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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SkColorCubeFilter_opts_DEFINED
#define SkColorCubeFilter_opts_DEFINED
#include "SkColor.h"
#include "SkNx.h"
#include "SkUnPreMultiply.h"
namespace SK_OPTS_NS {
void color_cube_filter_span(const SkPMColor src[],
int count,
SkPMColor dst[],
const int* colorToIndex[2],
const SkScalar* colorToFactors[2],
int dim,
const SkColor* colorCube) {
uint8_t r, g, b, a;
for (int i = 0; i < count; ++i) {
const SkPMColor input = src[i];
a = input >> SK_A32_SHIFT;
if (a != 255) {
const SkColor source = SkUnPreMultiply::PMColorToColor(input);
r = SkColorGetR(source);
g = SkColorGetG(source);
b = SkColorGetB(source);
} else {
r = SkGetPackedR32(input);
g = SkGetPackedG32(input);
b = SkGetPackedB32(input);
}
const SkScalar g0 = colorToFactors[0][g],
g1 = colorToFactors[1][g],
b0 = colorToFactors[0][b],
b1 = colorToFactors[1][b];
const Sk4f g0b0(g0*b0),
g0b1(g0*b1),
g1b0(g1*b0),
g1b1(g1*b1);
const int i00 = (colorToIndex[0][g] + colorToIndex[0][b] * dim) * dim;
const int i01 = (colorToIndex[0][g] + colorToIndex[1][b] * dim) * dim;
const int i10 = (colorToIndex[1][g] + colorToIndex[0][b] * dim) * dim;
const int i11 = (colorToIndex[1][g] + colorToIndex[1][b] * dim) * dim;
Sk4f color(0.5f); // Starting from 0.5f gets us rounding for free.
for (int x = 0; x < 2; ++x) {
const int ix = colorToIndex[x][r];
const SkColor lutColor00 = colorCube[ix + i00];
const SkColor lutColor01 = colorCube[ix + i01];
const SkColor lutColor10 = colorCube[ix + i10];
const SkColor lutColor11 = colorCube[ix + i11];
Sk4f sum = SkNx_cast<float>(Sk4b::Load(&lutColor00)) * g0b0;
sum = sum + SkNx_cast<float>(Sk4b::Load(&lutColor01)) * g0b1;
sum = sum + SkNx_cast<float>(Sk4b::Load(&lutColor10)) * g1b0;
sum = sum + SkNx_cast<float>(Sk4b::Load(&lutColor11)) * g1b1;
color = color + sum * Sk4f((float)colorToFactors[x][r]);
}
if (a != 255) {
color = color * Sk4f(a * (1.0f/255));
}
// color is BGRA (SkColor order), dst is SkPMColor order, so may need to swap R+B.
#if defined(SK_PMCOLOR_IS_RGBA)
color = SkNx_shuffle<2,1,0,3>(color);
#endif
uint8_t* dstBytes = (uint8_t*)(dst+i);
SkNx_cast<uint8_t>(color).store(dstBytes);
dstBytes[SK_A32_SHIFT/8] = a;
}
}
} // namespace SK_OPTS NS
#endif // SkColorCubeFilter_opts_DEFINED