| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/shaders/SkWorkingColorSpaceShader.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImageInfo.h" |
| #include "src/base/SkArenaAlloc.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkEffectPriv.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include <utility> |
| |
| bool SkWorkingColorSpaceShader::appendStages(const SkStageRec& rec, |
| const SkShaders::MatrixRec& mRec) const { |
| sk_sp<SkColorSpace> dstCS = sk_ref_sp(rec.fDstCS); |
| if (!dstCS) { |
| dstCS = SkColorSpace::MakeSRGB(); |
| } |
| |
| SkColorInfo dst = {rec.fDstColorType, kPremul_SkAlphaType, dstCS}, |
| working = {rec.fDstColorType, kPremul_SkAlphaType, fWorkingSpace}; |
| |
| const auto* dstToWorking = rec.fAlloc->make<SkColorSpaceXformSteps>(dst, working); |
| const auto* workingToDst = rec.fAlloc->make<SkColorSpaceXformSteps>(working, dst); |
| |
| // Alpha-only image shaders reference the paint color, which is already in the destination |
| // color space. We need to transform it to the working space for consistency. |
| SkColor4f paintColorInWorkingSpace = rec.fPaintColor.makeOpaque(); |
| dstToWorking->apply(paintColorInWorkingSpace.vec()); |
| |
| SkStageRec workingRec = {rec.fPipeline, |
| rec.fAlloc, |
| rec.fDstColorType, |
| fWorkingSpace.get(), |
| paintColorInWorkingSpace, |
| rec.fSurfaceProps}; |
| |
| if (!as_SB(fShader)->appendStages(workingRec, mRec)) { |
| return false; |
| } |
| |
| workingToDst->apply(rec.fPipeline); |
| return true; |
| } |
| |
| void SkWorkingColorSpaceShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeFlattenable(fShader.get()); |
| buffer.writeDataAsByteArray(fWorkingSpace->serialize().get()); |
| } |
| |
| sk_sp<SkFlattenable> SkWorkingColorSpaceShader::CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkShader> shader(buffer.readShader()); |
| auto data = buffer.readByteArrayAsData(); |
| if (!buffer.validate(data != nullptr)) { |
| return nullptr; |
| } |
| sk_sp<SkColorSpace> workingSpace = SkColorSpace::Deserialize(data->data(), data->size()); |
| if (!buffer.validate(workingSpace != nullptr)) { |
| return nullptr; |
| } |
| return sk_make_sp<SkWorkingColorSpaceShader>(std::move(shader), std::move(workingSpace)); |
| } |
| |
| void SkRegisterWorkingColorSpaceShaderFlattenable() { |
| SK_REGISTER_FLATTENABLE(SkWorkingColorSpaceShader); |
| } |