| /*#pragma settings NoGSInvocationsSupport*/ | |
| layout(points) in; | |
| layout(invocations = 2) in; | |
| layout(line_strip, max_vertices = 2) out; | |
| void test() { | |
| sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID); | |
| EmitVertex(); | |
| } | |
| void main() { | |
| test(); | |
| sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID); | |
| EmitVertex(); | |
| } |