blob: 1d710bf1f206ac3d413c62f4384a2c8cddbdd301 [file] [log] [blame]
/*
* Copyright 2012 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLightingImageFilter.h"
#include "SkBitmap.h"
#include "SkColorPriv.h"
#include "SkPoint3.h"
#include "SkReadBuffer.h"
#include "SkSpecialImage.h"
#include "SkTypes.h"
#include "SkWriteBuffer.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrFixedClip.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "GrPaint.h"
#include "GrRenderTargetContext.h"
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrSingleTextureEffect.h"
#include "effects/GrTextureDomain.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "../private/GrGLSL.h"
class GrGLDiffuseLightingEffect;
class GrGLSpecularLightingEffect;
// For brevity
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
#endif
namespace {
const SkScalar gOneThird = SkIntToScalar(1) / 3;
const SkScalar gTwoThirds = SkIntToScalar(2) / 3;
const SkScalar gOneHalf = 0.5f;
const SkScalar gOneQuarter = 0.25f;
#if SK_SUPPORT_GPU
void setUniformPoint3(const GrGLSLProgramDataManager& pdman, UniformHandle uni,
const SkPoint3& point) {
GR_STATIC_ASSERT(sizeof(SkPoint3) == 3 * sizeof(float));
pdman.set3fv(uni, 1, &point.fX);
}
void setUniformNormal3(const GrGLSLProgramDataManager& pdman, UniformHandle uni,
const SkPoint3& point) {
setUniformPoint3(pdman, uni, point);
}
#endif
// Shift matrix components to the left, as we advance pixels to the right.
inline void shiftMatrixLeft(int m[9]) {
m[0] = m[1];
m[3] = m[4];
m[6] = m[7];
m[1] = m[2];
m[4] = m[5];
m[7] = m[8];
}
static inline void fast_normalize(SkPoint3* vector) {
// add a tiny bit so we don't have to worry about divide-by-zero
SkScalar magSq = vector->dot(*vector) + SK_ScalarNearlyZero;
SkScalar scale = sk_float_rsqrt(magSq);
vector->fX *= scale;
vector->fY *= scale;
vector->fZ *= scale;
}
class DiffuseLightingType {
public:
DiffuseLightingType(SkScalar kd)
: fKD(kd) {}
SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
const SkPoint3& lightColor) const {
SkScalar colorScale = SkScalarMul(fKD, normal.dot(surfaceTolight));
colorScale = SkScalarClampMax(colorScale, SK_Scalar1);
SkPoint3 color = lightColor.makeScale(colorScale);
return SkPackARGB32(255,
SkClampMax(SkScalarRoundToInt(color.fX), 255),
SkClampMax(SkScalarRoundToInt(color.fY), 255),
SkClampMax(SkScalarRoundToInt(color.fZ), 255));
}
private:
SkScalar fKD;
};
static SkScalar max_component(const SkPoint3& p) {
return p.x() > p.y() ? (p.x() > p.z() ? p.x() : p.z()) : (p.y() > p.z() ? p.y() : p.z());
}
class SpecularLightingType {
public:
SpecularLightingType(SkScalar ks, SkScalar shininess)
: fKS(ks), fShininess(shininess) {}
SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight,
const SkPoint3& lightColor) const {
SkPoint3 halfDir(surfaceTolight);
halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1)
fast_normalize(&halfDir);
SkScalar colorScale = SkScalarMul(fKS,
SkScalarPow(normal.dot(halfDir), fShininess));
colorScale = SkScalarClampMax(colorScale, SK_Scalar1);
SkPoint3 color = lightColor.makeScale(colorScale);
return SkPackARGB32(SkClampMax(SkScalarRoundToInt(max_component(color)), 255),
SkClampMax(SkScalarRoundToInt(color.fX), 255),
SkClampMax(SkScalarRoundToInt(color.fY), 255),
SkClampMax(SkScalarRoundToInt(color.fZ), 255));
}
private:
SkScalar fKS;
SkScalar fShininess;
};
inline SkScalar sobel(int a, int b, int c, int d, int e, int f, SkScalar scale) {
return SkScalarMul(SkIntToScalar(-a + b - 2 * c + 2 * d -e + f), scale);
}
inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) {
SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale),
SkScalarMul(-y, surfaceScale),
SK_Scalar1);
fast_normalize(&vector);
return vector;
}
inline SkPoint3 topLeftNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(0, 0, m[4], m[5], m[7], m[8], gTwoThirds),
sobel(0, 0, m[4], m[7], m[5], m[8], gTwoThirds),
surfaceScale);
}
inline SkPoint3 topNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel( 0, 0, m[3], m[5], m[6], m[8], gOneThird),
sobel(m[3], m[6], m[4], m[7], m[5], m[8], gOneHalf),
surfaceScale);
}
inline SkPoint3 topRightNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel( 0, 0, m[3], m[4], m[6], m[7], gTwoThirds),
sobel(m[3], m[6], m[4], m[7], 0, 0, gTwoThirds),
surfaceScale);
}
inline SkPoint3 leftNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(m[1], m[2], m[4], m[5], m[7], m[8], gOneHalf),
sobel( 0, 0, m[1], m[7], m[2], m[8], gOneThird),
surfaceScale);
}
inline SkPoint3 interiorNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(m[0], m[2], m[3], m[5], m[6], m[8], gOneQuarter),
sobel(m[0], m[6], m[1], m[7], m[2], m[8], gOneQuarter),
surfaceScale);
}
inline SkPoint3 rightNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(m[0], m[1], m[3], m[4], m[6], m[7], gOneHalf),
sobel(m[0], m[6], m[1], m[7], 0, 0, gOneThird),
surfaceScale);
}
inline SkPoint3 bottomLeftNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(m[1], m[2], m[4], m[5], 0, 0, gTwoThirds),
sobel( 0, 0, m[1], m[4], m[2], m[5], gTwoThirds),
surfaceScale);
}
inline SkPoint3 bottomNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(m[0], m[2], m[3], m[5], 0, 0, gOneThird),
sobel(m[0], m[3], m[1], m[4], m[2], m[5], gOneHalf),
surfaceScale);
}
inline SkPoint3 bottomRightNormal(int m[9], SkScalar surfaceScale) {
return pointToNormal(sobel(m[0], m[1], m[3], m[4], 0, 0, gTwoThirds),
sobel(m[0], m[3], m[1], m[4], 0, 0, gTwoThirds),
surfaceScale);
}
class UncheckedPixelFetcher {
public:
static inline uint32_t Fetch(const SkBitmap& src, int x, int y, const SkIRect& bounds) {
return SkGetPackedA32(*src.getAddr32(x, y));
}
};
// The DecalPixelFetcher is used when the destination crop rect exceeds the input bitmap bounds.
