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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageCacherator_DEFINED
#define SkImageCacherator_DEFINED
#include "SkImageGenerator.h"
#include "SkMutex.h"
#include "SkTemplates.h"
class GrContext;
class GrTextureParams;
class GrUniqueKey;
class SkBitmap;
class SkImage;
/*
* Internal class to manage caching the output of an ImageGenerator.
*/
class SkImageCacherator {
public:
// Takes ownership of the generator
static SkImageCacherator* NewFromGenerator(SkImageGenerator*, const SkIRect* subset = nullptr);
const SkImageInfo& info() const { return fInfo; }
uint32_t uniqueID() const { return fUniqueID; }
/**
* On success (true), bitmap will point to the pixels for this generator. If this returns
* false, the bitmap will be reset to empty.
*
* If not NULL, the client will be notified (->notifyAddedToCache()) when resources are
* added to the cache on its behalf.
*/
bool lockAsBitmap(SkBitmap*, const SkImage* client,
SkImage::CachingHint = SkImage::kAllow_CachingHint);
/**
* Returns a ref() on the texture produced by this generator. The caller must call unref()
* when it is done. Will return nullptr on failure.
*
* If not NULL, the client will be notified (->notifyAddedToCache()) when resources are
* added to the cache on its behalf.
*
* The caller is responsible for calling texture->unref() when they are done.
*/
GrTexture* lockAsTexture(GrContext*, const GrTextureParams&,
SkSourceGammaTreatment gammaTreatment, const SkImage* client,
SkImage::CachingHint = SkImage::kAllow_CachingHint);
/**
* If the underlying src naturally is represented by an encoded blob (in SkData), this returns
* a ref to that data. If not, it returns null.
*
* If a GrContext is specified, then the caller is only interested in gpu-specific encoded
* formats, so others (e.g. PNG) can just return nullptr.
*/
SkData* refEncoded(GrContext*);
// Only return true if the generate has already been cached.
bool lockAsBitmapOnlyIfAlreadyCached(SkBitmap*);
// Call the underlying generator directly
bool directGeneratePixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY);
private:
SkImageCacherator(SkImageGenerator*, const SkImageInfo&, const SkIPoint&, uint32_t uniqueID);
bool generateBitmap(SkBitmap*);
bool tryLockAsBitmap(SkBitmap*, const SkImage*, SkImage::CachingHint);
#if SK_SUPPORT_GPU
// Returns the texture. If the cacherator is generating the texture and wants to cache it,
// it should use the passed in key (if the key is valid).
GrTexture* lockTexture(GrContext*, const GrUniqueKey& key, const SkImage* client,
SkImage::CachingHint, bool willBeMipped, SkSourceGammaTreatment);
#endif
class ScopedGenerator {
SkImageCacherator* fCacher;
public:
ScopedGenerator(SkImageCacherator* cacher) : fCacher(cacher) {
fCacher->fMutexForGenerator.acquire();
}
~ScopedGenerator() {
fCacher->fMutexForGenerator.release();
}
SkImageGenerator* operator->() const { return fCacher->fNotThreadSafeGenerator; }
operator SkImageGenerator*() const { return fCacher->fNotThreadSafeGenerator; }
};
SkMutex fMutexForGenerator;
SkAutoTDelete<SkImageGenerator> fNotThreadSafeGenerator;
const SkImageInfo fInfo;
const SkIPoint fOrigin;
const uint32_t fUniqueID;
friend class GrImageTextureMaker;
};
#endif