blob: 1ea5ac17bfbf27344d7925e022460c42150da920 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/sksl/SkSLCompiler.h"
#include <memory>
#include <unordered_set>
#include "include/sksl/DSLCore.h"
#include "src/core/SkScopeExit.h"
#include "src/core/SkTraceEvent.h"
#include "src/sksl/SkSLAnalysis.h"
#include "src/sksl/SkSLConstantFolder.h"
#include "src/sksl/SkSLIRGenerator.h"
#include "src/sksl/SkSLOperators.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/SkSLRehydrator.h"
#include "src/sksl/codegen/SkSLCPPCodeGenerator.h"
#include "src/sksl/codegen/SkSLDSLCPPCodeGenerator.h"
#include "src/sksl/codegen/SkSLGLSLCodeGenerator.h"
#include "src/sksl/codegen/SkSLHCodeGenerator.h"
#include "src/sksl/codegen/SkSLMetalCodeGenerator.h"
#include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
#include "src/sksl/codegen/SkSLSPIRVtoHLSL.h"
#include "src/sksl/dsl/priv/DSLWriter.h"
#include "src/sksl/dsl/priv/DSL_priv.h"
#include "src/sksl/ir/SkSLEnum.h"
#include "src/sksl/ir/SkSLExpression.h"
#include "src/sksl/ir/SkSLExpressionStatement.h"
#include "src/sksl/ir/SkSLFunctionCall.h"
#include "src/sksl/ir/SkSLIntLiteral.h"
#include "src/sksl/ir/SkSLModifiersDeclaration.h"
#include "src/sksl/ir/SkSLNop.h"
#include "src/sksl/ir/SkSLSymbolTable.h"
#include "src/sksl/ir/SkSLTernaryExpression.h"
#include "src/sksl/ir/SkSLUnresolvedFunction.h"
#include "src/sksl/ir/SkSLVarDeclarations.h"
#include "src/utils/SkBitSet.h"
#include <fstream>
#if !defined(SKSL_STANDALONE) & SK_SUPPORT_GPU
#include "include/gpu/GrContextOptions.h"
#include "src/gpu/GrShaderCaps.h"
#endif
#ifdef SK_ENABLE_SPIRV_VALIDATION
#include "spirv-tools/libspirv.hpp"
#endif
#if defined(SKSL_STANDALONE)
// In standalone mode, we load the textual sksl source files. GN generates or copies these files
// to the skslc executable directory. The "data" in this mode is just the filename.
#define MODULE_DATA(name) MakeModulePath("sksl_" #name ".sksl")
#else
// At runtime, we load the dehydrated sksl data files. The data is a (pointer, size) pair.
#include "src/sksl/generated/sksl_fp.dehydrated.sksl"
#include "src/sksl/generated/sksl_frag.dehydrated.sksl"
#include "src/sksl/generated/sksl_geom.dehydrated.sksl"
#include "src/sksl/generated/sksl_gpu.dehydrated.sksl"
#include "src/sksl/generated/sksl_public.dehydrated.sksl"
#include "src/sksl/generated/sksl_rt_colorfilter.dehydrated.sksl"
#include "src/sksl/generated/sksl_rt_shader.dehydrated.sksl"
#include "src/sksl/generated/sksl_vert.dehydrated.sksl"
#define MODULE_DATA(name) MakeModuleData(SKSL_INCLUDE_sksl_##name,\
SKSL_INCLUDE_sksl_##name##_LENGTH)
#endif
namespace SkSL {
// These flags allow tools like Viewer or Nanobench to override the compiler's ProgramSettings.
