blob: 5989f22184ba9e67a516d176b2e71a52e598b544 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "src/core/SkDraw.h"
#include "src/core/SkFontPriv.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkPaintPriv.h"
#include "src/core/SkRasterClip.h"
#include "src/core/SkScalerCache.h"
#include "src/core/SkScalerContext.h"
#include "src/core/SkUtils.h"
#include <climits>
// disable warning : local variable used without having been initialized
#if defined _WIN32
#pragma warning ( push )
#pragma warning ( disable : 4701 )
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
static bool check_glyph_position(SkPoint position) {
// Prevent glyphs from being drawn outside of or straddling the edge of device space.
// Comparisons written a little weirdly so that NaN coordinates are treated safely.
auto gt = [](float a, int b) { return !(a <= (float)b); };
auto lt = [](float a, int b) { return !(a >= (float)b); };
return !(gt(position.fX, INT_MAX - (INT16_MAX + SkTo<int>(UINT16_MAX))) ||
lt(position.fX, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) ||
gt(position.fY, INT_MAX - (INT16_MAX + SkTo<int>(UINT16_MAX))) ||
lt(position.fY, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)));
}
void SkDraw::paintMasks(SkDrawableGlyphBuffer* drawables, const SkPaint& paint) const {
// The size used for a typical blitter.
SkSTArenaAlloc<3308> alloc;
SkBlitter* blitter =
SkBlitter::Choose(fDst, *fMatrixProvider, paint, &alloc, false, fRC->clipShader());
if (fCoverage) {
blitter = alloc.make<SkPairBlitter>(
blitter,
SkBlitter::Choose(
*fCoverage, *fMatrixProvider, SkPaint(), &alloc, true, fRC->clipShader()));
}
SkAAClipBlitterWrapper wrapper{*fRC, blitter};
blitter = wrapper.getBlitter();
bool useRegion = fRC->isBW() && !fRC->isRect();
if (useRegion) {
for (auto [variant, pos] : drawables->drawable()) {
SkGlyph* glyph = variant.glyph();
if (check_glyph_position(pos)) {
SkMask mask = glyph->mask(pos);
SkRegion::Cliperator clipper(fRC->bwRgn(), mask.fBounds);
if (!clipper.done()) {
if (SkMask::kARGB32_Format == mask.fFormat) {
SkBitmap bm;
bm.installPixels(SkImageInfo::MakeN32Premul(mask.fBounds.size()),
mask.fImage,
mask.fRowBytes);
this->drawSprite(bm, mask.fBounds.x(), mask.fBounds.y(), paint);
} else {
const SkIRect& cr = clipper.rect();
do {
blitter->blitMask(mask, cr);
clipper.next();
} while (!clipper.done());
}
}
}
}
} else {
SkIRect clipBounds = fRC->isBW() ? fRC->bwRgn().getBounds()
: fRC->aaRgn().getBounds();
for (auto [variant, pos] : drawables->drawable()) {
SkGlyph* glyph = variant.glyph();
if (check_glyph_position(pos)) {
SkMask mask = glyph->mask(pos);
SkIRect storage;
const SkIRect* bounds = &mask.fBounds;
// this extra test is worth it, assuming that most of the time it succeeds
// since we can avoid writing to storage
if (!clipBounds.containsNoEmptyCheck(mask.fBounds)) {
if (!storage.intersect(mask.fBounds, clipBounds)) {
continue;
}
bounds = &storage;
}
if (SkMask::kARGB32_Format == mask.fFormat) {
SkBitmap bm;
bm.installPixels(SkImageInfo::MakeN32Premul(mask.fBounds.size()),
mask.fImage,
mask.fRowBytes);
this->drawSprite(bm, mask.fBounds.x(), mask.fBounds.y(), paint);
} else {
blitter->blitMask(mask, *bounds);
}
}
}
}
}
void SkDraw::paintPaths(SkDrawableGlyphBuffer* drawables,
SkScalar scale,
SkPoint origin,
const SkPaint& paint) const {
for (auto [variant, pos] : drawables->drawable()) {
const SkPath* path = variant.path();
SkMatrix m;
SkPoint translate = origin + pos;
m.setScaleTranslate(scale, scale, translate.x(), translate.y());
this->drawPath(*path, paint, &m, false);
}
}
void SkDraw::drawGlyphRunList(const SkGlyphRunList& glyphRunList,
const SkPaint& paint,
SkGlyphRunListPainter* glyphPainter) const {
SkDEBUGCODE(this->validate();)
if (fRC->isEmpty()) {
return;
}
glyphPainter->drawForBitmapDevice(glyphRunList, paint, fMatrixProvider->localToDevice(), this);
}
#if defined _WIN32
#pragma warning ( pop )
#endif