blob: ddcee533ee6b831bea448053ac8458e1cdafc789 [file] [log] [blame]
* Copyright 2012 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrGLPath_DEFINED
#define GrGLPath_DEFINED
#include "../GrPath.h"
#include "gl/GrGLTypes.h"
class GrGLGpu;
class GrStyle;
* Currently this represents a path built using GL_NV_path_rendering. If we
* support other GL path extensions then this would have to have a type enum
* and/or be subclassed.
class GrGLPath : public GrPath {
static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*,
GrGLuint pathID,
const SkPath&);
static void InitPathObjectPathData(GrGLGpu*,
GrGLuint pathID,
const SkPath&);
static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
GrGLuint pathID() const { return fPathID; }
bool shouldStroke() const { return fShouldStroke; }
bool shouldFill() const { return fShouldFill; }
void onRelease() override;
void onAbandon() override;
// TODO: Figure out how to get an approximate size of the path in Gpu memory.
size_t onGpuMemorySize() const override { return 100; }
GrGLuint fPathID;
bool fShouldStroke;
bool fShouldFill;
typedef GrPath INHERITED;