Compiler::OverrideFlag Compiler::sOptimizer = OverrideFlag::kDefault;
Compiler::OverrideFlag Compiler::sInliner = OverrideFlag::kDefault;
using RefKind = VariableReference::RefKind;
class AutoSource {
public:
AutoSource(Compiler* compiler, const String* source)
: fCompiler(compiler) {
SkASSERT(!fCompiler->fSource);
fCompiler->fSource = source;
}
~AutoSource() {
fCompiler->fSource = nullptr;
}
Compiler* fCompiler;
};
class AutoProgramConfig {
public:
AutoProgramConfig(std::shared_ptr<Context>& context, ProgramConfig* config)
: fContext(context.get()) {
SkASSERT(!fContext->fConfig);
fContext->fConfig = config;
}
~AutoProgramConfig() {
fContext->fConfig = nullptr;
}
Context* fContext;
};
class AutoModifiersPool {
public:
AutoModifiersPool(std::shared_ptr<Context>& context, ModifiersPool* modifiersPool)
: fContext(context.get()) {
SkASSERT(!fContext->fModifiersPool);
fContext->fModifiersPool = modifiersPool;
}
~AutoModifiersPool() {
fContext->fModifiersPool = nullptr;
}
Context* fContext;
};
Compiler::Compiler(const ShaderCapsClass* caps)
: fContext(std::make_shared<Context>(/*errors=*/*this, *caps))
, fInliner(fContext.get()) {
SkASSERT(caps);
fRootSymbolTable = std::make_shared<SymbolTable>(this, /*builtin=*/true);
fPrivateSymbolTable = std::make_shared<SymbolTable>(fRootSymbolTable, /*builtin=*/true);
fIRGenerator = std::make_unique<IRGenerator>(fContext.get());
#define TYPE(t) fContext->fTypes.f ## t .get()
const SkSL::Symbol* rootTypes[] = {
TYPE(Void),
TYPE( Float), TYPE( Float2), TYPE( Float3), TYPE( Float4),
TYPE( Half), TYPE( Half2), TYPE( Half3), TYPE( Half4),
TYPE( Int), TYPE( Int2), TYPE( Int3), TYPE( Int4),
TYPE( Bool), TYPE( Bool2), TYPE( Bool3), TYPE( Bool4),
TYPE(Float2x2), TYPE(Float3x3), TYPE(Float4x4),
TYPE( Half2x2), TYPE( Half3x3), TYPE(Half4x4),
TYPE(SquareMat), TYPE(SquareHMat),
TYPE(GenType), TYPE(GenHType), TYPE(GenIType), TYPE(GenBType),
TYPE(Vec), TYPE(HVec), TYPE(IVec), TYPE(BVec),
TYPE(ColorFilter),
TYPE(Shader),
};
const SkSL::Symbol* privateTypes[] = {
TYPE( UInt), TYPE( UInt2), TYPE( UInt3), TYPE( UInt4),
TYPE( Short), TYPE( Short2), TYPE( Short3), TYPE( Short4),
TYPE(UShort), TYPE(UShort2), TYPE(UShort3), TYPE(UShort4),
TYPE(GenUType), TYPE(UVec),
TYPE(SVec), TYPE(USVec),
TYPE(Float2x3), TYPE(Float2x4),
TYPE(Float3x2), TYPE(Float3x4),
TYPE(Float4x2), TYPE(Float4x3),
TYPE(Half2x3), TYPE(Half2x4),
TYPE(Half3x2), TYPE(Half3x4),
TYPE(Half4x2), TYPE(Half4x3),
TYPE(Mat), TYPE(HMat),
TYPE(Sampler1D), TYPE(Sampler2D), TYPE(Sampler3D),
TYPE(SamplerExternalOES),
TYPE(Sampler2DRect),
TYPE(ISampler2D),
TYPE(SubpassInput), TYPE(SubpassInputMS),
TYPE(Sampler),
TYPE(Texture2D),
TYPE(FragmentProcessor),
};
for (const SkSL::Symbol* type : rootTypes) {
fRootSymbolTable->addWithoutOwnership(type);
}
for (const SkSL::Symbol* type : privateTypes) {
fPrivateSymbolTable->addWithoutOwnership(type);
}
#undef TYPE
// sk_Caps is "builtin", but all references to it are resolved to Settings, so we don't need to
// treat it as builtin (ie, no need to clone it into the Program).
