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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/private/SkFloatingPoint.h"
#include "src/core/SkGeometry.h"
#include "src/gpu/geometry/GrPathUtils.h"
#include "src/gpu/mock/GrMockOpTarget.h"
#include "src/gpu/tessellate/GrStrokeIndirectTessellator.h"
#include "src/gpu/tessellate/GrStrokeTessellateShader.h"
#include "src/gpu/tessellate/GrTessellationPathRenderer.h"
#include "src/gpu/tessellate/GrWangsFormula.h"
static sk_sp<GrDirectContext> make_mock_context() {
GrMockOptions mockOptions;
mockOptions.fDrawInstancedSupport = true;
mockOptions.fMaxTessellationSegments = 64;
mockOptions.fMapBufferFlags = GrCaps::kCanMap_MapFlag;
mockOptions.fConfigOptions[(int)GrColorType::kAlpha_8].fRenderability =
GrMockOptions::ConfigOptions::Renderability::kMSAA;
mockOptions.fConfigOptions[(int)GrColorType::kAlpha_8].fTexturable = true;
mockOptions.fIntegerSupport = true;
GrContextOptions ctxOptions;
ctxOptions.fGpuPathRenderers = GpuPathRenderers::kTessellation;
return GrDirectContext::MakeMock(&mockOptions, ctxOptions);
}
static void test_stroke(skiatest::Reporter* r, GrDirectContext* ctx, GrMockOpTarget* target,
const SkPath& path, SkRandom& rand) {
SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
stroke.setStrokeStyle(.1f);
for (auto join : {SkPaint::kMiter_Join, SkPaint::kRound_Join}) {
stroke.setStrokeParams(SkPaint::kButt_Cap, join, 4);
for (int i = 0; i < 16; ++i) {
float scale = ldexpf(rand.nextF() + 1, i);
auto matrix = SkMatrix::Scale(scale, scale);
GrStrokeTessellator::PathStrokeList pathStrokeList(path, stroke, SK_PMColor4fWHITE);
GrStrokeIndirectTessellator tessellator(GrStrokeTessellateShader::ShaderFlags::kNone,
matrix, &pathStrokeList, path.countVerbs(),
target->allocator());
tessellator.verifyResolveLevels(r, target, matrix, path, stroke);
tessellator.prepare(target, matrix);
tessellator.verifyBuffers(r, target, matrix, stroke);
}
}
}
DEF_TEST(tessellate_GrStrokeIndirectTessellator, r) {
auto ctx = make_mock_context();
auto target = std::make_unique<GrMockOpTarget>(ctx);
SkRandom rand;
// Empty strokes.
SkPath path = SkPath();
test_stroke(r, ctx.get(), target.get(), path, rand);
path.moveTo(1,1);
test_stroke(r, ctx.get(), target.get(), path, rand);
path.moveTo(1,1);
test_stroke(r, ctx.get(), target.get(), path, rand);
path.close();
test_stroke(r, ctx.get(), target.get(), path, rand);
path.moveTo(1,1);
test_stroke(r, ctx.get(), target.get(), path, rand);
// Single line.
path = SkPath().lineTo(1,1);
test_stroke(r, ctx.get(), target.get(), path, rand);
path.close();
test_stroke(r, ctx.get(), target.get(), path, rand);
// Single quad.
path = SkPath().quadTo(1,0,1,1);
test_stroke(r, ctx.get(), target.get(), path, rand);
path.close();
test_stroke(r, ctx.get(), target.get(), path, rand);
// Single cubic.
path = SkPath().cubicTo(1,0,0,1,1,1);
test_stroke(r, ctx.get(), target.get(), path, rand);
path.close();
test_stroke(r, ctx.get(), target.get(), path, rand);
// All types of lines.
path.reset();
for (int i = 0; i < (1 << 4); ++i) {
path.moveTo((i>>0)&1, (i>>1)&1);
path.lineTo((i>>2)&1, (i>>3)&1);
path.close();
}
test_stroke(r, ctx.get(), target.get(), path, rand);
// All types of quads.