class DecalPixelFetcher {
public:
static inline uint32_t Fetch(const SkBitmap& src, int x, int y, const SkIRect& bounds) {
if (x < bounds.fLeft || x >= bounds.fRight || y < bounds.fTop || y >= bounds.fBottom) {
return 0;
} else {
return SkGetPackedA32(*src.getAddr32(x, y));
}
}
};
template <class LightingType, class LightType, class PixelFetcher>
void lightBitmap(const LightingType& lightingType,
const SkImageFilterLight* light,
const SkBitmap& src,
SkBitmap* dst,
SkScalar surfaceScale,
const SkIRect& bounds) {
SkASSERT(dst->width() == bounds.width() && dst->height() == bounds.height());
const LightType* l = static_cast<const LightType*>(light);
int left = bounds.left(), right = bounds.right();
int bottom = bounds.bottom();
int y = bounds.top();
SkIRect srcBounds = src.bounds();
SkPMColor* dptr = dst->getAddr32(0, 0);
{
int x = left;
int m[9];
m[4] = PixelFetcher::Fetch(src, x, y, srcBounds);
m[5] = PixelFetcher::Fetch(src, x + 1, y, srcBounds);
m[7] = PixelFetcher::Fetch(src, x, y + 1, srcBounds);
m[8] = PixelFetcher::Fetch(src, x + 1, y + 1, srcBounds);
SkPoint3 surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
for (++x; x < right - 1; ++x)
{
shiftMatrixLeft(m);
m[5] = PixelFetcher::Fetch(src, x + 1, y, srcBounds);
m[8] = PixelFetcher::Fetch(src, x + 1, y + 1, srcBounds);
surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
}
shiftMatrixLeft(m);
surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
}
for (++y; y < bottom - 1; ++y) {
int x = left;
int m[9];
m[1] = PixelFetcher::Fetch(src, x, y - 1, srcBounds);
m[2] = PixelFetcher::Fetch(src, x + 1, y - 1, srcBounds);
m[4] = PixelFetcher::Fetch(src, x, y, srcBounds);
m[5] = PixelFetcher::Fetch(src, x + 1, y, srcBounds);
m[7] = PixelFetcher::Fetch(src, x, y + 1, srcBounds);
m[8] = PixelFetcher::Fetch(src, x + 1, y + 1, srcBounds);
SkPoint3 surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
for (++x; x < right - 1; ++x) {
shiftMatrixLeft(m);
m[2] = PixelFetcher::Fetch(src, x + 1, y - 1, srcBounds);
m[5] = PixelFetcher::Fetch(src, x + 1, y, srcBounds);
m[8] = PixelFetcher::Fetch(src, x + 1, y + 1, srcBounds);
surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
}
shiftMatrixLeft(m);
surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
}
{
int x = left;
int m[9];
m[1] = PixelFetcher::Fetch(src, x, bottom - 2, srcBounds);
m[2] = PixelFetcher::Fetch(src, x + 1, bottom - 2, srcBounds);
m[4] = PixelFetcher::Fetch(src, x, bottom - 1, srcBounds);
m[5] = PixelFetcher::Fetch(src, x + 1, bottom - 1, srcBounds);
SkPoint3 surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
for (++x; x < right - 1; ++x)
{
shiftMatrixLeft(m);
m[2] = PixelFetcher::Fetch(src, x + 1, bottom - 2, srcBounds);
m[5] = PixelFetcher::Fetch(src, x + 1, bottom - 1, srcBounds);
surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(bottomNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
}
shiftMatrixLeft(m);
surfaceToLight = l->surfaceToLight(x, y, m[4], surfaceScale);
*dptr++ = lightingType.light(bottomRightNormal(m, surfaceScale), surfaceToLight,
l->lightColor(surfaceToLight));
}
}
template <class LightingType, class LightType>
void lightBitmap(const LightingType& lightingType,
const SkImageFilterLight* light,
const SkBitmap& src,
SkBitmap* dst,
SkScalar surfaceScale,
const SkIRect& bounds) {
if (src.bounds().contains(bounds)) {
lightBitmap<LightingType, LightType, UncheckedPixelFetcher>(
lightingType, light, src, dst, surfaceScale, bounds);
} else {
lightBitmap<LightingType, LightType, DecalPixelFetcher>(
lightingType, light, src, dst, surfaceScale, bounds);
}
}
SkPoint3 readPoint3(SkReadBuffer& buffer) {
SkPoint3 point;
point.fX = buffer.readScalar();
point.fY = buffer.readScalar();
point.fZ = buffer.readScalar();
buffer.validate(SkScalarIsFinite(point.fX) &&
SkScalarIsFinite(point.fY) &&
SkScalarIsFinite(point.fZ));
return point;
};
void writePoint3(const SkPoint3& point, SkWriteBuffer& buffer) {
buffer.writeScalar(point.fX);
buffer.writeScalar(point.fY);
buffer.writeScalar(point.fZ);
};
enum BoundaryMode {
kTopLeft_BoundaryMode,
kTop_BoundaryMode,
kTopRight_BoundaryMode,
kLeft_BoundaryMode,
kInterior_BoundaryMode,
kRight_BoundaryMode,
kBottomLeft_BoundaryMode,
kBottom_BoundaryMode,
kBottomRight_BoundaryMode,
kBoundaryModeCount,
};
class SkLightingImageFilterInternal : public SkLightingImageFilter {
protected:
SkLightingImageFilterInternal(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
sk_sp<SkImageFilter> input,
const CropRect* cropRect)
: INHERITED(std::move(light), surfaceScale, std::move(input), cropRect) {
}
#if SK_SUPPORT_GPU
sk_sp<SkSpecialImage> filterImageGPU(SkSpecialImage* source,
SkSpecialImage* input,
const SkIRect& bounds,
const SkMatrix& matrix,
const OutputProperties& outputProperties) const;
virtual sk_sp<GrFragmentProcessor> makeFragmentProcessor(GrTexture*,
const SkMatrix&,
const SkIRect* srcBounds,
BoundaryMode boundaryMode) const = 0;
#endif
private:
#if SK_SUPPORT_GPU
void drawRect(GrRenderTargetContext* renderTargetContext,
GrTexture* src,
const SkMatrix& matrix,
const GrClip& clip,
const SkRect& dstRect,
BoundaryMode boundaryMode,
const SkIRect* srcBounds,
const SkIRect& bounds) const;
#endif
typedef SkLightingImageFilter INHERITED;
};
#if SK_SUPPORT_GPU
void SkLightingImageFilterInternal::drawRect(GrRenderTargetContext* renderTargetContext,
GrTexture* src,
const SkMatrix& matrix,
const GrClip& clip,
const SkRect& dstRect,
BoundaryMode boundaryMode,
const SkIRect* srcBounds,
const SkIRect& bounds) const {
SkRect srcRect = dstRect.makeOffset(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()));
GrPaint paint;
paint.setGammaCorrect(renderTargetContext->isGammaCorrect());
sk_sp<GrFragmentProcessor> fp(this->makeFragmentProcessor(src, matrix, srcBounds,
boundaryMode));
paint.addColorFragmentProcessor(std::move(fp));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
renderTargetContext->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), dstRect,
srcRect);
}
sk_sp<SkSpecialImage> SkLightingImageFilterInternal::filterImageGPU(
SkSpecialImage* source,
SkSpecialImage* input,
const SkIRect& offsetBounds,
const SkMatrix& matrix,
const OutputProperties& outputProperties) const {
SkASSERT(source->isTextureBacked());
GrContext* context = source->getContext();
sk_sp<GrTexture> inputTexture(input->asTextureRef(context));
SkASSERT(inputTexture);
sk_sp<GrRenderTargetContext> renderTargetContext(context->makeDeferredRenderTargetContext(
SkBackingFit::kApprox, offsetBounds.width(), offsetBounds.height(),
GrRenderableConfigForColorSpace(outputProperties.colorSpace()),
sk_ref_sp(outputProperties.colorSpace())));
if (!renderTargetContext) {
return nullptr;
}
SkIRect dstIRect = SkIRect::MakeWH(offsetBounds.width(), offsetBounds.height());
SkRect dstRect = SkRect::Make(dstIRect);
// setup new clip
GrFixedClip clip(dstIRect);
const SkIRect inputBounds = SkIRect::MakeWH(input->width(), input->height());
SkRect topLeft = SkRect::MakeXYWH(0, 0, 1, 1);
SkRect top = SkRect::MakeXYWH(1, 0, dstRect.width() - 2, 1);
SkRect topRight = SkRect::MakeXYWH(dstRect.width() - 1, 0, 1, 1);
SkRect left = SkRect::MakeXYWH(0, 1, 1, dstRect.height() - 2);
SkRect interior = dstRect.makeInset(1, 1);
SkRect right = SkRect::MakeXYWH(dstRect.width() - 1, 1, 1, dstRect.height() - 2);
SkRect bottomLeft = SkRect::MakeXYWH(0, dstRect.height() - 1, 1, 1);
SkRect bottom = SkRect::MakeXYWH(1, dstRect.height() - 1, dstRect.width() - 2, 1);
SkRect bottomRight = SkRect::MakeXYWH(dstRect.width() - 1, dstRect.height() - 1, 1, 1);
const SkIRect* pSrcBounds = inputBounds.contains(offsetBounds) ? nullptr : &inputBounds;
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, topLeft,
kTopLeft_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, top,
kTop_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, topRight,
kTopRight_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, left,
kLeft_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, interior,
kInterior_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, right,
kRight_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, bottomLeft,
kBottomLeft_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, bottom,
kBottom_BoundaryMode, pSrcBounds, offsetBounds);
this->drawRect(renderTargetContext.get(), inputTexture.get(), matrix, clip, bottomRight,
kBottomRight_BoundaryMode, pSrcBounds, offsetBounds);
return SkSpecialImage::MakeDeferredFromGpu(
context,
SkIRect::MakeWH(offsetBounds.width(), offsetBounds.height()),
kNeedNewImageUniqueID_SpecialImage,
sk_ref_sp(renderTargetContext->asDeferredTexture()),
renderTargetContext->refColorSpace());
}
#endif
class SkDiffuseLightingImageFilter : public SkLightingImageFilterInternal {
public:
static sk_sp<SkImageFilter> Make(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter>,
const CropRect*);
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiffuseLightingImageFilter)
SkScalar kd() const { return fKD; }
protected:
SkDiffuseLightingImageFilter(sk_sp<SkImageFilterLight> light, SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter> input, const CropRect* cropRect);
void flatten(SkWriteBuffer& buffer) const override;
sk_sp<SkSpecialImage> onFilterImage(SkSpecialImage* source, const Context&,
SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> makeFragmentProcessor(GrTexture*, const SkMatrix&,
const SkIRect* bounds,
BoundaryMode) const override;
#endif
private:
friend class SkLightingImageFilter;
SkScalar fKD;
typedef SkLightingImageFilterInternal INHERITED;
};
class SkSpecularLightingImageFilter : public SkLightingImageFilterInternal {
public:
static sk_sp<SkImageFilter> Make(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
SkScalar ks, SkScalar shininess,
sk_sp<SkImageFilter>, const CropRect*);
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSpecularLightingImageFilter)
SkScalar ks() const { return fKS; }
SkScalar shininess() const { return fShininess; }
protected:
SkSpecularLightingImageFilter(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale, SkScalar ks,
SkScalar shininess,
sk_sp<SkImageFilter> input, const CropRect*);
void flatten(SkWriteBuffer& buffer) const override;
sk_sp<SkSpecialImage> onFilterImage(SkSpecialImage* source, const Context&,
SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> makeFragmentProcessor(GrTexture*, const SkMatrix&,
const SkIRect* bounds,
BoundaryMode) const override;
#endif
private:
SkScalar fKS;
SkScalar fShininess;
friend class SkLightingImageFilter;
typedef SkLightingImageFilterInternal INHERITED;
};
#if SK_SUPPORT_GPU
class GrLightingEffect : public GrSingleTextureEffect {
public:
GrLightingEffect(GrTexture* texture, const SkImageFilterLight* light, SkScalar surfaceScale,
const SkMatrix& matrix, BoundaryMode boundaryMode, const SkIRect* srcBounds);
~GrLightingEffect() override;
const SkImageFilterLight* light() const { return fLight; }
SkScalar surfaceScale() const { return fSurfaceScale; }
const SkMatrix& filterMatrix() const { return fFilterMatrix; }
BoundaryMode boundaryMode() const { return fBoundaryMode; }
const GrTextureDomain& domain() const { return fDomain; }
protected:
bool onIsEqual(const GrFragmentProcessor&) const override;
void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
// lighting shaders are complicated. We just throw up our hands.