fPrivateSymbolTable->add(std::make_unique<Variable>(/*offset=*/-1,
fCoreModifiers.add(Modifiers{}),
"sk_Caps",
fContext->fTypes.fSkCaps.get(),
/*builtin=*/false,
Variable::Storage::kGlobal));
fRootModule = {fRootSymbolTable, /*fIntrinsics=*/nullptr};
fPrivateModule = {fPrivateSymbolTable, /*fIntrinsics=*/nullptr};
}
Compiler::~Compiler() {}
const ParsedModule& Compiler::loadGPUModule() {
if (!fGPUModule.fSymbols) {
fGPUModule = this->parseModule(ProgramKind::kFragment, MODULE_DATA(gpu), fPrivateModule);
}
return fGPUModule;
}
const ParsedModule& Compiler::loadFragmentModule() {
if (!fFragmentModule.fSymbols) {
fFragmentModule = this->parseModule(ProgramKind::kFragment, MODULE_DATA(frag),
this->loadGPUModule());
}
return fFragmentModule;
}
const ParsedModule& Compiler::loadVertexModule() {
if (!fVertexModule.fSymbols) {
fVertexModule = this->parseModule(ProgramKind::kVertex, MODULE_DATA(vert),
this->loadGPUModule());
}
return fVertexModule;
}
const ParsedModule& Compiler::loadGeometryModule() {
if (!fGeometryModule.fSymbols) {
fGeometryModule = this->parseModule(ProgramKind::kGeometry, MODULE_DATA(geom),
this->loadGPUModule());
}
return fGeometryModule;
}
const ParsedModule& Compiler::loadFPModule() {
if (!fFPModule.fSymbols) {
fFPModule = this->parseModule(ProgramKind::kFragmentProcessor, MODULE_DATA(fp),
this->loadGPUModule());
}
return fFPModule;
}
const ParsedModule& Compiler::loadPublicModule() {
if (!fPublicModule.fSymbols) {
fPublicModule = this->parseModule(ProgramKind::kGeneric, MODULE_DATA(public), fRootModule);
}
return fPublicModule;
}
static void add_glsl_type_aliases(SkSL::SymbolTable* symbols, const SkSL::BuiltinTypes& types) {
// Add some aliases to the runtime effect modules so that it's friendlier, and more like GLSL
symbols->addAlias("vec2", types.fFloat2.get());
symbols->addAlias("vec3", types.fFloat3.get());
symbols->addAlias("vec4", types.fFloat4.get());
symbols->addAlias("ivec2", types.fInt2.get());
symbols->addAlias("ivec3", types.fInt3.get());
symbols->addAlias("ivec4", types.fInt4.get());
symbols->addAlias("bvec2", types.fBool2.get());
symbols->addAlias("bvec3", types.fBool3.get());
symbols->addAlias("bvec4", types.fBool4.get());
symbols->addAlias("mat2", types.fFloat2x2.get());
symbols->addAlias("mat3", types.fFloat3x3.get());
symbols->addAlias("mat4", types.fFloat4x4.get());
}
const ParsedModule& Compiler::loadRuntimeColorFilterModule() {
if (!fRuntimeColorFilterModule.fSymbols) {
fRuntimeColorFilterModule = this->parseModule(ProgramKind::kRuntimeColorFilter,
MODULE_DATA(rt_colorfilter),
this->loadPublicModule());
add_glsl_type_aliases(fRuntimeColorFilterModule.fSymbols.get(), fContext->fTypes);
}
return fRuntimeColorFilterModule;
}
const ParsedModule& Compiler::loadRuntimeShaderModule() {
if (!fRuntimeShaderModule.fSymbols) {
fRuntimeShaderModule = this->parseModule(
ProgramKind::kRuntimeShader, MODULE_DATA(rt_shader), this->loadPublicModule());
add_glsl_type_aliases(fRuntimeShaderModule.fSymbols.get(), fContext->fTypes);
}
return fRuntimeShaderModule;
}
const ParsedModule& Compiler::moduleForProgramKind(ProgramKind kind) {
switch (kind) {
case ProgramKind::kVertex: return this->loadVertexModule(); break;
case ProgramKind::kFragment: return this->loadFragmentModule(); break;
case ProgramKind::kGeometry: return this->loadGeometryModule(); break;
case ProgramKind::kFragmentProcessor: return this->loadFPModule(); break;
case ProgramKind::kRuntimeColorFilter: return this->loadRuntimeColorFilterModule(); break;
case ProgramKind::kRuntimeShader: return this->loadRuntimeShaderModule(); break;
case ProgramKind::kGeneric: return this->loadPublicModule(); break;
}
SkUNREACHABLE;
}
LoadedModule Compiler::loadModule(ProgramKind kind,
ModuleData data,
std::shared_ptr<SymbolTable> base,
bool dehydrate) {
if (dehydrate) {
// NOTE: This is a workaround. When dehydrating includes, skslc doesn't know which module
// it's preparing, nor what the correct base module is. We can't use 'Root', because many
// GPU intrinsics reference private types, like samplers or textures. Today, 'Private' does
// contain the union of all known types, so this is safe. If we ever have types that only
// exist in 'Public' (for example), this logic needs to be smarter (by choosing the correct
// base for the module we're compiling).
