blob: de730b3fbf0a3e7361c10951a6c13aa64741bbf5 [file] [log] [blame]
// defines built-in interfaces supported by SkSL vertex shaders
out sk_PerVertex {
layout(builtin=0) float4 sk_Position;
layout(builtin=1) float sk_PointSize;
};
layout(builtin=42) in int sk_VertexID;
layout(builtin=43) in int sk_InstanceID;