inout->mulByUnknownFourComponents();
}
private:
const SkImageFilterLight* fLight;
SkScalar fSurfaceScale;
SkMatrix fFilterMatrix;
BoundaryMode fBoundaryMode;
GrTextureDomain fDomain;
typedef GrSingleTextureEffect INHERITED;
};
class GrDiffuseLightingEffect : public GrLightingEffect {
public:
static sk_sp<GrFragmentProcessor> Make(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar kd,
BoundaryMode boundaryMode,
const SkIRect* srcBounds) {
return sk_sp<GrFragmentProcessor>(
new GrDiffuseLightingEffect(texture, light, surfaceScale, matrix, kd, boundaryMode,
srcBounds));
}
const char* name() const override { return "DiffuseLighting"; }
SkScalar kd() const { return fKD; }
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GrDiffuseLightingEffect(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar kd,
BoundaryMode boundaryMode,
const SkIRect* srcBounds);
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrLightingEffect INHERITED;
SkScalar fKD;
};
class GrSpecularLightingEffect : public GrLightingEffect {
public:
static sk_sp<GrFragmentProcessor> Make(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar ks,
SkScalar shininess,
BoundaryMode boundaryMode,
const SkIRect* srcBounds) {
return sk_sp<GrFragmentProcessor>(
new GrSpecularLightingEffect(texture, light, surfaceScale, matrix, ks, shininess,
boundaryMode, srcBounds));
}
const char* name() const override { return "SpecularLighting"; }
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
SkScalar ks() const { return fKS; }
SkScalar shininess() const { return fShininess; }
private:
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GrSpecularLightingEffect(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar ks,
SkScalar shininess,
BoundaryMode boundaryMode,
const SkIRect* srcBounds);
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrLightingEffect INHERITED;
SkScalar fKS;
SkScalar fShininess;
};
///////////////////////////////////////////////////////////////////////////////
class GrGLLight {
public:
virtual ~GrGLLight() {}
/**
* This is called by GrGLLightingEffect::emitCode() before either of the two virtual functions
* below. It adds a vec3f uniform visible in the FS that represents the constant light color.
*/
void emitLightColorUniform(GrGLSLUniformHandler*);
/**
* These two functions are called from GrGLLightingEffect's emitCode() function.
* emitSurfaceToLight places an expression in param out that is the vector from the surface to
* the light. The expression will be used in the FS. emitLightColor writes an expression into
* the FS that is the color of the light. Either function may add functions and/or uniforms to
* the FS. The default of emitLightColor appends the name of the constant light color uniform
* and so this function only needs to be overridden if the light color varies spatially.
*/
virtual void emitSurfaceToLight(GrGLSLUniformHandler*,
GrGLSLFPFragmentBuilder*,
const char* z) = 0;
virtual void emitLightColor(GrGLSLUniformHandler*,
GrGLSLFPFragmentBuilder*,
const char *surfaceToLight);
// This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
// INHERITED::setData().
virtual void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const;
protected:
/**
* Gets the constant light color uniform. Subclasses can use this in their emitLightColor
* function.
*/
UniformHandle lightColorUni() const { return fColorUni; }
private:
UniformHandle fColorUni;
typedef SkRefCnt INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
class GrGLDistantLight : public GrGLLight {
public:
virtual ~GrGLDistantLight() {}
void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
private:
typedef GrGLLight INHERITED;
UniformHandle fDirectionUni;
};
///////////////////////////////////////////////////////////////////////////////
class GrGLPointLight : public GrGLLight {
public:
virtual ~GrGLPointLight() {}
void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
private:
typedef GrGLLight INHERITED;
UniformHandle fLocationUni;
};
///////////////////////////////////////////////////////////////////////////////
class GrGLSpotLight : public GrGLLight {
public:
virtual ~GrGLSpotLight() {}
void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
void emitLightColor(GrGLSLUniformHandler*,
GrGLSLFPFragmentBuilder*,
const char *surfaceToLight) override;
private:
typedef GrGLLight INHERITED;
SkString fLightColorFunc;
UniformHandle fLocationUni;
UniformHandle fExponentUni;
UniformHandle fCosOuterConeAngleUni;
UniformHandle fCosInnerConeAngleUni;
UniformHandle fConeScaleUni;
UniformHandle fSUni;
};
#else
class GrGLLight;
#endif
};
///////////////////////////////////////////////////////////////////////////////
class SkImageFilterLight : public SkRefCnt {
public:
enum LightType {
kDistant_LightType,
kPoint_LightType,
kSpot_LightType,
};
virtual LightType type() const = 0;
const SkPoint3& color() const { return fColor; }
virtual GrGLLight* createGLLight() const = 0;
virtual bool isEqual(const SkImageFilterLight& other) const {
return fColor == other.fColor;
}
// Called to know whether the generated GrGLLight will require access to the fragment position.
virtual bool requiresFragmentPosition() const = 0;
virtual SkImageFilterLight* transform(const SkMatrix& matrix) const = 0;
// Defined below SkLight's subclasses.