base = fPrivateSymbolTable;
}
SkASSERT(base);
// Put the core-module modifier pool into the context.
AutoModifiersPool autoPool(fContext, &fCoreModifiers);
// Built-in modules always use default program settings.
Program::Settings settings;
settings.fReplaceSettings = !dehydrate;
#if defined(SKSL_STANDALONE)
SkASSERT(data.fPath);
std::ifstream in(data.fPath);
String text{std::istreambuf_iterator<char>(in), std::istreambuf_iterator<char>()};
if (in.rdstate()) {
printf("error reading %s\n", data.fPath);
abort();
}
const String* source = fRootSymbolTable->takeOwnershipOfString(std::move(text));
ParsedModule baseModule = {base, /*fIntrinsics=*/nullptr};
std::vector<std::unique_ptr<ProgramElement>> elements;
std::vector<const ProgramElement*> sharedElements;
dsl::StartModule(this, kind, settings, baseModule);
AutoSource as(this, source);
IRGenerator::IRBundle ir = fIRGenerator->convertProgram(baseModule, /*isBuiltinCode=*/true,
source->c_str(), source->length());
SkASSERT(ir.fSharedElements.empty());
LoadedModule module = { kind, std::move(ir.fSymbolTable), std::move(ir.fElements) };
dsl::End();
if (this->fErrorCount) {
printf("Unexpected errors: %s\n", this->fErrorText.c_str());
SkDEBUGFAILF("%s %s\n", data.fPath, this->fErrorText.c_str());
}
#else
ProgramConfig config;
config.fKind = kind;
config.fSettings = settings;
AutoProgramConfig autoConfig(fContext, &config);
SkASSERT(data.fData && (data.fSize != 0));
Rehydrator rehydrator(fContext.get(), base, data.fData, data.fSize);
LoadedModule module = { kind, rehydrator.symbolTable(), rehydrator.elements() };
#endif
return module;
}
ParsedModule Compiler::parseModule(ProgramKind kind, ModuleData data, const ParsedModule& base) {
LoadedModule module = this->loadModule(kind, data, base.fSymbols, /*dehydrate=*/false);
this->optimize(module);
// For modules that just declare (but don't define) intrinsic functions, there will be no new
// program elements. In that case, we can share our parent's intrinsic map:
if (module.fElements.empty()) {
return ParsedModule{module.fSymbols, base.fIntrinsics};
}
auto intrinsics = std::make_shared<IRIntrinsicMap>(base.fIntrinsics.get());
// Now, transfer all of the program elements to an intrinsic map. This maps certain types of
// global objects to the declaring ProgramElement.
for (std::unique_ptr<ProgramElement>& element : module.fElements) {
switch (element->kind()) {
case ProgramElement::Kind::kFunction: {
const FunctionDefinition& f = element->as<FunctionDefinition>();
SkASSERT(f.declaration().isBuiltin());
intrinsics->insertOrDie(f.declaration().description(), std::move(element));
break;
}
case ProgramElement::Kind::kFunctionPrototype: {
// These are already in the symbol table.
