blob: 10cd824205fb05dd6b04ea911c95009ef9bbd1b6 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkThreadedBMPDevice.h"
#include "SkPath.h"
#include "SkSpecialImage.h"
#include "SkTaskGroup.h"
#include "SkVertices.h"
// Calling init(j, k) would initialize the j-th element on k-th thread. It returns false if it's
// already initiailized.
bool SkThreadedBMPDevice::DrawQueue::initColumn(int column, int thread) {
return fElements[column].tryInitOnce(&fThreadAllocs[thread]);
}
// Calling work(i, j, k) would draw j-th element the i-th tile on k-th thead. If the element still
// needs to be initialized, drawFn will return false without drawing.
bool SkThreadedBMPDevice::DrawQueue::work2D(int row, int column, int thread) {
return fElements[column].tryDraw(fDevice->fTileBounds[row], &fThreadAllocs[thread]);
}
void SkThreadedBMPDevice::DrawQueue::reset() {
if (fTasks) {
fTasks->finish();
}
fThreadAllocs.reset(fDevice->fThreadCnt);
fSize = 0;
// using TaskGroup2D = SkSpinningTaskGroup2D;
using TaskGroup2D = SkFlexibleTaskGroup2D;
fTasks.reset(new TaskGroup2D(this, fDevice->fTileCnt, fDevice->fExecutor,
fDevice->fThreadCnt));
fTasks->start();
}
SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap,
int tiles,
int threads,
SkExecutor* executor)
: INHERITED(bitmap)
, fTileCnt(tiles)
, fThreadCnt(threads <= 0 ? tiles : threads)
, fQueue(this)
{
if (executor == nullptr) {
fInternalExecutor = SkExecutor::MakeFIFOThreadPool(fThreadCnt);
executor = fInternalExecutor.get();
}
fExecutor = executor;
// Tiling using stripes for now; we'll explore better tiling in the future.
int h = (bitmap.height() + fTileCnt - 1) / SkTMax(fTileCnt, 1);
int w = bitmap.width();
int top = 0;
for(int tid = 0; tid < fTileCnt; ++tid, top += h) {
fTileBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h));
}
fQueue.reset();
}
void SkThreadedBMPDevice::flush() {
fQueue.reset();
fAlloc.reset();
}
SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) {
// we need fDst to be set, and if we're actually drawing, to dirty the genID
if (!dev->accessPixels(&fDst)) {
// NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels
fDst.reset(dev->imageInfo(), nullptr, 0);
}
fMatrix = dev->ctm();
fMatrix.getType(); // make it thread safe
fRC = dev->fRCStack.rc();
}
SkDraw SkThreadedBMPDevice::DrawState::getDraw() const {
SkDraw draw;
draw.fDst = fDst;
draw.fMatrix = &fMatrix;
draw.fRC = &fRC;
return draw;
}
SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds)
: fTileRC(ds.fRC) {
fDst = ds.fDst;
fMatrix = &ds.fMatrix;
fTileRC.op(tileBounds, SkRegion::kIntersect_Op);
fRC = &fTileRC;
}
static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) {
SkRect result;
if (p.canComputeFastBounds()) {
result = p.computeFastBounds(r, &result);
} else {
result = SkRectPriv::MakeLargest();
}
return result;
}
void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) {
SkRect drawBounds = SkRectPriv::MakeLargest();
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawPaint(paint);
});
}
void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
SkPoint* clonedPts = this->cloneArray(pts, count);
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawPoints(mode, count, clonedPts, paint, nullptr);
});
}
void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) {
SkRect drawBounds = get_fast_bounds(r, paint);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawRect(r, paint);
});
}
void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
#ifdef SK_IGNORE_BLURRED_RRECT_OPT
SkPath path;
path.addRRect(rrect);
// call the VIRTUAL version, so any subclasses who do handle drawPath aren't
// required to override drawRRect.
this->drawPath(path, paint, nullptr, false);
#else
SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawRRect(rrect, paint);
});
#endif
}
void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint,
const SkMatrix* prePathMatrix, bool pathIsMutable) {
SkRect drawBounds = path.isInverseFillType() ? SkRectPriv::MakeLargest()
: get_fast_bounds(path.getBounds(), paint);
// when path is small, init-once has too much overhead; init-once also can't handle mask filter
if (path.countVerbs() < 4 || paint.getMaskFilter()) {
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) {
TileDraw(ds, tileBounds).drawPath(path, paint, prePathMatrix, false);
});
} else {
fQueue.push(drawBounds, [=](SkArenaAlloc* alloc, DrawElement* elem) {
SkInitOnceData data = {alloc, elem};
elem->getDraw().drawPath(path, paint, prePathMatrix, false, false, nullptr, &data);
});
}
}
SkBitmap SkThreadedBMPDevice::snapBitmap(const SkBitmap& bitmap) {
// We can't use bitmap.isImmutable() because it could be temporarily immutable
// TODO(liyuqian): use genID to reduce the copy frequency
SkBitmap snap;
snap.allocPixels(bitmap.info());
bitmap.readPixels(snap.pixmap());
return snap;
}
void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkRect* dstOrNull, const SkPaint& paint) {
SkRect drawBounds;
SkRect* clonedDstOrNull = nullptr;
if (dstOrNull == nullptr) {
drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height());
matrix.mapRect(&drawBounds);
} else {
drawBounds = *dstOrNull;
clonedDstOrNull = fAlloc.make<SkRect>(*dstOrNull);
}
SkBitmap snap = this->snapBitmap(bitmap);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
SkBitmap local = snap; // bitmap is not thread safe; copy a local one.
TileDraw(ds, tileBounds).drawBitmap(local, matrix, clonedDstOrNull, paint);
});
}
void SkThreadedBMPDevice::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
const SkRect& dst, const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
// SkBitmapDevice::drawBitmapRect may use shader and drawRect. In that case, we need to snap
// the bitmap here because we won't go into SkThreadedBMPDevice::drawBitmap.
SkBitmap snap = this->snapBitmap(bitmap);
this->SkBitmapDevice::drawBitmapRect(snap, src, dst, paint, constraint);
}
void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) {
SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
SkBitmap snap = this->snapBitmap(bitmap);
fQueue.push<false>(drawBounds, [=](SkArenaAlloc*, const DrawState& ds,
const SkIRect& tileBounds){
SkBitmap local = snap; // bitmap is not thread safe; copy a local one.
TileDraw(ds, tileBounds).drawSprite(local, x, y, paint);
});
}
void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[],
int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) {
char* clonedText = this->cloneArray((const char*)text, len);
SkScalar* clonedXpos = this->cloneArray(xpos, paint.countText(text, len) * scalarsPerPos);
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
SkSurfaceProps prop(SkBitmapDeviceFilteredSurfaceProps(fBitmap, paint, this->surfaceProps())());
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawPosText(clonedText, len, clonedXpos, scalarsPerPos, offset,
paint, &prop);
});
}
void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode,
const SkPaint& paint) {
const sk_sp<SkVertices> verts = sk_ref_sp(vertices); // retain vertices until flush
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawVertices(verts->mode(), verts->vertexCount(),
verts->positions(), verts->texCoords(),
verts->colors(), bmode, verts->indices(),
verts->indexCount(), paint);
});
}
sk_sp<SkSpecialImage> SkThreadedBMPDevice::snapSpecial() {
this->flush();
return this->makeSpecial(fBitmap);
}