void flattenLight(SkWriteBuffer& buffer) const;
static SkImageFilterLight* UnflattenLight(SkReadBuffer& buffer);
protected:
SkImageFilterLight(SkColor color) {
fColor = SkPoint3::Make(SkIntToScalar(SkColorGetR(color)),
SkIntToScalar(SkColorGetG(color)),
SkIntToScalar(SkColorGetB(color)));
}
SkImageFilterLight(const SkPoint3& color)
: fColor(color) {}
SkImageFilterLight(SkReadBuffer& buffer) {
fColor = readPoint3(buffer);
}
virtual void onFlattenLight(SkWriteBuffer& buffer) const = 0;
private:
typedef SkRefCnt INHERITED;
SkPoint3 fColor;
};
///////////////////////////////////////////////////////////////////////////////
class SkDistantLight : public SkImageFilterLight {
public:
SkDistantLight(const SkPoint3& direction, SkColor color)
: INHERITED(color), fDirection(direction) {
}
SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const {
return fDirection;
}
const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); }
LightType type() const override { return kDistant_LightType; }
const SkPoint3& direction() const { return fDirection; }
GrGLLight* createGLLight() const override {
#if SK_SUPPORT_GPU
return new GrGLDistantLight;
#else
SkDEBUGFAIL("Should not call in GPU-less build");
return nullptr;
#endif
}
bool requiresFragmentPosition() const override { return false; }
bool isEqual(const SkImageFilterLight& other) const override {
if (other.type() != kDistant_LightType) {
return false;
}
const SkDistantLight& o = static_cast<const SkDistantLight&>(other);
return INHERITED::isEqual(other) &&
fDirection == o.fDirection;
}
SkDistantLight(SkReadBuffer& buffer) : INHERITED(buffer) {
fDirection = readPoint3(buffer);
}
protected:
SkDistantLight(const SkPoint3& direction, const SkPoint3& color)
: INHERITED(color), fDirection(direction) {
}
SkImageFilterLight* transform(const SkMatrix& matrix) const override {
return new SkDistantLight(direction(), color());
}
void onFlattenLight(SkWriteBuffer& buffer) const override {
writePoint3(fDirection, buffer);
}
private:
SkPoint3 fDirection;
typedef SkImageFilterLight INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
class SkPointLight : public SkImageFilterLight {
public:
SkPointLight(const SkPoint3& location, SkColor color)
: INHERITED(color), fLocation(location) {}
SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const {
SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x),
fLocation.fY - SkIntToScalar(y),
fLocation.fZ - SkScalarMul(SkIntToScalar(z),
surfaceScale));
fast_normalize(&direction);
return direction;
}
const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); }
LightType type() const override { return kPoint_LightType; }
const SkPoint3& location() const { return fLocation; }
GrGLLight* createGLLight() const override {
#if SK_SUPPORT_GPU
return new GrGLPointLight;
#else
SkDEBUGFAIL("Should not call in GPU-less build");
return nullptr;
#endif
}
bool requiresFragmentPosition() const override { return true; }
bool isEqual(const SkImageFilterLight& other) const override {
if (other.type() != kPoint_LightType) {
return false;
}
const SkPointLight& o = static_cast<const SkPointLight&>(other);
return INHERITED::isEqual(other) &&
fLocation == o.fLocation;
}
SkImageFilterLight* transform(const SkMatrix& matrix) const override {
SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY);
matrix.mapPoints(&location2, 1);
// Use X scale and Y scale on Z and average the result
SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ);
matrix.mapVectors(&locationZ, 1);
SkPoint3 location = SkPoint3::Make(location2.fX,
location2.fY,
SkScalarAve(locationZ.fX, locationZ.fY));
return new SkPointLight(location, color());
}
SkPointLight(SkReadBuffer& buffer) : INHERITED(buffer) {
fLocation = readPoint3(buffer);
}
protected:
SkPointLight(const SkPoint3& location, const SkPoint3& color)
: INHERITED(color), fLocation(location) {}
void onFlattenLight(SkWriteBuffer& buffer) const override {
writePoint3(fLocation, buffer);
}
private:
SkPoint3 fLocation;
typedef SkImageFilterLight INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
class SkSpotLight : public SkImageFilterLight {
public:
SkSpotLight(const SkPoint3& location,
const SkPoint3& target,
SkScalar specularExponent,
SkScalar cutoffAngle,
SkColor color)
: INHERITED(color),
fLocation(location),
fTarget(target),
fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSpecularExponentMax))
{
fS = target - location;
fast_normalize(&fS);
fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle));
const SkScalar antiAliasThreshold = 0.016f;
fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold;
fConeScale = SkScalarInvert(antiAliasThreshold);
}
SkImageFilterLight* transform(const SkMatrix& matrix) const override {
SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY);
matrix.mapPoints(&location2, 1);
// Use X scale and Y scale on Z and average the result
SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ);
matrix.mapVectors(&locationZ, 1);
SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY,
SkScalarAve(locationZ.fX, locationZ.fY));
SkPoint target2 = SkPoint::Make(fTarget.fX, fTarget.fY);
matrix.mapPoints(&target2, 1);
SkPoint targetZ = SkPoint::Make(fTarget.fZ, fTarget.fZ);
matrix.mapVectors(&targetZ, 1);
SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY,
SkScalarAve(targetZ.fX, targetZ.fY));
SkPoint3 s = target - location;
fast_normalize(&s);
return new SkSpotLight(location,
target,
fSpecularExponent,
fCosOuterConeAngle,
fCosInnerConeAngle,
fConeScale,
s,
color());
}
SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const {
SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x),
fLocation.fY - SkIntToScalar(y),
fLocation.fZ - SkScalarMul(SkIntToScalar(z),
surfaceScale));
fast_normalize(&direction);
return direction;
}
SkPoint3 lightColor(const SkPoint3& surfaceToLight) const {
SkScalar cosAngle = -surfaceToLight.dot(fS);
SkScalar scale = 0;
if (cosAngle >= fCosOuterConeAngle) {
scale = SkScalarPow(cosAngle, fSpecularExponent);
if (cosAngle < fCosInnerConeAngle) {
scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle);
scale *= fConeScale;
}
}
return this->color().makeScale(scale);
}
GrGLLight* createGLLight() const override {
#if SK_SUPPORT_GPU
return new GrGLSpotLight;
#else
SkDEBUGFAIL("Should not call in GPU-less build");
return nullptr;
#endif
}
bool requiresFragmentPosition() const override { return true; }
LightType type() const override { return kSpot_LightType; }
const SkPoint3& location() const { return fLocation; }
const SkPoint3& target() const { return fTarget; }
SkScalar specularExponent() const { return fSpecularExponent; }
SkScalar cosInnerConeAngle() const { return fCosInnerConeAngle; }
SkScalar cosOuterConeAngle() const { return fCosOuterConeAngle; }
SkScalar coneScale() const { return fConeScale; }
const SkPoint3& s() const { return fS; }
SkSpotLight(SkReadBuffer& buffer) : INHERITED(buffer) {
fLocation = readPoint3(buffer);
fTarget = readPoint3(buffer);
fSpecularExponent = buffer.readScalar();
fCosOuterConeAngle = buffer.readScalar();
fCosInnerConeAngle = buffer.readScalar();
fConeScale = buffer.readScalar();
fS = readPoint3(buffer);
buffer.validate(SkScalarIsFinite(fSpecularExponent) &&
SkScalarIsFinite(fCosOuterConeAngle) &&
SkScalarIsFinite(fCosInnerConeAngle) &&
SkScalarIsFinite(fConeScale));
}
protected:
SkSpotLight(const SkPoint3& location,
const SkPoint3& target,
SkScalar specularExponent,
SkScalar cosOuterConeAngle,
SkScalar cosInnerConeAngle,
SkScalar coneScale,
const SkPoint3& s,
const SkPoint3& color)
: INHERITED(color),
fLocation(location),
fTarget(target),
fSpecularExponent(specularExponent),
fCosOuterConeAngle(cosOuterConeAngle),
fCosInnerConeAngle(cosInnerConeAngle),
fConeScale(coneScale),
fS(s)
{
}
void onFlattenLight(SkWriteBuffer& buffer) const override {
writePoint3(fLocation, buffer);
writePoint3(fTarget, buffer);
buffer.writeScalar(fSpecularExponent);
buffer.writeScalar(fCosOuterConeAngle);
buffer.writeScalar(fCosInnerConeAngle);
buffer.writeScalar(fConeScale);
writePoint3(fS, buffer);
}
bool isEqual(const SkImageFilterLight& other) const override {
if (other.type() != kSpot_LightType) {
return false;
}
const SkSpotLight& o = static_cast<const SkSpotLight&>(other);
return INHERITED::isEqual(other) &&
fLocation == o.fLocation &&
fTarget == o.fTarget &&
fSpecularExponent == o.fSpecularExponent &&
fCosOuterConeAngle == o.fCosOuterConeAngle;
}
private:
static const SkScalar kSpecularExponentMin;
static const SkScalar kSpecularExponentMax;
SkPoint3 fLocation;
SkPoint3 fTarget;
SkScalar fSpecularExponent;
SkScalar fCosOuterConeAngle;
SkScalar fCosInnerConeAngle;
SkScalar fConeScale;
SkPoint3 fS;
typedef SkImageFilterLight INHERITED;
};
// According to the spec, the specular term should be in the range [1, 128] :
// http://www.w3.org/TR/SVG/filters.html#feSpecularLightingSpecularExponentAttribute
const SkScalar SkSpotLight::kSpecularExponentMin = 1.0f;
const SkScalar SkSpotLight::kSpecularExponentMax = 128.0f;
///////////////////////////////////////////////////////////////////////////////
void SkImageFilterLight::flattenLight(SkWriteBuffer& buffer) const {
// Write type first, then baseclass, then subclass.