break;
}
case ProgramElement::Kind::kEnum: {
const Enum& e = element->as<Enum>();
SkASSERT(e.isBuiltin());
intrinsics->insertOrDie(e.typeName(), std::move(element));
break;
}
case ProgramElement::Kind::kGlobalVar: {
const GlobalVarDeclaration& global = element->as<GlobalVarDeclaration>();
const Variable& var = global.declaration()->as<VarDeclaration>().var();
SkASSERT(var.isBuiltin());
intrinsics->insertOrDie(var.name(), std::move(element));
break;
}
case ProgramElement::Kind::kInterfaceBlock: {
const Variable& var = element->as<InterfaceBlock>().variable();
SkASSERT(var.isBuiltin());
intrinsics->insertOrDie(var.name(), std::move(element));
break;
}
default:
printf("Unsupported element: %s\n", element->description().c_str());
SkASSERT(false);
break;
}
}
return ParsedModule{module.fSymbols, std::move(intrinsics)};
}
std::unique_ptr<Program> Compiler::convertProgram(
ProgramKind kind,
String text,
Program::Settings settings) {
TRACE_EVENT0("skia.shaders", "SkSL::Compiler::convertProgram");
SkASSERT(!settings.fExternalFunctions || (kind == ProgramKind::kGeneric));
// Loading and optimizing our base module might reset the inliner, so do that first,
// *then* configure the inliner with the settings for this program.
const ParsedModule& baseModule = this->moduleForProgramKind(kind);
// Honor our optimization-override flags.
switch (sOptimizer) {
case OverrideFlag::kDefault:
break;
case OverrideFlag::kOff:
settings.fOptimize = false;
break;
case OverrideFlag::kOn:
settings.fOptimize = true;
break;
}
switch (sInliner) {
case OverrideFlag::kDefault:
break;
case OverrideFlag::kOff:
settings.fInlineThreshold = 0;
break;
case OverrideFlag::kOn:
if (settings.fInlineThreshold == 0) {
settings.fInlineThreshold = kDefaultInlineThreshold;
}
break;
}
// Disable optimization settings that depend on a parent setting which has been disabled.
settings.fInlineThreshold *= (int)settings.fOptimize;
settings.fRemoveDeadFunctions &= settings.fOptimize;
settings.fRemoveDeadVariables &= settings.fOptimize;
fErrorText = "";
fErrorCount = 0;
fInliner.reset();
auto textPtr = std::make_unique<String>(std::move(text));
AutoSource as(this, textPtr.get());
dsl::Start(this, kind, settings);
IRGenerator::IRBundle ir = fIRGenerator->convertProgram(baseModule, /*isBuiltinCode=*/false,
textPtr->c_str(), textPtr->size());
// Ideally, we would just use DSLWriter::ReleaseProgram and not have to do any manual mucking
// about with the memory pool, but we've got some impedance mismatches to solve first
Pool* memoryPool = dsl::DSLWriter::MemoryPool().get();
auto program = std::make_unique<Program>(std::move(textPtr),
std::move(dsl::DSLWriter::GetProgramConfig()),
fContext,
std::move(ir.fElements),
std::move(ir.fSharedElements),
std::move(dsl::DSLWriter::GetModifiersPool()),
std::move(ir.fSymbolTable),
std::move(dsl::DSLWriter::MemoryPool()),
ir.fInputs);
bool success = false;
if (fErrorCount) {
// Do not return programs that failed to compile.
} else if (!this->optimize(*program)) {
// Do not return programs that failed to optimize.
} else {
// We have a successful program!
success = true;
}
dsl::End();
if (memoryPool) {
memoryPool->detachFromThread();
}
return success ? std::move(program) : nullptr;
}
void Compiler::verifyStaticTests(const Program& program) {
class StaticTestVerifier : public ProgramVisitor {
public:
StaticTestVerifier(ErrorReporter* r) : fReporter(r) {}
using ProgramVisitor::visitProgramElement;
bool visitStatement(const Statement& stmt) override {
switch (stmt.kind()) {
case Statement::Kind::kIf:
if (stmt.as<IfStatement>().isStatic()) {
fReporter->error(stmt.fOffset, "static if has non-static test");
}
break;
case Statement::Kind::kSwitch:
if (stmt.as<SwitchStatement>().isStatic()) {
fReporter->error(stmt.fOffset, "static switch has non-static test");
}
break;
default:
break;
}
return INHERITED::visitStatement(stmt);
}
bool visitExpression(const Expression&) override {
// We aren't looking for anything inside an Expression, so skip them entirely.
return false;
}
private:
using INHERITED = ProgramVisitor;
ErrorReporter* fReporter;
};
// If invalid static tests are permitted, we don't need to check anything.
if (fContext->fConfig->fSettings.fPermitInvalidStaticTests) {
return;
}
// Check all of the program's owned elements. (Built-in elements are assumed to be valid.)
