
fTracker.push();
}
void FakeDevice::drawShape(ID id, PaintersOrder paintersOrder, Shape shape, SkIRect r, FakePaint p) {
sk_sp<FakeMCBlob> state = fTracker.snapState();
SkASSERT(state);
sk_sp<Cmd> tmp = sk_make_sp<DrawCmd>(id, paintersOrder, shape, r, p, std::move(state));
fSortedCmds.push_back(std::move(tmp));
}
void FakeDevice::clipShape(ID id, PaintersOrder paintersOrder, Shape shape, SkIRect r) {
sk_sp<ClipCmd> tmp = sk_make_sp<ClipCmd>(id, paintersOrder, shape, r);
fTracker.clip(std::move(tmp));
}
void FakeDevice::restore(PaintersOrder paintersOrderWhenPopped) {
fTracker.pop(paintersOrderWhenPopped);
}
void FakeDevice::finalize() {
SkASSERT(!fFinalized);
fFinalized = true;
this->sort();
for (const sk_sp<Cmd>& c : fSortedCmds) {
c->rasterize(fZBuffer, &fBM);
}
}
void FakeDevice::getOrder(std::vector<ID>* ops) const {
SkASSERT(fFinalized);
for (const sk_sp<Cmd>& c : fSortedCmds) {
ops->push_back(c->id());
}
}
void FakeDevice::sort() {
// In general we want:
// opaque draws to occur front to back (i.e., in reverse painter's order) while minimizing
// state changes due to materials
// transparent draws to occur back to front (i.e., in painter's order)
//
// In both scenarios we would like to batch as much as possible.
std::sort(fSortedCmds.begin(), fSortedCmds.end(),
[](const sk_sp<Cmd>& a, const sk_sp<Cmd>& b) {
return a->getKey() < b->getKey();
});
}
//-------------------------------------------------------------------------------------------------
void FakeCanvas::drawShape(ID id, Shape shape, SkIRect r, FakePaint p) {
SkASSERT(!fFinalized);
fDeviceStack.back()->drawShape(id, this->nextPaintersOrder(), shape, r, p);
}
void FakeCanvas::clipShape(ID id, Shape shape, SkIRect r) {
SkASSERT(!fFinalized);
fDeviceStack.back()->clipShape(id, this->nextPaintersOrder(), shape, r);
}
void FakeCanvas::finalize() {
SkASSERT(!fFinalized);
fFinalized = true;
for (auto& d : fDeviceStack) {
d->finalize();
}
}
std::vector<ID> FakeCanvas::getOrder() const {
SkASSERT(fFinalized);
std::vector<ID> ops;
for (auto& d : fDeviceStack) {
d->getOrder(&ops);
}
return ops;
}