buffer.writeInt(this->type());
writePoint3(fColor, buffer);
this->onFlattenLight(buffer);
}
/*static*/ SkImageFilterLight* SkImageFilterLight::UnflattenLight(SkReadBuffer& buffer) {
// Read type first.
const SkImageFilterLight::LightType type = (SkImageFilterLight::LightType)buffer.readInt();
switch (type) {
// Each of these constructors must first call SkLight's, so we'll read the baseclass
// then subclass, same order as flattenLight.
case SkImageFilterLight::kDistant_LightType:
return new SkDistantLight(buffer);
case SkImageFilterLight::kPoint_LightType:
return new SkPointLight(buffer);
case SkImageFilterLight::kSpot_LightType:
return new SkSpotLight(buffer);
default:
SkDEBUGFAIL("Unknown LightType.");
buffer.validate(false);
return nullptr;
}
}
///////////////////////////////////////////////////////////////////////////////
SkLightingImageFilter::SkLightingImageFilter(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
sk_sp<SkImageFilter> input, const CropRect* cropRect)
: INHERITED(&input, 1, cropRect)
, fLight(std::move(light))
, fSurfaceScale(surfaceScale / 255) {
}
SkLightingImageFilter::~SkLightingImageFilter() {}
sk_sp<SkImageFilter> SkLightingImageFilter::MakeDistantLitDiffuse(const SkPoint3& direction,
SkColor lightColor,
SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor));
return SkDiffuseLightingImageFilter::Make(std::move(light), surfaceScale, kd,
std::move(input), cropRect);
}
sk_sp<SkImageFilter> SkLightingImageFilter::MakePointLitDiffuse(const SkPoint3& location,
SkColor lightColor,
SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
sk_sp<SkImageFilterLight> light(new SkPointLight(location, lightColor));
return SkDiffuseLightingImageFilter::Make(std::move(light), surfaceScale, kd,
std::move(input), cropRect);
}
sk_sp<SkImageFilter> SkLightingImageFilter::MakeSpotLitDiffuse(const SkPoint3& location,
const SkPoint3& target,
SkScalar specularExponent,
SkScalar cutoffAngle,
SkColor lightColor,
SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
sk_sp<SkImageFilterLight> light(
new SkSpotLight(location, target, specularExponent, cutoffAngle, lightColor));
return SkDiffuseLightingImageFilter::Make(std::move(light), surfaceScale, kd,
std::move(input), cropRect);
}
sk_sp<SkImageFilter> SkLightingImageFilter::MakeDistantLitSpecular(const SkPoint3& direction,
SkColor lightColor,
SkScalar surfaceScale,
SkScalar ks,
SkScalar shine,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor));
return SkSpecularLightingImageFilter::Make(std::move(light), surfaceScale, ks, shine,
std::move(input), cropRect);
}
sk_sp<SkImageFilter> SkLightingImageFilter::MakePointLitSpecular(const SkPoint3& location,
SkColor lightColor,
SkScalar surfaceScale,
SkScalar ks,
SkScalar shine,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
sk_sp<SkImageFilterLight> light(new SkPointLight(location, lightColor));
return SkSpecularLightingImageFilter::Make(std::move(light), surfaceScale, ks, shine,
std::move(input), cropRect);
}
sk_sp<SkImageFilter> SkLightingImageFilter::MakeSpotLitSpecular(const SkPoint3& location,
const SkPoint3& target,
SkScalar specularExponent,
SkScalar cutoffAngle,
SkColor lightColor,
SkScalar surfaceScale,
SkScalar ks,
SkScalar shine,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
sk_sp<SkImageFilterLight> light(
new SkSpotLight(location, target, specularExponent, cutoffAngle, lightColor));
return SkSpecularLightingImageFilter::Make(std::move(light), surfaceScale, ks, shine,
std::move(input), cropRect);
}
void SkLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
fLight->flattenLight(buffer);
buffer.writeScalar(fSurfaceScale * 255);
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkImageFilter> SkDiffuseLightingImageFilter::Make(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
if (!light) {
return nullptr;
}
if (!SkScalarIsFinite(surfaceScale) || !SkScalarIsFinite(kd)) {
return nullptr;
}
// According to the spec, kd can be any non-negative number :
// http://www.w3.org/TR/SVG/filters.html#feDiffuseLightingElement
if (kd < 0) {
return nullptr;
}
return sk_sp<SkImageFilter>(new SkDiffuseLightingImageFilter(std::move(light), surfaceScale,
kd, std::move(input), cropRect));
}
SkDiffuseLightingImageFilter::SkDiffuseLightingImageFilter(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect* cropRect)
: INHERITED(std::move(light), surfaceScale, std::move(input), cropRect)
, fKD(kd) {
}
sk_sp<SkFlattenable> SkDiffuseLightingImageFilter::CreateProc(SkReadBuffer& buffer) {
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
sk_sp<SkImageFilterLight> light(SkImageFilterLight::UnflattenLight(buffer));
SkScalar surfaceScale = buffer.readScalar();
SkScalar kd = buffer.readScalar();
return Make(std::move(light), surfaceScale, kd, common.getInput(0), &common.cropRect());
}
void SkDiffuseLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fKD);
}
sk_sp<SkSpecialImage> SkDiffuseLightingImageFilter::onFilterImage(SkSpecialImage* source,
const Context& ctx,
SkIPoint* offset) const {
SkIPoint inputOffset = SkIPoint::Make(0, 0);
sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
if (!input) {
return nullptr;
}
const SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.x(), inputOffset.y(),
input->width(), input->height());
SkIRect bounds;
if (!this->applyCropRect(ctx, inputBounds, &bounds)) {
return nullptr;
}
offset->fX = bounds.left();
offset->fY = bounds.top();
bounds.offset(-inputOffset);
#if SK_SUPPORT_GPU
if (source->isTextureBacked()) {
SkMatrix matrix(ctx.ctm());
matrix.postTranslate(SkIntToScalar(-offset->fX), SkIntToScalar(-offset->fY));
return this->filterImageGPU(source, input.get(), bounds, matrix, ctx.outputProperties());
}
#endif
if (bounds.width() < 2 || bounds.height() < 2) {
return nullptr;
}
SkBitmap inputBM;
if (!input->getROPixels(&inputBM)) {
return nullptr;
}
if (inputBM.colorType() != kN32_SkColorType) {
return nullptr;
}
SkAutoLockPixels alp(inputBM);
if (!inputBM.getPixels()) {
return nullptr;
}
const SkImageInfo info = SkImageInfo::MakeN32Premul(bounds.width(), bounds.height());
SkBitmap dst;
if (!dst.tryAllocPixels(info)) {
return nullptr;
}
SkAutoLockPixels dstLock(dst);
SkMatrix matrix(ctx.ctm());
matrix.postTranslate(SkIntToScalar(-inputOffset.x()), SkIntToScalar(-inputOffset.y()));
sk_sp<SkImageFilterLight> transformedLight(light()->transform(matrix));
DiffuseLightingType lightingType(fKD);
switch (transformedLight->type()) {
case SkImageFilterLight::kDistant_LightType:
lightBitmap<DiffuseLightingType, SkDistantLight>(lightingType,
transformedLight.get(),
inputBM,
&dst,
surfaceScale(),
bounds);
break;
case SkImageFilterLight::kPoint_LightType:
lightBitmap<DiffuseLightingType, SkPointLight>(lightingType,
transformedLight.get(),
inputBM,
&dst,
surfaceScale(),
bounds);
break;
case SkImageFilterLight::kSpot_LightType:
lightBitmap<DiffuseLightingType, SkSpotLight>(lightingType,
transformedLight.get(),
inputBM,
&dst,
surfaceScale(),
bounds);
break;
}
return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
dst);
}
#ifndef SK_IGNORE_TO_STRING
void SkDiffuseLightingImageFilter::toString(SkString* str) const {
str->appendf("SkDiffuseLightingImageFilter: (");
str->appendf("kD: %f\n", fKD);
str->append(")");
}
#endif
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> SkDiffuseLightingImageFilter::makeFragmentProcessor(
GrTexture* texture,
const SkMatrix& matrix,
const SkIRect* srcBounds,
BoundaryMode boundaryMode) const {
SkScalar scale = SkScalarMul(this->surfaceScale(), SkIntToScalar(255));
return GrDiffuseLightingEffect::Make(texture, this->light(), scale, matrix, this->kd(),
boundaryMode, srcBounds);
}
#endif
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkImageFilter> SkSpecularLightingImageFilter::Make(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
SkScalar ks,
SkScalar shininess,
sk_sp<SkImageFilter> input,
const CropRect* cropRect) {
if (!light) {
return nullptr;
}
if (!SkScalarIsFinite(surfaceScale) || !SkScalarIsFinite(ks) || !SkScalarIsFinite(shininess)) {