StaticTestVerifier visitor{this};
for (const std::unique_ptr<ProgramElement>& element : program.ownedElements()) {
if (element->is<FunctionDefinition>()) {
visitor.visitProgramElement(*element);
}
}
}
bool Compiler::optimize(LoadedModule& module) {
SkASSERT(!fErrorCount);
// Create a temporary program configuration with default settings.
ProgramConfig config;
config.fKind = module.fKind;
AutoProgramConfig autoConfig(fContext, &config);
// Reset the Inliner.
fInliner.reset();
std::unique_ptr<ProgramUsage> usage = Analysis::GetUsage(module);
while (fErrorCount == 0) {
// Perform inline-candidate analysis and inline any functions deemed suitable.
if (!fInliner.analyze(module.fElements, module.fSymbols, usage.get())) {
break;
}
}
return fErrorCount == 0;
}
bool Compiler::removeDeadFunctions(Program& program, ProgramUsage* usage) {
bool madeChanges = false;
if (program.fConfig->fSettings.fRemoveDeadFunctions) {
auto isDeadFunction = [&](const ProgramElement* element) {
if (!element->is<FunctionDefinition>()) {
return false;
}
const FunctionDefinition& fn = element->as<FunctionDefinition>();
if (fn.declaration().isMain() || usage->get(fn.declaration()) > 0) {
return false;
}
usage->remove(*element);
madeChanges = true;
return true;
};
program.fElements.erase(std::remove_if(program.fElements.begin(),
program.fElements.end(),
[&](const std::unique_ptr<ProgramElement>& element) {
return isDeadFunction(element.get());
}),
program.fElements.end());
program.fSharedElements.erase(std::remove_if(program.fSharedElements.begin(),
program.fSharedElements.end(),
isDeadFunction),
program.fSharedElements.end());
}
return madeChanges;
}
bool Compiler::removeDeadGlobalVariables(Program& program, ProgramUsage* usage) {
bool madeChanges = false;
if (program.fConfig->fSettings.fRemoveDeadVariables) {
auto isDeadVariable = [&](const ProgramElement* element) {
if (!element->is<GlobalVarDeclaration>()) {
return false;
}
const GlobalVarDeclaration& global = element->as<GlobalVarDeclaration>();
const VarDeclaration& varDecl = global.declaration()->as<VarDeclaration>();
if (!usage->isDead(varDecl.var())) {
return false;
}
madeChanges = true;
return true;
};
program.fElements.erase(std::remove_if(program.fElements.begin(),
program.fElements.end(),
[&](const std::unique_ptr<ProgramElement>& element) {
return isDeadVariable(element.get());
}),
program.fElements.end());
program.fSharedElements.erase(std::remove_if(program.fSharedElements.begin(),
program.fSharedElements.end(),
isDeadVariable),
program.fSharedElements.end());
}
return madeChanges;
}
bool Compiler::removeDeadLocalVariables(Program& program, ProgramUsage* usage) {
class DeadLocalVariableEliminator : public ProgramWriter {
public:
DeadLocalVariableEliminator(const Context& context, ProgramUsage* usage)
: fContext(context)
, fUsage(usage) {}
using ProgramWriter::visitProgramElement;
bool visitExpressionPtr(std::unique_ptr<Expression>& expr) override {
// We don't need to look inside expressions at all.
