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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkAlphaType.h"
#include "include/core/SkColor.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSpan.h"
#include "include/core/SkSurfaceProps.h"
#include "include/private/base/SkAssert.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkCoreBlitters.h"
#include "src/core/SkDraw.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkPathRawShapes.h"
#include "src/core/SkRasterClip.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/core/SkScan.h"
#include "src/core/SkSurfacePriv.h"
#include "src/shaders/SkShaderBase.h"
#include "src/shaders/SkTransformShader.h"
#include <cstddef>
#include <cstdint>
#include <optional>
class SkBlender;
class SkBlitter;
enum class SkBlendMode;
struct SkRSXform;
static void fill_rect(const SkMatrix& ctm, const SkRasterClip& rc,
const SkRect& r, SkBlitter* blitter) {
if (ctm.rectStaysRect()) {
SkScan::FillRect(ctm.mapRect(r), rc, blitter);
} else {
SkPathRawShapes::Rect raw(r);
ctm.mapPoints(raw.fStorage);
if (auto bounds = SkRect::Bounds(raw.fStorage)) {
raw.fBounds = *bounds;
SkScan::FillPath(raw, rc, blitter);
}
}
}
static void load_color(SkRasterPipelineContexts::UniformColorCtx* ctx, const float rgba[]) {
// only need one of these. can I query the pipeline to know if its lowp or highp?
ctx->rgba[0] = SkScalarRoundToInt(rgba[0]*255); ctx->r = rgba[0];
ctx->rgba[1] = SkScalarRoundToInt(rgba[1]*255); ctx->g = rgba[1];
ctx->rgba[2] = SkScalarRoundToInt(rgba[2]*255); ctx->b = rgba[2];
ctx->rgba[3] = SkScalarRoundToInt(rgba[3]*255); ctx->a = rgba[3];
}
namespace skcpu {
void Draw::drawAtlas(SkSpan<const SkRSXform> xform,
SkSpan<const SkRect> textures,
SkSpan<const SkColor> colors,
sk_sp<SkBlender> blender,
const SkPaint& paint) {
SkASSERT(xform.size() == textures.size());
SkASSERT(colors.empty() || (xform.size() == colors.size()));
sk_sp<SkShader> atlasShader = paint.refShader();
if (!atlasShader || xform.empty()) {
return;
}
SkSTArenaAlloc<256> alloc;
SkPaint p(paint);
p.setAntiAlias(false); // we never respect this for drawAtlas(or drawVertices)
p.setStyle(SkPaint::kFill_Style);
p.setShader(nullptr);
p.setMaskFilter(nullptr);
// The RSXForms can't contain perspective - only the CTM can.
const bool perspective = fCTM->hasPerspective();
auto transformShader = alloc.make<SkTransformShader>(*as_SB(atlasShader), perspective);
SkRasterPipeline pipeline(&alloc);
SkSurfaceProps props = SkSurfacePropsCopyOrDefault(fProps);
SkStageRec rec = {&pipeline,
&alloc,
fDst.colorType(),
fDst.colorSpace(),
p.getColor4f(),
props,
SkRect::MakeEmpty()};
// We pass an identity matrix here rather than the CTM. The CTM gets folded into the
// per-triangle matrix.
if (!as_SB(transformShader)->appendRootStages(rec, SkMatrix::I())) {
return;
}
SkRasterPipelineContexts::UniformColorCtx* uniformCtx = nullptr;
SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
rec.fDstCS, kUnpremul_SkAlphaType);
if (!colors.empty()) {
// we will late-bind the values in ctx, once for each color in the loop
uniformCtx = alloc.make<SkRasterPipelineContexts::UniformColorCtx>();
rec.fPipeline->append(SkRasterPipelineOp::uniform_color_dst, uniformCtx);
std::optional<SkBlendMode> bm = as_BB(blender)->asBlendMode();
if (!bm.has_value()) {
return;
}
SkBlendMode_AppendStages(*bm, rec.fPipeline);
}
bool isOpaque = colors.empty() && transformShader->isOpaque();
if (p.getAlphaf() != 1) {
rec.fPipeline->append(SkRasterPipelineOp::scale_1_float, alloc.make<float>(p.getAlphaf()));
isOpaque = false;
}
auto blitter = SkCreateRasterPipelineBlitter(fDst, p, pipeline, isOpaque, &alloc,
fRC->clipShader());
if (!blitter) {
return;
}
for (size_t i = 0; i < xform.size(); ++i) {
if (!colors.empty()) {
SkColor4f c4 = SkColor4f::FromColor(colors[i]);
steps.apply(c4.vec());
load_color(uniformCtx, c4.premul().vec());
}
SkMatrix mx;
mx.setRSXform(xform[i]);
mx.preTranslate(-textures[i].fLeft, -textures[i].fTop);
mx.postConcat(*fCTM);
if (auto inv = mx.invert()) {
if (transformShader->update(*inv)) {
fill_rect(mx, *fRC, textures[i], blitter);
}
} else {
return; // non-invertible
}
}
}
} // namespace skcpu