return nullptr;
}
// According to the spec, ks can be any non-negative number :
// http://www.w3.org/TR/SVG/filters.html#feSpecularLightingElement
if (ks < 0) {
return nullptr;
}
return sk_sp<SkImageFilter>(new SkSpecularLightingImageFilter(std::move(light), surfaceScale,
ks, shininess,
std::move(input), cropRect));
}
SkSpecularLightingImageFilter::SkSpecularLightingImageFilter(sk_sp<SkImageFilterLight> light,
SkScalar surfaceScale,
SkScalar ks,
SkScalar shininess,
sk_sp<SkImageFilter> input,
const CropRect* cropRect)
: INHERITED(std::move(light), surfaceScale, std::move(input), cropRect)
, fKS(ks)
, fShininess(shininess) {
}
sk_sp<SkFlattenable> SkSpecularLightingImageFilter::CreateProc(SkReadBuffer& buffer) {
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
sk_sp<SkImageFilterLight> light(SkImageFilterLight::UnflattenLight(buffer));
SkScalar surfaceScale = buffer.readScalar();
SkScalar ks = buffer.readScalar();
SkScalar shine = buffer.readScalar();
return Make(std::move(light), surfaceScale, ks, shine, common.getInput(0),
&common.cropRect());
}
void SkSpecularLightingImageFilter::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fKS);
buffer.writeScalar(fShininess);
}
sk_sp<SkSpecialImage> SkSpecularLightingImageFilter::onFilterImage(SkSpecialImage* source,
const Context& ctx,
SkIPoint* offset) const {
SkIPoint inputOffset = SkIPoint::Make(0, 0);
sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
if (!input) {
return nullptr;
}
const SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.x(), inputOffset.y(),
input->width(), input->height());
SkIRect bounds;
if (!this->applyCropRect(ctx, inputBounds, &bounds)) {
return nullptr;
}
offset->fX = bounds.left();
offset->fY = bounds.top();
bounds.offset(-inputOffset);
#if SK_SUPPORT_GPU
if (source->isTextureBacked()) {
SkMatrix matrix(ctx.ctm());
matrix.postTranslate(SkIntToScalar(-offset->fX), SkIntToScalar(-offset->fY));
return this->filterImageGPU(source, input.get(), bounds, matrix, ctx.outputProperties());
}
#endif
if (bounds.width() < 2 || bounds.height() < 2) {
return nullptr;
}
SkBitmap inputBM;
if (!input->getROPixels(&inputBM)) {
return nullptr;
}
if (inputBM.colorType() != kN32_SkColorType) {
return nullptr;
}
SkAutoLockPixels alp(inputBM);
if (!inputBM.getPixels()) {
return nullptr;
}
const SkImageInfo info = SkImageInfo::MakeN32Premul(bounds.width(), bounds.height());
SkBitmap dst;
if (!dst.tryAllocPixels(info)) {
return nullptr;
}
SkAutoLockPixels dstLock(dst);
SpecularLightingType lightingType(fKS, fShininess);
SkMatrix matrix(ctx.ctm());
matrix.postTranslate(SkIntToScalar(-inputOffset.x()), SkIntToScalar(-inputOffset.y()));
sk_sp<SkImageFilterLight> transformedLight(light()->transform(matrix));
switch (transformedLight->type()) {
case SkImageFilterLight::kDistant_LightType:
lightBitmap<SpecularLightingType, SkDistantLight>(lightingType,
transformedLight.get(),
inputBM,
&dst,
surfaceScale(),
bounds);
break;
case SkImageFilterLight::kPoint_LightType:
lightBitmap<SpecularLightingType, SkPointLight>(lightingType,
transformedLight.get(),
inputBM,
&dst,
surfaceScale(),
bounds);
break;
case SkImageFilterLight::kSpot_LightType:
lightBitmap<SpecularLightingType, SkSpotLight>(lightingType,
transformedLight.get(),
inputBM,
&dst,
surfaceScale(),
bounds);
break;
}
return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()), dst);
}
#ifndef SK_IGNORE_TO_STRING
void SkSpecularLightingImageFilter::toString(SkString* str) const {
str->appendf("SkSpecularLightingImageFilter: (");
str->appendf("kS: %f shininess: %f", fKS, fShininess);
str->append(")");
}
#endif
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> SkSpecularLightingImageFilter::makeFragmentProcessor(
GrTexture* texture,
const SkMatrix& matrix,
const SkIRect* srcBounds,
BoundaryMode boundaryMode) const {
SkScalar scale = SkScalarMul(this->surfaceScale(), SkIntToScalar(255));
return GrSpecularLightingEffect::Make(texture, this->light(), scale, matrix, this->ks(),
this->shininess(), boundaryMode, srcBounds);
}
#endif
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
namespace {
SkPoint3 random_point3(SkRandom* random) {
return SkPoint3::Make(SkScalarToFloat(random->nextSScalar1()),
SkScalarToFloat(random->nextSScalar1()),
SkScalarToFloat(random->nextSScalar1()));
}
SkImageFilterLight* create_random_light(SkRandom* random) {
int type = random->nextULessThan(3);
switch (type) {
case 0: {
return new SkDistantLight(random_point3(random), random->nextU());
}
case 1: {
return new SkPointLight(random_point3(random), random->nextU());
}
case 2: {
return new SkSpotLight(random_point3(random), random_point3(random),
random->nextUScalar1(), random->nextUScalar1(), random->nextU());
}
default:
SkFAIL("Unexpected value.");
return nullptr;
}
}
SkString emitNormalFunc(BoundaryMode mode,
const char* pointToNormalName,
const char* sobelFuncName) {
SkString result;
switch (mode) {
case kTopLeft_BoundaryMode:
result.printf("\treturn %s(%s(0.0, 0.0, m[4], m[5], m[7], m[8], %g),\n"
"\t %s(0.0, 0.0, m[4], m[7], m[5], m[8], %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gTwoThirds,
sobelFuncName, gTwoThirds);
break;
case kTop_BoundaryMode:
result.printf("\treturn %s(%s(0.0, 0.0, m[3], m[5], m[6], m[8], %g),\n"
"\t %s(0.0, 0.0, m[4], m[7], m[5], m[8], %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gOneThird,
sobelFuncName, gOneHalf);
break;
case kTopRight_BoundaryMode:
result.printf("\treturn %s(%s( 0.0, 0.0, m[3], m[4], m[6], m[7], %g),\n"
"\t %s(m[3], m[6], m[4], m[7], 0.0, 0.0, %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gTwoThirds,
sobelFuncName, gTwoThirds);
break;
case kLeft_BoundaryMode:
result.printf("\treturn %s(%s(m[1], m[2], m[4], m[5], m[7], m[8], %g),\n"
"\t %s( 0.0, 0.0, m[1], m[7], m[2], m[8], %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gOneHalf,
sobelFuncName, gOneThird);
break;
case kInterior_BoundaryMode:
result.printf("\treturn %s(%s(m[0], m[2], m[3], m[5], m[6], m[8], %g),\n"
"\t %s(m[0], m[6], m[1], m[7], m[2], m[8], %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gOneQuarter,
sobelFuncName, gOneQuarter);
break;
case kRight_BoundaryMode:
result.printf("\treturn %s(%s(m[0], m[1], m[3], m[4], m[6], m[7], %g),\n"
"\t %s(m[0], m[6], m[1], m[7], 0.0, 0.0, %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gOneHalf,
sobelFuncName, gOneThird);
break;
case kBottomLeft_BoundaryMode:
result.printf("\treturn %s(%s(m[1], m[2], m[4], m[5], 0.0, 0.0, %g),\n"
"\t %s( 0.0, 0.0, m[1], m[4], m[2], m[5], %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gTwoThirds,
sobelFuncName, gTwoThirds);
break;
case kBottom_BoundaryMode:
result.printf("\treturn %s(%s(m[0], m[2], m[3], m[5], 0.0, 0.0, %g),\n"
"\t %s(m[0], m[3], m[1], m[4], m[2], m[5], %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gOneThird,
sobelFuncName, gOneHalf);
break;
case kBottomRight_BoundaryMode:
result.printf("\treturn %s(%s(m[0], m[1], m[3], m[4], 0.0, 0.0, %g),\n"
"\t %s(m[0], m[3], m[1], m[4], 0.0, 0.0, %g),\n"
"\t surfaceScale);\n",
pointToNormalName, sobelFuncName, gTwoThirds,
sobelFuncName, gTwoThirds);
break;
default:
SkASSERT(false);
break;
}
return result;
}
}
class GrGLLightingEffect : public GrGLSLFragmentProcessor {
public:
GrGLLightingEffect() : fLight(nullptr) { }
virtual ~GrGLLightingEffect() { delete fLight; }
void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b);
protected:
/**
* Subclasses of GrGLLightingEffect must call INHERITED::onSetData();
*/
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
virtual void emitLightFunc(GrGLSLUniformHandler*,
GrGLSLFPFragmentBuilder*,
SkString* funcName) = 0;
private:
typedef GrGLSLFragmentProcessor INHERITED;
UniformHandle fImageIncrementUni;
UniformHandle fSurfaceScaleUni;
GrTextureDomain::GLDomain fDomain;
GrGLLight* fLight;
};
///////////////////////////////////////////////////////////////////////////////
class GrGLDiffuseLightingEffect : public GrGLLightingEffect {
public:
void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override;
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
private:
typedef GrGLLightingEffect INHERITED;
UniformHandle fKDUni;
};
///////////////////////////////////////////////////////////////////////////////
class GrGLSpecularLightingEffect : public GrGLLightingEffect {
public:
void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override;
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
private:
typedef GrGLLightingEffect INHERITED;
UniformHandle fKSUni;
UniformHandle fShininessUni;
};
///////////////////////////////////////////////////////////////////////////////
static GrTextureDomain create_domain(GrTexture* texture, const SkIRect* srcBounds,
GrTextureDomain::Mode mode) {
if (srcBounds) {
SkRect texelDomain = GrTextureDomain::MakeTexelDomainForMode(*srcBounds, mode);
return GrTextureDomain(texture, texelDomain, mode);
} else {
return GrTextureDomain::IgnoredDomain();
}
}
GrLightingEffect::GrLightingEffect(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
BoundaryMode boundaryMode,
const SkIRect* srcBounds)
: INHERITED(texture, nullptr, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
, fLight(light)
, fSurfaceScale(surfaceScale)
, fFilterMatrix(matrix)
, fBoundaryMode(boundaryMode)
, fDomain(create_domain(texture, srcBounds, GrTextureDomain::kDecal_Mode)) {
fLight->ref();
if (light->requiresFragmentPosition()) {
this->setWillReadFragmentPosition();
}
}
GrLightingEffect::~GrLightingEffect() {
fLight->unref();
}
bool GrLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrLightingEffect& s = sBase.cast<GrLightingEffect>();
return fLight->isEqual(*s.fLight) &&
fSurfaceScale == s.fSurfaceScale &&
fBoundaryMode == s.fBoundaryMode;
}
///////////////////////////////////////////////////////////////////////////////
GrDiffuseLightingEffect::GrDiffuseLightingEffect(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar kd,
BoundaryMode boundaryMode,
const SkIRect* srcBounds)
: INHERITED(texture, light, surfaceScale, matrix, boundaryMode, srcBounds), fKD(kd) {
this->initClassID<GrDiffuseLightingEffect>();
}
bool GrDiffuseLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrDiffuseLightingEffect& s = sBase.cast<GrDiffuseLightingEffect>();
return INHERITED::onIsEqual(sBase) && this->kd() == s.kd();
}
void GrDiffuseLightingEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDiffuseLightingEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrDiffuseLightingEffect::onCreateGLSLInstance() const {
return new GrGLDiffuseLightingEffect;
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDiffuseLightingEffect);
sk_sp<GrFragmentProcessor> GrDiffuseLightingEffect::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
GrTexture* tex = d->fTextures[texIdx];
SkScalar surfaceScale = d->fRandom->nextSScalar1();
SkScalar kd = d->fRandom->nextUScalar1();
sk_sp<SkImageFilterLight> light(create_random_light(d->fRandom));
SkMatrix matrix;
for (int i = 0; i < 9; i++) {
matrix[i] = d->fRandom->nextUScalar1();
}
SkIRect srcBounds = SkIRect::MakeXYWH(d->fRandom->nextRangeU(0, tex->width()),
d->fRandom->nextRangeU(0, tex->height()),
d->fRandom->nextRangeU(0, tex->width()),
d->fRandom->nextRangeU(0, tex->height()));
BoundaryMode mode = static_cast<BoundaryMode>(d->fRandom->nextU() % kBoundaryModeCount);
return GrDiffuseLightingEffect::Make(tex, light.get(), surfaceScale, matrix, kd, mode,
&srcBounds);
}
///////////////////////////////////////////////////////////////////////////////
void GrGLLightingEffect::emitCode(EmitArgs& args) {
const GrLightingEffect& le = args.fFp.cast<GrLightingEffect>();
if (!fLight) {
fLight = le.light()->createGLLight();
}
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"SurfaceScale");
fLight->emitLightColorUniform(uniformHandler);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString lightFunc;
this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc);
static const GrShaderVar gSobelArgs[] = {
GrShaderVar("a", kFloat_GrSLType),
GrShaderVar("b", kFloat_GrSLType),
GrShaderVar("c", kFloat_GrSLType),
GrShaderVar("d", kFloat_GrSLType),
GrShaderVar("e", kFloat_GrSLType),
GrShaderVar("f", kFloat_GrSLType),
GrShaderVar("scale", kFloat_GrSLType),
};
SkString sobelFuncName;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
fragBuilder->emitFunction(kFloat_GrSLType,
"sobel",
SK_ARRAY_COUNT(gSobelArgs),
gSobelArgs,
"\treturn (-a + b - 2.0 * c + 2.0 * d -e + f) * scale;\n",
&sobelFuncName);
static const GrShaderVar gPointToNormalArgs[] = {
GrShaderVar("x", kFloat_GrSLType),
GrShaderVar("y", kFloat_GrSLType),
GrShaderVar("scale", kFloat_GrSLType),
};
SkString pointToNormalName;
fragBuilder->emitFunction(kVec3f_GrSLType,
"pointToNormal",
SK_ARRAY_COUNT(gPointToNormalArgs),
gPointToNormalArgs,
"\treturn normalize(vec3(-x * scale, -y * scale, 1));\n",
&pointToNormalName);
static const GrShaderVar gInteriorNormalArgs[] = {
GrShaderVar("m", kFloat_GrSLType, 9),
GrShaderVar("surfaceScale", kFloat_GrSLType),
};
SkString normalBody = emitNormalFunc(le.boundaryMode(),
pointToNormalName.c_str(),
sobelFuncName.c_str());
SkString normalName;
fragBuilder->emitFunction(kVec3f_GrSLType,
"normal",
SK_ARRAY_COUNT(gInteriorNormalArgs),
gInteriorNormalArgs,
normalBody.c_str(),
&normalName);
fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
fragBuilder->codeAppend("\t\tfloat m[9];\n");
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni);
int index = 0;
for (int dy = 1; dy >= -1; dy--) {
for (int dx = -1; dx <= 1; dx++) {
SkString texCoords;
texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc);
SkString temp;
temp.appendf("temp%d", index);
fragBuilder->codeAppendf("vec4 %s;", temp.c_str());
fDomain.sampleTexture(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
le.domain(),
temp.c_str(),
texCoords,
args.fTexSamplers[0]);
fragBuilder->codeAppendf("m[%d] = %s.a;", index, temp.c_str());
index++;
}
}
fragBuilder->codeAppend("\t\tvec3 surfaceToLight = ");
SkString arg;
arg.appendf("%s * m[4]", surfScale);
fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str());
fragBuilder->codeAppend(";\n");
fragBuilder->codeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
args.fOutputColor, lightFunc.c_str(), normalName.c_str(), surfScale);
fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight");
fragBuilder->codeAppend(");\n");
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
}
void GrGLLightingEffect::GenKey(const GrProcessor& proc,
const GrShaderCaps& caps, GrProcessorKeyBuilder* b) {
const GrLightingEffect& lighting = proc.cast<GrLightingEffect>();
b->add32(lighting.boundaryMode() << 2 | lighting.light()->type());
b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain()));
}
void GrGLLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& proc) {
const GrLightingEffect& lighting = proc.cast<GrLightingEffect>();
if (!fLight) {
fLight = lighting.light()->createGLLight();
}
GrTexture* texture = lighting.textureSampler(0).texture();
float ySign = texture->origin() == kTopLeft_GrSurfaceOrigin ? -1.0f : 1.0f;
pdman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->height());
pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
sk_sp<SkImageFilterLight> transformedLight(
lighting.light()->transform(lighting.filterMatrix()));
fDomain.setData(pdman, lighting.domain(), texture);
fLight->setData(pdman, transformedLight.get());
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
SkString* funcName) {
const char* kd;
fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"KD", &kd);
static const GrShaderVar gLightArgs[] = {
GrShaderVar("normal", kVec3f_GrSLType),
GrShaderVar("surfaceToLight", kVec3f_GrSLType),
GrShaderVar("lightColor", kVec3f_GrSLType)
};
SkString lightBody;
lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n", kd);
lightBody.appendf("\treturn vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n");
fragBuilder->emitFunction(kVec4f_GrSLType,
"light",
SK_ARRAY_COUNT(gLightArgs),
gLightArgs,
lightBody.c_str(),
funcName);