return false;
}
bool visitStatementPtr(std::unique_ptr<Statement>& stmt) override {
if (stmt->is<VarDeclaration>()) {
VarDeclaration& varDecl = stmt->as<VarDeclaration>();
const Variable* var = &varDecl.var();
ProgramUsage::VariableCounts* counts = fUsage->fVariableCounts.find(var);
SkASSERT(counts);
SkASSERT(counts->fDeclared);
if (CanEliminate(var, *counts)) {
if (var->initialValue()) {
// The variable has an initial-value expression, which might have side
// effects. ExpressionStatement::Make will preserve side effects, but
// replaces pure expressions with Nop.
fUsage->remove(stmt.get());
stmt = ExpressionStatement::Make(fContext, std::move(varDecl.value()));
fUsage->add(stmt.get());
} else {
// The variable has no initial-value and can be cleanly eliminated.
fUsage->remove(stmt.get());
stmt = std::make_unique<Nop>();
}
fMadeChanges = true;
}
return false;
}
return INHERITED::visitStatementPtr(stmt);
}
static bool CanEliminate(const Variable* var, const ProgramUsage::VariableCounts& counts) {
if (!counts.fDeclared || counts.fRead || var->storage() != VariableStorage::kLocal) {
return false;
}
if (var->initialValue()) {
SkASSERT(counts.fWrite >= 1);
return counts.fWrite == 1;
} else {
return counts.fWrite == 0;
}
}
bool fMadeChanges = false;
const Context& fContext;
ProgramUsage* fUsage;
using INHERITED = ProgramWriter;
};
DeadLocalVariableEliminator visitor{*fContext, usage};
if (program.fConfig->fSettings.fRemoveDeadVariables) {
for (auto& [var, counts] : usage->fVariableCounts) {
if (DeadLocalVariableEliminator::CanEliminate(var, counts)) {
// This program contains at least one dead local variable.
// Scan the program for any dead local variables and eliminate them all.
for (std::unique_ptr<ProgramElement>& pe : program.ownedElements()) {
if (pe->is<FunctionDefinition>()) {
visitor.visitProgramElement(*pe);
}
}
break;
}
}
}
return visitor.fMadeChanges;
}
bool Compiler::optimize(Program& program) {
// The optimizer only needs to run when it is enabled.
if (!program.fConfig->fSettings.fOptimize) {
return true;
}
SkASSERT(!fErrorCount);
ProgramUsage* usage = program.fUsage.get();
if (fErrorCount == 0) {
// Run the inliner only once; it is expensive! Multiple passes can occasionally shake out
// more wins, but it's diminishing returns.
fInliner.analyze(program.ownedElements(), program.fSymbols, usage);
while (this->removeDeadFunctions(program, usage)) {
// Removing dead functions may cause more functions to become unreferenced. Try again.
}
while (this->removeDeadLocalVariables(program, usage)) {
// Removing dead variables may cause more variables to become unreferenced. Try again.
}
if (program.fConfig->fKind != ProgramKind::kFragmentProcessor) {
this->removeDeadGlobalVariables(program, usage);
}
}
if (fErrorCount == 0) {
this->verifyStaticTests(program);
}
return fErrorCount == 0;
}
#if defined(SKSL_STANDALONE) || SK_SUPPORT_GPU
bool Compiler::toSPIRV(Program& program, OutputStream& out) {
TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toSPIRV");
AutoSource as(this, program.fSource.get());
#ifdef SK_ENABLE_SPIRV_VALIDATION
StringStream buffer;
SPIRVCodeGenerator cg(fContext.get(), &program, this, &buffer);
bool result = cg.generateCode();
if (result && program.fConfig->fSettings.fValidateSPIRV) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_0);
const String& data = buffer.str();
SkASSERT(0 == data.size() % 4);
String errors;
auto dumpmsg = [&errors](spv_message_level_t, const char*, const spv_position_t&,
const char* m) {
errors.appendf("SPIR-V validation error: %s\n", m);
};
tools.SetMessageConsumer(dumpmsg);
// Verify that the SPIR-V we produced is valid. At runtime, we will abort() with a message
// explaining the error. In standalone mode (skslc), we will send the message, plus the
// entire disassembled SPIR-V (for easier context & debugging) as *our* error message.
