blob: 8bc14bc590498e20183708fe9eb8e8df2edff0bb [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkAlphaType.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkColor.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkGradientShader.h"
#include "src/shaders/SkShaderBase.h"
#include "tests/Test.h"
static void test_bitmap(skiatest::Reporter* reporter) {
SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
SkBitmap bmp;
bmp.setInfo(info);
// test 1: bitmap without pixel data
auto shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
// From this point on, we have pixels
bmp.allocPixels(info);
// test 2: not opaque by default
shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
// test 3: explicitly opaque
bmp.setAlphaType(kOpaque_SkAlphaType);
shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, shader->isOpaque());
// test 4: explicitly not opaque
bmp.setAlphaType(kPremul_SkAlphaType);
shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
}
static void test_gradient(skiatest::Reporter* reporter) {
SkPoint pts[2];
pts[0].iset(0, 0);
pts[1].iset(1, 0);
SkColor colors[2];
SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
int count = 2;
SkTileMode mode = SkTileMode::kClamp;
// test 1: all opaque
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, grad->isOpaque());
// test 2: all 0 alpha
colors[0] = SkColorSetARGB(0, 0, 0, 0);
colors[1] = SkColorSetARGB(0, 0, 0, 0);
grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
// test 3: one opaque, one transparent
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
// test 4: test 3, swapped
colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
}
static void test_color(skiatest::Reporter* reporter) {
sk_sp<SkShader> colorShader1 = SkShaders::Color(SkColorSetARGB(0,0,0,0));
REPORTER_ASSERT(reporter, !colorShader1->isOpaque());
sk_sp<SkShader> colorShader2 = SkShaders::Color(SkColorSetARGB(0xFF,0,0,0));
REPORTER_ASSERT(reporter, colorShader2->isOpaque());
sk_sp<SkShader> colorShader3 = SkShaders::Color(SkColorSetARGB(0x7F,0,0,0));
REPORTER_ASSERT(reporter, !colorShader3->isOpaque());
}
static void test_matrix(skiatest::Reporter* reporter) {
sk_sp<SkShader> colorShader1 = SkShaders::Color(SkColorSetARGB(0,0,0,0));
REPORTER_ASSERT(reporter, !colorShader1->isOpaque());
sk_sp<SkShader> colorShader2 = SkShaders::Color(SkColorSetARGB(0xFF,0,0,0));
REPORTER_ASSERT(reporter, colorShader2->isOpaque());
static const SkMatrix kMatrix = SkMatrix::Scale(1, 1);
sk_sp<SkShader> lm1 = colorShader1->makeWithLocalMatrix(kMatrix);
REPORTER_ASSERT(reporter, !lm1->isOpaque());
sk_sp<SkShader> lm2 = colorShader2->makeWithLocalMatrix(kMatrix);
REPORTER_ASSERT(reporter, lm2->isOpaque());
sk_sp<SkShader> ctm1 = as_SB(colorShader1)->makeWithCTM(kMatrix);
REPORTER_ASSERT(reporter, !ctm1->isOpaque());
sk_sp<SkShader> ctm2 = as_SB(colorShader2)->makeWithCTM(kMatrix);
REPORTER_ASSERT(reporter, ctm2->isOpaque());
}
DEF_TEST(ShaderOpacity, reporter) {
test_gradient(reporter);
test_color(reporter);
test_bitmap(reporter);
test_matrix(reporter);
}