}
void GrGLDiffuseLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& proc) {
INHERITED::onSetData(pdman, proc);
const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>();
pdman.set1f(fKDUni, diffuse.kd());
}
///////////////////////////////////////////////////////////////////////////////
GrSpecularLightingEffect::GrSpecularLightingEffect(GrTexture* texture,
const SkImageFilterLight* light,
SkScalar surfaceScale,
const SkMatrix& matrix,
SkScalar ks,
SkScalar shininess,
BoundaryMode boundaryMode,
const SkIRect* srcBounds)
: INHERITED(texture, light, surfaceScale, matrix, boundaryMode, srcBounds)
, fKS(ks)
, fShininess(shininess) {
this->initClassID<GrSpecularLightingEffect>();
}
bool GrSpecularLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrSpecularLightingEffect& s = sBase.cast<GrSpecularLightingEffect>();
return INHERITED::onIsEqual(sBase) &&
this->ks() == s.ks() &&
this->shininess() == s.shininess();
}
void GrSpecularLightingEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLSpecularLightingEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrSpecularLightingEffect::onCreateGLSLInstance() const {
return new GrGLSpecularLightingEffect;
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSpecularLightingEffect);
sk_sp<GrFragmentProcessor> GrSpecularLightingEffect::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
GrTexture* tex = d->fTextures[texIdx];
SkScalar surfaceScale = d->fRandom->nextSScalar1();
SkScalar ks = d->fRandom->nextUScalar1();
SkScalar shininess = d->fRandom->nextUScalar1();
sk_sp<SkImageFilterLight> light(create_random_light(d->fRandom));
SkMatrix matrix;
for (int i = 0; i < 9; i++) {
matrix[i] = d->fRandom->nextUScalar1();
}
BoundaryMode mode = static_cast<BoundaryMode>(d->fRandom->nextU() % kBoundaryModeCount);
SkIRect srcBounds = SkIRect::MakeXYWH(d->fRandom->nextRangeU(0, tex->width()),
d->fRandom->nextRangeU(0, tex->height()),
d->fRandom->nextRangeU(0, tex->width()),
d->fRandom->nextRangeU(0, tex->height()));
return GrSpecularLightingEffect::Make(d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx],
light.get(), surfaceScale, matrix, ks, shininess, mode,
&srcBounds);
}
///////////////////////////////////////////////////////////////////////////////
void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
SkString* funcName) {
const char* ks;
const char* shininess;
fKSUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks);
fShininessUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Shininess",
&shininess);
static const GrShaderVar gLightArgs[] = {
GrShaderVar("normal", kVec3f_GrSLType),
GrShaderVar("surfaceToLight", kVec3f_GrSLType),
GrShaderVar("lightColor", kVec3f_GrSLType)
};
SkString lightBody;
lightBody.appendf("\tvec3 halfDir = vec3(normalize(surfaceToLight + vec3(0, 0, 1)));\n");
lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\n", ks, shininess);
lightBody.appendf("\tvec3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n");
lightBody.appendf("\treturn vec4(color, max(max(color.r, color.g), color.b));\n");
fragBuilder->emitFunction(kVec4f_GrSLType,
"light",
SK_ARRAY_COUNT(gLightArgs),
gLightArgs,
lightBody.c_str(),
funcName);
}
void GrGLSpecularLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& effect) {
INHERITED::onSetData(pdman, effect);
const GrSpecularLightingEffect& spec = effect.cast<GrSpecularLightingEffect>();
pdman.set1f(fKSUni, spec.ks());
pdman.set1f(fShininessUni, spec.shininess());
}
///////////////////////////////////////////////////////////////////////////////
void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) {
fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightColor");
}
void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char *surfaceToLight) {
fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni()));
}
void GrGLLight::setData(const GrGLSLProgramDataManager& pdman,
const SkImageFilterLight* light) const {
setUniformPoint3(pdman, fColorUni,
light->color().makeScale(SkScalarInvert(SkIntToScalar(255))));
}
///////////////////////////////////////////////////////////////////////////////
void GrGLDistantLight::setData(const GrGLSLProgramDataManager& pdman,
const SkImageFilterLight* light) const {
INHERITED::setData(pdman, light);
SkASSERT(light->type() == SkImageFilterLight::kDistant_LightType);
const SkDistantLight* distantLight = static_cast<const SkDistantLight*>(light);
setUniformNormal3(pdman, fDirectionUni, distantLight->direction());
}
void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char* z) {
const char* dir;
fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightDirection", &dir);
fragBuilder->codeAppend(dir);
}
///////////////////////////////////////////////////////////////////////////////
void GrGLPointLight::setData(const GrGLSLProgramDataManager& pdman,
const SkImageFilterLight* light) const {
INHERITED::setData(pdman, light);
SkASSERT(light->type() == SkImageFilterLight::kPoint_LightType);
const SkPointLight* pointLight = static_cast<const SkPointLight*>(light);
setUniformPoint3(pdman, fLocationUni, pointLight->location());
}
void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char* z) {
const char* loc;
fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightLocation", &loc);
fragBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
loc, fragBuilder->fragmentPosition(), z);
}
///////////////////////////////////////////////////////////////////////////////
void GrGLSpotLight::setData(const GrGLSLProgramDataManager& pdman,
const SkImageFilterLight* light) const {
INHERITED::setData(pdman, light);
SkASSERT(light->type() == SkImageFilterLight::kSpot_LightType);
const SkSpotLight* spotLight = static_cast<const SkSpotLight *>(light);
setUniformPoint3(pdman, fLocationUni, spotLight->location());
pdman.set1f(fExponentUni, spotLight->specularExponent());
pdman.set1f(fCosInnerConeAngleUni, spotLight->cosInnerConeAngle());
pdman.set1f(fCosOuterConeAngleUni, spotLight->cosOuterConeAngle());
pdman.set1f(fConeScaleUni, spotLight->coneScale());
setUniformNormal3(pdman, fSUni, spotLight->s());
}
void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char* z) {
const char* location;
fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"LightLocation", &location);
fragBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
location, fragBuilder->fragmentPosition(), z);
}
void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
GrGLSLFPFragmentBuilder* fragBuilder,
const char *surfaceToLight) {
const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent class.
const char* exponent;
const char* cosInner;
const char* cosOuter;
const char* coneScale;
const char* s;
fExponentUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Exponent", &exponent);
fCosInnerConeAngleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"CosInnerConeAngle", &cosInner);
fCosOuterConeAngleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"CosOuterConeAngle", &cosOuter);
fConeScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"ConeScale", &coneScale);
fSUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec3f_GrSLType, kDefault_GrSLPrecision, "S", &s);
static const GrShaderVar gLightColorArgs[] = {
GrShaderVar("surfaceToLight", kVec3f_GrSLType)
};
SkString lightColorBody;
lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter);
lightColorBody.appendf("\t\treturn vec3(0);\n");
lightColorBody.appendf("\t}\n");
lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent);
lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosInner);
lightColorBody.appendf("\t\treturn %s * scale * (cosAngle - %s) * %s;\n",
color, cosOuter, coneScale);
lightColorBody.appendf("\t}\n");
lightColorBody.appendf("\treturn %s;\n", color);
fragBuilder->emitFunction(kVec3f_GrSLType,
"lightColor",
SK_ARRAY_COUNT(gLightColorArgs),
gLightColorArgs,
lightColorBody.c_str(),
&fLightColorFunc);
fragBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
}
#endif
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END