blob: 8a957c54698593a2340d3e200eb184552a439ca6 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/gl/GrGLVaryingHandler.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying(
const char* name,
GrGLSLVarying* v) {
#ifdef SK_DEBUG
GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
// This call is not used for non-NVPR backends.
SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
fProgramBuilder->fProgramInfo.isNVPR());
#endif
this->addVarying(name, v);
auto varyingInfo = fPathProcVaryingInfos.push_back();
varyingInfo.fLocation = fPathProcVaryingInfos.count() - 1;
return VaryingHandle(varyingInfo.fLocation);
}
void GrGLVaryingHandler::onFinalize() {
SkASSERT(fPathProcVaryingInfos.empty() || fPathProcVaryingInfos.count() == fFragInputs.count());
VarArray::Iter::Item fragInputIter = fFragInputs.items().begin();
for (auto& varyingInfo : fPathProcVaryingInfos.items()) {
varyingInfo.fVariable = *fragInputIter;
++fragInputIter;
}
}