path.reset();
for (int i = 0; i < (1 << 6); ++i) {
path.moveTo((i>>0)&1, (i>>1)&1);
path.quadTo((i>>2)&1, (i>>3)&1, (i>>4)&1, (i>>5)&1);
path.close();
}
test_stroke(r, ctx.get(), target.get(), path, rand);
// All types of cubics.
path.reset();
for (int i = 0; i < (1 << 8); ++i) {
path.moveTo((i>>0)&1, (i>>1)&1);
path.cubicTo((i>>2)&1, (i>>3)&1, (i>>4)&1, (i>>5)&1, (i>>6)&1, (i>>7)&1);
path.close();
}
test_stroke(r, ctx.get(), target.get(), path, rand);
{
// This cubic has a convex-180 chop at T=1-"epsilon"
static const uint32_t hexPts[] = {0x3ee0ac74, 0x3f1e061a, 0x3e0fc408, 0x3f457230,
0x3f42ac7c, 0x3f70d76c, 0x3f4e6520, 0x3f6acafa};
SkPoint pts[4];
memcpy(pts, hexPts, sizeof(pts));
test_stroke(r, ctx.get(), target.get(),
SkPath().moveTo(pts[0]).cubicTo(pts[1], pts[2], pts[3]).close(), rand);
}
// Random paths.
for (int j = 0; j < 50; ++j) {
path.reset();
// Empty contours behave differently if closed.
path.moveTo(0,0);
path.moveTo(0,0);
path.close();
path.moveTo(0,0);
SkPoint startPoint = {rand.nextF(), rand.nextF()};
path.moveTo(startPoint);
// Degenerate curves get skipped.
path.lineTo(startPoint);
path.quadTo(startPoint, startPoint);
path.cubicTo(startPoint, startPoint, startPoint);
for (int i = 0; i < 100; ++i) {
switch (rand.nextRangeU(0, 4)) {
case 0:
path.lineTo(rand.nextF(), rand.nextF());
break;
case 1:
path.quadTo(rand.nextF(), rand.nextF(), rand.nextF(), rand.nextF());
break;
case 2:
case 3:
case 4:
path.cubicTo(rand.nextF(), rand.nextF(), rand.nextF(), rand.nextF(),
rand.nextF(), rand.nextF());
break;
default:
SkUNREACHABLE;
}
if (i % 19 == 0) {
switch (i/19 % 4) {
case 0:
break;
case 1:
path.lineTo(startPoint);
break;
case 2:
path.quadTo(SkPoint::Make(1.1f, 1.1f), startPoint);
break;
case 3:
path.cubicTo(SkPoint::Make(1.1f, 1.1f), SkPoint::Make(1.1f, 1.1f),
startPoint);
break;
}
path.close();
if (rand.nextU() & 1) { // Implicit or explicit move?
startPoint = {rand.nextF(), rand.nextF()};
path.moveTo(startPoint);
}
}
}
test_stroke(r, ctx.get(), target.get(), path, rand);
}
}
// Returns the control point for the first/final join of a contour.
// If the contour is not closed, returns the start point.
static SkPoint get_contour_closing_control_point(SkPathPriv::RangeIter iter,
const SkPathPriv::RangeIter& end) {
auto [verb, p, w] = *iter;
SkASSERT(verb == SkPathVerb::kMove);
// Peek ahead to find the last control point.
