blob: 13d9da4cf96b66224bf6728e7e918d3912816177 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/d3d/GrD3DAttachment.h"
#include "src/gpu/d3d/GrD3DGpu.h"
GrD3DAttachment::GrD3DAttachment(GrD3DGpu* gpu,
SkISize dimensions,
UsageFlags supportedUsages,
DXGI_FORMAT format,
const D3D12_RESOURCE_DESC& desc,
const GrD3DTextureResourceInfo& info,
sk_sp<GrD3DResourceState> state,
const GrD3DDescriptorHeap::CPUHandle& view)
: GrAttachment(gpu, dimensions, supportedUsages, desc.SampleDesc.Count, GrProtected::kNo)
, GrD3DTextureResource(info, state)
, fView(view)
, fFormat(format) {
this->registerWithCache(SkBudgeted::kYes);
}
sk_sp<GrD3DAttachment> GrD3DAttachment::MakeStencil(GrD3DGpu* gpu,
SkISize dimensions,
int sampleCnt,
DXGI_FORMAT format) {
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Alignment = 0; // default alignment
resourceDesc.Width = dimensions.width();
resourceDesc.Height = dimensions.height();
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = format;
resourceDesc.SampleDesc.Count = sampleCnt;
resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle
resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
D3D12_CLEAR_VALUE clearValue = {};
clearValue.Format = format;
clearValue.DepthStencil.Depth = 0;
clearValue.DepthStencil.Stencil = 0;
GrD3DTextureResourceInfo info;
if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc,
D3D12_RESOURCE_STATE_DEPTH_WRITE,
GrProtected::kNo, &clearValue, &info)) {
return nullptr;
}
GrD3DDescriptorHeap::CPUHandle view =
gpu->resourceProvider().createDepthStencilView(info.fResource.get());
sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState));
return sk_sp<GrD3DAttachment>(new GrD3DAttachment(gpu, dimensions,
UsageFlags::kStencilAttachment,
format, resourceDesc, info,
std::move(state), view));
}
void GrD3DAttachment::onRelease() {
GrD3DGpu* gpu = this->getD3DGpu();
this->releaseResource(gpu);
GrAttachment::onRelease();
}
void GrD3DAttachment::onAbandon() {
GrD3DGpu* gpu = this->getD3DGpu();
this->releaseResource(gpu);
GrAttachment::onAbandon();
}
GrD3DGpu* GrD3DAttachment::getD3DGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrD3DGpu*>(this->getGpu());
}