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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetOpList_DEFINED
#define GrRenderTargetOpList_DEFINED
#include "GrClip.h"
#include "GrContext.h"
#include "GrOpList.h"
#include "GrPathProcessor.h"
#include "GrPrimitiveProcessor.h"
#include "GrPathRendering.h"
#include "GrXferProcessor.h"
#include "batches/GrDrawBatch.h"
#include "SkClipStack.h"
#include "SkMatrix.h"
#include "SkPath.h"
#include "SkStringUtils.h"
#include "SkStrokeRec.h"
#include "SkTArray.h"
#include "SkTLazy.h"
#include "SkTypes.h"
#include "SkXfermode.h"
class GrAuditTrail;
class GrBatch;
class GrClearBatch;
class GrClip;
class GrCaps;
class GrPath;
class GrDrawPathBatchBase;
class GrPipelineBuilder;
class GrRenderTargetProxy;
class GrRenderTargetOpList final : public GrOpList {
public:
/** Options for GrRenderTargetOpList behavior. */
struct Options {
Options ()
: fClipBatchToBounds(false)
, fDrawBatchBounds(false)
, fMaxBatchLookback(-1)
, fMaxBatchLookahead(-1) {}
bool fClipBatchToBounds;
bool fDrawBatchBounds;
int fMaxBatchLookback;
int fMaxBatchLookahead;
};
GrRenderTargetOpList(GrRenderTargetProxy*, GrGpu*, GrResourceProvider*,
GrAuditTrail*, const Options&);
~GrRenderTargetOpList() override;
void makeClosed() override {
INHERITED::makeClosed();
fLastFullClearBatch = nullptr;
this->forwardCombine();
}
/**
* Empties the draw buffer of any queued up draws.
*/
void reset() override;
void abandonGpuResources() override;
void freeGpuResources() override;
/**
* Together these two functions flush all queued up draws to GrCommandBuffer. The return value
* of drawBatches() indicates whether any commands were actually issued to the GPU.
*/
void prepareBatches(GrBatchFlushState* flushState) override;
bool drawBatches(GrBatchFlushState* flushState) override;
/**
* Gets the capabilities of the draw target.
*/
const GrCaps* caps() const { return fGpu->caps(); }
void drawBatch(const GrPipelineBuilder&, GrRenderTargetContext*, const GrClip&, GrDrawBatch*);
void addBatch(sk_sp<GrBatch>);
/**
* Draws the path into user stencil bits. Upon return, all user stencil values
* inside the path will be nonzero. The path's fill must be either even/odd or
* winding (notnverse or hairline).It will respect the HW antialias boolean (if
* possible in the 3D API). Note, we will never have an inverse fill with
* stencil path.
*/
void stencilPath(GrRenderTargetContext*,
const GrClip&,
bool useHWAA,
const SkMatrix& viewMatrix,
const GrPath*);
/** Clears the entire render target */
void fullClear(GrRenderTarget*, GrColor color);
/** Discards the contents render target. */
void discard(GrRenderTarget*);
/**
* Copies a pixel rectangle from one surface to another. This call may finalize
* reserved vertex/index data (as though a draw call was made). The src pixels
* copied are specified by srcRect. They are copied to a rect of the same
* size in dst with top left at dstPoint. If the src rect is clipped by the
* src bounds then pixel values in the dst rect corresponding to area clipped
* by the src rect are not overwritten. This method is not guaranteed to succeed
* depending on the type of surface, configs, etc, and the backend-specific
* limitations.
*/
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
gr_instanced::InstancedRendering* instancedRendering() const {
SkASSERT(fInstancedRendering);
return fInstancedRendering.get();
}
SkDEBUGCODE(void dump() const override;)
private:
friend class GrRenderTargetContextPriv; // for clearStencilClip and stencil clip state.
// Returns the batch that the input batch was combined with or the input batch if it wasn't
// combined.
GrBatch* recordBatch(GrBatch*, const SkRect& clippedBounds);
void forwardCombine();
// Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required
// but couldn't be made. Otherwise, returns true. This method needs to be protected because it
// needs to be accessed by GLPrograms to setup a correct drawstate
bool setupDstReadIfNecessary(const GrPipelineBuilder&,
GrRenderTarget*,
const GrClip&,
const GrPipelineOptimizations& optimizations,
GrXferProcessor::DstTexture*,
const SkRect& batchBounds);
// Used only via GrRenderTargetContextPriv.
void clearStencilClip(const GrFixedClip&, bool insideStencilMask, GrRenderTarget*);
struct RecordedBatch {
sk_sp<GrBatch> fBatch;
SkRect fClippedBounds;
};
SkSTArray<256, RecordedBatch, true> fRecordedBatches;
GrClearBatch* fLastFullClearBatch;
// The context is only in service of the GrClip, remove once it doesn't need this.
GrContext* fContext;
GrGpu* fGpu;
GrResourceProvider* fResourceProvider;
bool fClipBatchToBounds;
bool fDrawBatchBounds;
int fMaxBatchLookback;
int fMaxBatchLookahead;
std::unique_ptr<gr_instanced::InstancedRendering> fInstancedRendering;
int32_t fLastClipStackGenID;
SkIRect fLastClipStackRect;
SkIPoint fLastClipOrigin;
typedef GrOpList INHERITED;
};
#endif