| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkColorShader_DEFINED |
| #define SkColorShader_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkRefCnt.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| class SkReadBuffer; |
| class SkWriteBuffer; |
| struct SkStageRec; |
| |
| /** \class SkColorShader |
| A Shader that represents a single color. In general, this effect can be |
| accomplished by just using the color field on the paint, but if an |
| actual shader object is needed, this provides that feature. |
| */ |
| class SkColorShader : public SkShaderBase { |
| public: |
| /** Create a ColorShader that ignores the color in the paint, and uses the |
| specified color. Note: like all shaders, at draw time the paint's alpha |
| will be respected, and is applied to the specified color. |
| */ |
| explicit SkColorShader(SkColor c); |
| |
| bool isOpaque() const override; |
| bool isConstant() const override { return true; } |
| |
| ShaderType type() const override { return ShaderType::kColor; } |
| |
| SkColor color() const { return fColor; } |
| |
| private: |
| friend void ::SkRegisterColorShaderFlattenable(); |
| SK_FLATTENABLE_HOOKS(SkColorShader) |
| |
| void flatten(SkWriteBuffer&) const override; |
| |
| bool onAsLuminanceColor(SkColor4f* lum) const override { |
| *lum = SkColor4f::FromColor(fColor); |
| return true; |
| } |
| |
| bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; |
| |
| SkColor fColor; |
| }; |
| |
| class SkColor4Shader : public SkShaderBase { |
| public: |
| SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>); |
| |
| bool isOpaque() const override { return fColor.isOpaque(); } |
| bool isConstant() const override { return true; } |
| |
| ShaderType type() const override { return ShaderType::kColor4; } |
| |
| sk_sp<SkColorSpace> colorSpace() const { return fColorSpace; } |
| SkColor4f color() const { return fColor; } |
| |
| private: |
| friend void ::SkRegisterColor4ShaderFlattenable(); |
| SK_FLATTENABLE_HOOKS(SkColor4Shader) |
| |
| void flatten(SkWriteBuffer&) const override; |
| bool onAsLuminanceColor(SkColor4f* lum) const override; |
| bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; |
| |
| sk_sp<SkColorSpace> fColorSpace; |
| const SkColor4f fColor; |
| }; |
| |
| #endif |