SkPoint startPoint=p[0], lastControlPoint=p[0];
for (++iter; iter != end; ++iter) {
auto [verb, p, w] = *iter;
switch (verb) {
case SkPathVerb::kMove:
return startPoint;
case SkPathVerb::kCubic:
if (p[2] != p[3]) {
lastControlPoint = p[2];
break;
}
[[fallthrough]];
case SkPathVerb::kQuad:
if (p[1] != p[2]) {
lastControlPoint = p[1];
break;
}
[[fallthrough]];
case SkPathVerb::kLine:
if (p[0] != p[1]) {
lastControlPoint = p[0];
}
break;
case SkPathVerb::kConic:
SkUNREACHABLE;
case SkPathVerb::kClose:
return (p[0] == startPoint) ? lastControlPoint : p[0];
}
}
return startPoint;
}
static bool check_resolve_level(skiatest::Reporter* r, float numCombinedSegments,
int8_t actualLevel, float tolerance, bool printError = true) {
int8_t expectedLevel = sk_float_nextlog2(numCombinedSegments);
if ((actualLevel > expectedLevel &&
actualLevel > sk_float_nextlog2(numCombinedSegments + tolerance)) ||
(actualLevel < expectedLevel &&
actualLevel < sk_float_nextlog2(numCombinedSegments - tolerance))) {
if (printError) {
ERRORF(r, "expected %f segments => resolveLevel=%i (got %i)\n",
numCombinedSegments, expectedLevel, actualLevel);
}
return false;
}
return true;
}
static bool check_first_resolve_levels(skiatest::Reporter* r,
const SkTArray<float>& firstNumSegments,
int8_t** nextResolveLevel, float tolerance) {
for (float numSegments : firstNumSegments) {
if (numSegments < 0) {
int8_t val = *(*nextResolveLevel)++;
REPORTER_ASSERT(r, val == (int)numSegments);
continue;
}
// The first stroke's resolve levels aren't written out until the end of
// the contour.
if (!check_resolve_level(r, numSegments, *(*nextResolveLevel)++, tolerance)) {
return false;
}
}
return true;
}
static float test_tolerance(SkPaint::Join joinType) {
// Ensure our fast approximation falls within 1.15 tessellation segments of the "correct"
// answer. This is more than good enough when our matrix scale can go up to 2^17.
float tolerance = 1.15f;
if (joinType == SkPaint::kRound_Join) {
// We approximate two different angles when there are round joins. Double the tolerance.
tolerance *= 2;
}
return tolerance;
}
void GrStrokeIndirectTessellator::verifyResolveLevels(skiatest::Reporter* r,
GrMockOpTarget* target,
const SkMatrix& viewMatrix,
const SkPath& path,
const SkStrokeRec& stroke) {
GrStrokeTessellateShader::Tolerances tolerances(viewMatrix.getMaxScale(), stroke.getWidth());
int8_t resolveLevelForCircles = SkTPin<float>(
sk_float_nextlog2(tolerances.fNumRadialSegmentsPerRadian * SK_ScalarPI),
1, kMaxResolveLevel);
float tolerance = test_tolerance(stroke.getJoin());
int8_t* nextResolveLevel = fResolveLevels;
auto iterate = SkPathPriv::Iterate(path);
SkSTArray<3, float> firstNumSegments;
bool isFirstStroke = true;
SkPoint startPoint = {0,0};
SkPoint lastControlPoint;
for (auto iter = iterate.begin(); iter != iterate.end(); ++iter) {
auto [verb, pts, w] = *iter;
switch (verb) {
int n;
SkPoint chops[10];
case SkPathVerb::kMove:
startPoint = pts[0];
lastControlPoint = get_contour_closing_control_point(iter, iterate.end());
if (!check_first_resolve_levels(r, firstNumSegments, &nextResolveLevel,
tolerance)) {
return;
}
firstNumSegments.reset();
isFirstStroke = true;
break;
case SkPathVerb::kLine:
if (pts[0] == pts[1]) {
break;
}
if (stroke.getJoin() == SkPaint::kRound_Join) {
float rotation = SkMeasureAngleBetweenVectors(pts[0] - lastControlPoint,
pts[1] - pts[0]);
float numSegments = rotation * tolerances.fNumRadialSegmentsPerRadian;
if (isFirstStroke) {
firstNumSegments.push_back(numSegments);
} else if (!check_resolve_level(r, numSegments, *nextResolveLevel++,
tolerance)) {
return;
}
}
lastControlPoint = pts[0];
isFirstStroke = false;
break;
case SkPathVerb::kQuad: {
if (pts[0] == pts[1] && pts[1] == pts[2]) {
break;
}
SkVector a = pts[1] - pts[0];
SkVector b = pts[2] - pts[1];
bool hasCusp = (a.cross(b) == 0 && a.dot(b) < 0);
if (hasCusp) {
// The quad has a cusp. Make sure we wrote out a -resolveLevelForCircles.
