blob: d6bb0ed7183cb7133cec14e1acf89d9ff495df42 [file] [log] [blame]
uniform half4 color;
inline half4 elseBody() {
return color + half4(0.125);
}
void main() {
half4 c = color;
if (c.x >= 0.5)
;
else
c = elseBody();
sk_FragColor = c;
}