result = tools.Validate((const uint32_t*) data.c_str(), data.size() / 4);
if (!result) {
#if defined(SKSL_STANDALONE)
// Convert the string-stream to a SPIR-V disassembly.
std::string disassembly;
if (tools.Disassemble((const uint32_t*)data.data(), data.size() / 4, &disassembly)) {
errors.append(disassembly);
}
this->error(-1, errors);
#else
SkDEBUGFAILF("%s", errors.c_str());
#endif
}
out.write(data.c_str(), data.size());
}
#else
SPIRVCodeGenerator cg(fContext.get(), &program, this, &out);
bool result = cg.generateCode();
#endif
return result;
}
bool Compiler::toSPIRV(Program& program, String* out) {
StringStream buffer;
bool result = this->toSPIRV(program, buffer);
if (result) {
*out = buffer.str();
}
return result;
}
bool Compiler::toGLSL(Program& program, OutputStream& out) {
TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toGLSL");
AutoSource as(this, program.fSource.get());
GLSLCodeGenerator cg(fContext.get(), &program, this, &out);
bool result = cg.generateCode();
return result;
}
bool Compiler::toGLSL(Program& program, String* out) {
StringStream buffer;
bool result = this->toGLSL(program, buffer);
if (result) {
*out = buffer.str();
}
return result;
}
bool Compiler::toHLSL(Program& program, String* out) {
String spirv;
if (!this->toSPIRV(program, &spirv)) {
return false;
}
return SPIRVtoHLSL(spirv, out);
}
bool Compiler::toMetal(Program& program, OutputStream& out) {
TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toMetal");
AutoSource as(this, program.fSource.get());
MetalCodeGenerator cg(fContext.get(), &program, this, &out);
bool result = cg.generateCode();
return result;
}
bool Compiler::toMetal(Program& program, String* out) {
StringStream buffer;
bool result = this->toMetal(program, buffer);
if (result) {
*out = buffer.str();
}
return result;
}
#if defined(SKSL_STANDALONE) || GR_TEST_UTILS
bool Compiler::toCPP(Program& program, String name, OutputStream& out) {
AutoSource as(this, program.fSource.get());
CPPCodeGenerator cg(fContext.get(), &program, this, name, &out);
bool result = cg.generateCode();
return result;
}
bool Compiler::toDSLCPP(Program& program, String name, OutputStream& out) {
AutoSource as(this, program.fSource.get());
DSLCPPCodeGenerator cg(fContext.get(), &program, this, name, &out);
bool result = cg.generateCode();
return result;
}
bool Compiler::toH(Program& program, String name, OutputStream& out) {
AutoSource as(this, program.fSource.get());
HCodeGenerator cg(fContext.get(), &program, this, name, &out);
bool result = cg.generateCode();
return result;
}
#endif // defined(SKSL_STANDALONE) || GR_TEST_UTILS
#endif // defined(SKSL_STANDALONE) || SK_SUPPORT_GPU
Position Compiler::position(int offset) {
if (fSource && offset >= 0) {
int line = 1;
int column = 1;
for (int i = 0; i < offset; i++) {
if ((*fSource)[i] == '\n') {
++line;
column = 1;
}
else {
++column;
}
}
return Position(line, column);
} else {
return Position(-1, -1);
}
}
void Compiler::error(int offset, String msg) {
fErrorCount++;
Position pos = this->position(offset);
fErrorTextLength.push_back(fErrorText.length());
fErrorText += "error: " + (pos.fLine >= 1 ? to_string(pos.fLine) + ": " : "") + msg + "\n";
}
void Compiler::setErrorCount(int c) {
if (c < fErrorCount) {
fErrorText.resize(fErrorTextLength[c]);
fErrorTextLength.resize(c);
fErrorCount = c;
}
}
String Compiler::errorText(bool showCount) {
if (showCount) {
this->writeErrorCount();
}
fErrorCount = 0;
String result = fErrorText;
fErrorText = "";
return result;
}
void Compiler::writeErrorCount() {
if (fErrorCount) {
fErrorText += to_string(fErrorCount) + " error";
if (fErrorCount > 1) {
fErrorText += "s";
}
fErrorText += "\n";
}
}
} // namespace SkSL