if (isFirstStroke) {
firstNumSegments.push_back(-resolveLevelForCircles);
} else {
REPORTER_ASSERT(r, *nextResolveLevel++ == -resolveLevelForCircles);
}
}
float numParametricSegments = (hasCusp) ? 0 : GrWangsFormula::quadratic(
tolerances.fParametricIntolerance, pts);
float rotation = (hasCusp) ? 0 : SkMeasureQuadRotation(pts);
if (stroke.getJoin() == SkPaint::kRound_Join) {
SkVector controlPoint = (pts[0] == pts[1]) ? pts[2] : pts[1];
rotation += SkMeasureAngleBetweenVectors(pts[0] - lastControlPoint,
controlPoint - pts[0]);
}
float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian;
float numSegments = numParametricSegments + numRadialSegments;
if (!hasCusp || stroke.getJoin() == SkPaint::kRound_Join) {
if (isFirstStroke) {
firstNumSegments.push_back(numSegments);
} else if (!check_resolve_level(r, numSegments, *nextResolveLevel++,
tolerance)) {
return;
}
}
lastControlPoint = (pts[2] == pts[1]) ? pts[0] : pts[1];
isFirstStroke = false;
break;
}
case SkPathVerb::kCubic: {
if (pts[0] == pts[1] && pts[1] == pts[2] && pts[2] == pts[3]) {
break;
}
float T[2];
bool areCusps = false;
n = GrPathUtils::findCubicConvex180Chops(pts, T, &areCusps);
SkChopCubicAt(pts, chops, T, n);
if (n > 0) {
int cuspResolveLevel = (areCusps) ? resolveLevelForCircles : 0;
int signal = -((n << 4) | cuspResolveLevel);
if (isFirstStroke) {
firstNumSegments.push_back((float)signal);
} else {
REPORTER_ASSERT(r, *nextResolveLevel++ == signal);
}
}
for (int i = 0; i <= n; ++i) {
// Find the number of segments with our unoptimized approach and make sure
// it matches the answer we got already.
SkPoint* p = chops + i*3;
float numParametricSegments =
GrWangsFormula::cubic(tolerances.fParametricIntolerance, p);
SkVector tan0 =
((p[0] == p[1]) ? (p[1] == p[2]) ? p[3] : p[2] : p[1]) - p[0];
SkVector tan1 =
p[3] - ((p[3] == p[2]) ? (p[2] == p[1]) ? p[0] : p[1] : p[2]);
float rotation = SkMeasureAngleBetweenVectors(tan0, tan1);
if (i == 0 && stroke.getJoin() == SkPaint::kRound_Join) {
rotation += SkMeasureAngleBetweenVectors(p[0] - lastControlPoint, tan0);
}
float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian;
float numSegments = numParametricSegments + numRadialSegments;
if (isFirstStroke) {
firstNumSegments.push_back(numSegments);
} else if (!check_resolve_level(r, numSegments, *nextResolveLevel++,
tolerance)) {
return;
}
}
lastControlPoint =
(pts[3] == pts[2]) ? (pts[2] == pts[1]) ? pts[0] : pts[1] : pts[2];
isFirstStroke = false;
break;
}
case SkPathVerb::kConic:
SkUNREACHABLE;
case SkPathVerb::kClose:
if (pts[0] != startPoint) {
SkASSERT(!isFirstStroke);
if (stroke.getJoin() == SkPaint::kRound_Join) {
// Line from pts[0] to startPoint, with a preceding join.
float rotation = SkMeasureAngleBetweenVectors(pts[0] - lastControlPoint,
startPoint - pts[0]);
if (!check_resolve_level(
r, rotation * tolerances.fNumRadialSegmentsPerRadian,
*nextResolveLevel++, tolerance)) {
return;
}
}
}
if (!check_first_resolve_levels(r, firstNumSegments, &nextResolveLevel,
tolerance)) {
return;
}
firstNumSegments.reset();
isFirstStroke = true;
break;
}
}
if (!check_first_resolve_levels(r, firstNumSegments, &nextResolveLevel, tolerance)) {
return;
}
firstNumSegments.reset();
SkASSERT(nextResolveLevel == fResolveLevels + fResolveLevelArrayCount);
}
void GrStrokeIndirectTessellator::verifyBuffers(skiatest::Reporter* r, GrMockOpTarget* target,
const SkMatrix& viewMatrix,
const SkStrokeRec& stroke) {
// Make sure the resolve level we assigned to each instance agrees with the actual data.
struct IndirectInstance {
SkPoint fPts[4];
SkPoint fLastControlPoint;
float fNumTotalEdges;
};
auto instance = static_cast<const IndirectInstance*>(target->peekStaticVertexData());
auto* indirect = static_cast<const GrDrawIndirectCommand*>(target->peekStaticIndirectData());
GrStrokeTessellateShader::Tolerances tolerances(viewMatrix.getMaxScale(), stroke.getWidth());
float tolerance = test_tolerance(stroke.getJoin());
for (int i = 0; i < fChainedDrawIndirectCount; ++i) {
int numExtraEdgesInJoin = (stroke.getJoin() == SkPaint::kMiter_Join) ? 4 : 3;
int numStrokeEdges = indirect->fVertexCount/2 - numExtraEdgesInJoin;
int numSegments = numStrokeEdges - 1;
bool isPow2 = !(numSegments & (numSegments - 1));
REPORTER_ASSERT(r, isPow2);
int resolveLevel = sk_float_nextlog2(numSegments);
REPORTER_ASSERT(r, 1 << resolveLevel == numSegments);
for (unsigned j = 0; j < indirect->fInstanceCount; ++j) {
SkASSERT(fabsf(instance->fNumTotalEdges) == indirect->fVertexCount/2);
const SkPoint* p = instance->fPts;
float numParametricSegments = GrWangsFormula::cubic(
tolerances.fParametricIntolerance, p);
float alternateNumParametricSegments = numParametricSegments;
if (p[0] == p[1] && p[2] == p[3]) {
// We articulate lines as "p0,p0,p1,p1". This one might actually expect 0 parametric
// segments.
alternateNumParametricSegments = 0;
}
SkVector tan0 = ((p[0] == p[1]) ? (p[1] == p[2]) ? p[3] : p[2] : p[1]) - p[0];
SkVector tan1 = p[3] - ((p[3] == p[2]) ? (p[2] == p[1]) ? p[0] : p[1] : p[2]);
float rotation = SkMeasureAngleBetweenVectors(tan0, tan1);
// Negative fNumTotalEdges means the curve is a chop, and chops always get treated as a
// bevel join.
if (stroke.getJoin() == SkPaint::kRound_Join && instance->fNumTotalEdges > 0) {
SkVector lastTangent = p[0] - instance->fLastControlPoint;
rotation += SkMeasureAngleBetweenVectors(lastTangent, tan0);
}
// Degenerate strokes are a special case that actually mean the GPU should draw a cusp
// (i.e. circle).
if (p[0] == p[1] && p[1] == p[2] && p[2] == p[3]) {
rotation = SK_ScalarPI;
}
float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian;
float numSegments = numParametricSegments + numRadialSegments;
float alternateNumSegments = alternateNumParametricSegments + numRadialSegments;
if (!check_resolve_level(r, numSegments, resolveLevel, tolerance, false) &&
!check_resolve_level(r, alternateNumSegments, resolveLevel, tolerance, true)) {
return;
}
++instance;
}
++indirect;
}
}